This post is ironic considering only Alliance can win in 6 minutes.
They didn’t have any problem with that though when they were exploiting cross realm premades.
Good news! They didn’t remove the exploit pull. You can still queue as 5 premades of your buddies and do it!
They won’t change the map. They could move the base back but they won’t do that either because it would likely break other things trying to layer patches like that.
They might be able to flip the starting spawns. I wish for it.
yes the horde have gotten wiser. I cant imagine how bad they were to get a map designed so much in their favor and still lose. Horde didnt dismount and try to stop all allied pushes in vanilla. I played it.
(1) Okay cool, but even if Alliance win they essentially earn the position that Horde had to start the game (they can now cross mid and engage Horde on their side of the map).
(2) (a) The DB backdoor can just be ridden up. No idea how you think 3-4 people could successfully defend against a large group. (b) If you’re having to defend the bridge the game is essentially over at that point in most scenarios. So yeah, if the Horde don’t take full advantage of the backdoor the bridge can make their final push more difficult but it’s not actually a win condition for Alliance.
(3) How exactly is that going to counter TWENTY people? Even 4 of them with FAPs will still be able to get up and kill the mages. Also (a) that’s 3 mages that aren’t blizzarding the bridge or otherwise engaging Horde (unless and until they use the choke) and (b) requires a level of coordination that is frankly higher than should be expected of PUGs. Mages are extremely valuable to any large scale PVP clash, so suggesting that a reasonable fix to a massive flaw in our base is to pull three of them out of the fight is a tad ridiculous (I also somewhat doubt that Horde could convince 3 mages to sit in a tower and not get HKs the whole fight in case some Alliance decided to sneak into their base).
That doesn’t really counter the fact that the choke by IWB isn’t particularly useful to Alliance.
For the record I hated premades and still do however there was no exploit. calling that an exploit is like calling your spawn advantage an exploit. More of an unintended consequence.
everyone have to push throughc hoke. the difference is alliance dont defend theirs.
(2) (a) The DB backdoor can just be ridden up. No idea how you think 3-4 people could successfully defend against a large group
how do you think horde 10-15 man defense managed to wipe allies on drek over and over?
(3) How exactly is that going to counter TWENTY people? Even 4 of them with FAPs will still be able to get up.
you not only have the high ground allowing you to shoot from the bunker, but if the horde engage you there’s ally NPC all over the place for you to run to, fear them into, or any way you get aggro on them. Any kill you get on the horde send them back to the field of strife (or stormpike at worst… but that’s likely not capped) while you conveniently nearby.
requires a level of coordination that is frankly higher than should be expected of PUGs.
heeeeey, guess what. horde have been fighting alliance premade for months!
Stating facts.
You post nothing useful anywhere at any given time lol.
Just some “lol yarite” comments.
They won after the cave was moved back, which was in 2.3
1.12 a bg which was balanced around NPCS, Mines and conquering towers to put archers of your faction had nothing of it but a large horde advantage. And it existed in vanilla for 1 month.
When 1.12 became relevant which was in TBC allaince just boycoted it. till 2.3 revamp with massive wins for alliance side for over 10 years.
I would ask you to try again just to have some fun but honestly i am not a bad person. You can stop already.
That timing (combined with the choke by IWB) means that if the Horde wins the first skirmish they can fairly easily cap and hold SHGY, whereas is the Alliance wins they have to fight through Horde respanws and the IBT choke just to begin capping IBGY…which is way harder to hold due to terrain on Horde side of the map and Horde spawning 20 at a time in nearby cave (whereas it’s faster to get from IBGY spawn to a fight by contested SHGY than from SPGY spawn to SHGY).
actually Vlonk you proved nothing. you made a bunch of staments that things werent true but they all are. You provided no evidence of your claims because you cannot provide evidence. I mean really? fwgy is right in the middle of a big flat pice of land. there is a 180 degree arc on which you can exit and position yoiurself whereever you want. Horde cant do premades? oh yeah i guess that was an alliance only “exploit” Trying to ride past SH? ive never seen horde ride past with allies there. Porbably because were grouped up in the back of an inescapable tube being aoed to death the second we rez. Balina location? apparently you cant read bu the issue is that you start on our side of the map. Belinda is on our side is it not?
They don’t care about facts they all want to just gank level 50s and play a BG made for them to win and yet they managed to loose for PuGs with some coordination.
Horde can absolutely win in 6 mins. Not sure where the myth that they can’t came from. I think they can actually reach Vann before Alliance reach Drek if they use the DB backdoor.