A hard 'No' on layering

The thing it seems to me people are forgetting. Is this was the first attempt and introduction to layering. Of course there are issues to work out. It most definitely was not perfect. This is why its being tested in the beta. so they can get feedback and fix it. If there are specific issues always talk about them and make blizz aware. However trying layering for a few hours in its First attempt and outright stating that it wont work, and treating its like it was a live release is not being productive in the slightest.

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I disagree, all the top guilds on every server will have plenty of time to take advantage of that one line you cherry picked, what about all the other stuff I listed? and all the stuff I didn’t even think of?

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I don’t think he is describing a bug though - his description matches what they said we would get.

Honestly i was talking more about the comments. I think your post is well thought out and i agree with a lot of it. I am promoting posts such as your that state is issues.

i think it may be for the best to disable layer-hopping while logged in altogether, and be bound to a certain layer if your corpse is there
or, better yet, they could just have 1 layer and raise the population cap to 9k until the tourists leave, after which point much less than 6k people would be waiting in the queue
a population designation of full would still mean 3k players, before and after the cap raising/lowering

if they can run 3 copies of the server on one server with 9k concurrent players across the copies, then they can probably run 1 copy of the server with 9k concurrent players

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You don’t want that. You think you do, but you don’t.

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Yeah I agree with that Abigaill.

When they stop doing layering - that is what we are going to get, right? Huge pop. servers with ques.

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They’re 15 years too late for that.

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I’ve heard layering will be 3000 capacity layers, but only 3 per server. So when the “tourists” leave, servers are expected to be below 9k. Also 9k online at once is fine on a single layer once they’re spread out. 9k all crammed into the starter zones is a nightmare.

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I agree that 9k on one server to start is bad.

How were the private servers at 9k a few months in?

Correct me if I’m wrong, but servers used to be 2500 in vanilla right? I feel like 9000 would be too much

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That is my thought.

Everything spawn rate wise would need to be adjusted. so instead of those sweet mining loops that spawn just as your coming back. you would be missing them Ect

I think we should link this thread to Tipsout the Twitch streamer to see what someone with integrity thinks.

If you saw any footage of trying to level on the stress test, that’s pretty much what the launch of a private server looks like at 9k, at least it was for me until I somehow ended up on a layer where I didn’t see a single player while I did all the quests between the wendigo cave and Brewnall village.

I’ve never stuck around to see the endgame on a private server, lose steam around level 40. They just start feeling scammy and like you’re really wasting your time on a fake server that could just disappear at any point.

bud… items will get monopolized like crazy by the people able to farm an excess of them to begin with. they will literally be able to set the prices on the ah for said item for quite some time depending on how much they farm.

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Didn’t he say he wasn’t go to play with serving sharding? What happened?

Oh true, but point still stands.

In my opinion, 9k on a vanilla wow server is too high, especially during the leveling phase. The only thing that made it somewhat bearable was dynamic respawns, but those have a horrendous effect on the economy. 3k layers is a good idea in principle, because 3k is a good number of people online at any time. As for not allowing people to change their layers, why not just make different server at that point.

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