A hard 'No' on layering

speak for yourself. talk of integrity yet to imply none here have any. rude.

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This was the first implementation and test of layering since WoD. We still need to make Blizzard aware of the concerns the community have about layering, but it was a first test of the new tecnology that theyā€™re still developing.

They could easily make it so that you can only interact with mobs and only loot objects marked as quest objetives while on a layer that isnā€™t yours, just like how you canā€™t trade with people from another realm.

I donā€™t think this is Acti-virus doing but, a technical challenge, so they are trying to avoid creating tons of server at the beginning, because of ā€œtouristā€ these people that will come in mass overpopulate a realm and then leave affecting many realmā€™s factors.

They can just increase capacity on servers but, the world is gonna be the same, and the last thing you want is fighting in a super overpopulated realm with just too many people for resources and stuff. Probably the majority of users computers canā€™t handle thousands of players in a particular zone as we saw in the stress beta, that was crazy.

The ideal population for a busy server is around 3k players, but with layering they could accept a lot more in the same server, lets say 9k and distribute in 3 copy of the same world same realm. after boom not everyone will be joining at the same time so it will stabilize and layering can be turned off.

Butā€¦ what happen if population never ends and just start growing?? we are gonna be layered for ever?? that sounds disturbing for vanilla cohesive world.

In any case even if we donā€™t like stupid layering it is like an necessary evil right now to handle population, so SAD.

Just share nodes and rare-spawns across layers.

The layers are mostly there for people to level with reasonable levels of congestion during the launch phase. They donā€™t need 3 layers worth of profession resources for that (and itā€™s a shared economy so itā€™s not like theyā€™re being lost into the ether being scattered across the layers).

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Whether its layering or sharding they are going to do something to split things up at the start. What we saw during that stress test? Yeah thatā€™s the outlook without it and Blizzard is not going to let that happen.

That was with the layering.

Nah I donā€™t think it was, not at the start. I think the first couple of hours was them seeing what the systems could handle without it. Once they started resetting servers thatā€™s when it started kicking in.

But thatā€™s also when people started hoping layers to see bosses and what not. So itā€™s very easy to abuse.

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I did not like the sharding at all. I was in a raid and could only see 4 people in the group. I took a ship to Theramore with 5 people and when it landed I was the only one there. The others ended up in a different shard.

This is no different than what we have in retail and if it annoys us here, it will annoy us there.

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That wasnā€™t ā€œat the startā€. The start was when the factions started racing to Silithus.

It was. They made a system announcement about it.

Layering is trash.

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I got an idea after reading the ideas hereā€¦ How about having a system like the ā€œPVP Flaggingā€ but for layers. Basically if you mine a node you get locked to your layer for 5 min.

Also make it have a long cast time and you get flagged after being engaged in pvp so you cant layer hop to get away from pvp. At least not as easily.

As for the OPā€™s third issue, it is a near guaranteed thing that the launch will be way more crowded than any point after. Peopleā€™s schedules will prevent them from all being on at the same time after the first week when they all took vacation and many will lose interest for some reason. The layering is basically a way of doing forced server merges when population inevitably falls later without actually having different servers.

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Why not just keep people in their assigned layer until they merge?

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To his point of ā€œWoW is 15 years oldā€ How many people still play halo 1, 2, 3ā€¦ How many people crack open their old DS or boot up their gamecube and play Ocarina of Time? The argument that the game is ā€œOld and outdatedā€ is as shallow as it is ignorant.

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If your friend(s) are on a different layer than you then what? Need to be able to get to your friends.

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Tell your friends to join the layer you are in or allow a change once per week?

That is a good idea. Having a big cooldown on layer changing and showing what layer you are in would work great. Probably even better than the idea I just had. Treat the layers like servers and layer hopping be a long cooldown.

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Thatā€™s just a server at that point.

They already said the best they can most likely do, but canā€™t guarantee, is a character staying to the layer during a play session.

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I only got on after the test, but I got kicked to a different layer at two points. It DCā€™d me and spawned me near my classā€™s trainer back at camp when I relogged. It changed my toolbar too, basically forgetting the new abilities I put on it, or if I moved one.

It was very random. One moment Iā€™m in a full area and canā€™t get any targets to kill for a quest, then Iā€™m DCā€™d, and Iā€™m almost completely alone, like maybe 5 of us around.

Then I kill a couple mobs, then, DCā€™d and on log in back to the highly populater layer.

Isnt the whole point of layering to have it basically act as a separate server but allow you to play with your friends on that server group? And then eventually merge together when the initial population drops.