A Guide to The Underpin (Tier ?)

Some of you may remember me from this guide:

A Guide on Zekvir ? (Among Many) - Community / General Discussion - World of Warcraft Forums

So we’re gonna do it again.
So, you want that gold blimp for your rich goblin to roleplay upon in Orgrimmar on Wyrmrest Accord - or maybe you just want a challenge; only to find The Underpin is absolutely sending you packing each and every time. You might be tempted to call The Underpin unfair, but this challenge is akin to those of the Mage Tower, an optional challenge for those willing to bash their heads until you learn the rhythm of the fight.

So, what does one do?

Before you begin:
While the difficulty does not state its recommended item level, it is best to scale this off of the last tier of Delve difficulties recommendation for item level: that being 654.

  • To cut a long story short it is highly recommended that your character is decked out in at least 645 gear entirely, and that you have your four pieces of tier gear equipped. The higher your item level and gear, the better of a time you’ll have.
  • It is a good idea to prepare for this fight with consumables; a tip that has helped many clear their own Mage Tower fights. Brann now ALWAYS makes a campfire that not only functions as free food, but gives you a 5% stat increase to your primary attribute for 10 minutes! Good quality of life stuff, Brann - now could you tank or heal a bit better?
  • Ensure Brann uses the Pocket Factory Curio and the L00T RAID-R Curio at their third or highest levels. The ability to apply 8-10% damage on the Underpin will go a long way and fill a niche that the Amorphous Relic used to do, and the Pocket Factory Curios at high level tend to provide some excellent services.
  • Due to how hard The Underpin can hit non-tanks - if you are running Brann as a healer it is good to instead stagger Brann’s healing potions where possible, which can make a huge difference; one small mercy in this fight is that you can outrange the Underpin.

With all that said, let us delve into The Demolition Dome and figure out how he works, note that your experience may differ to that of a Blood Death Knight, but this guide will attempt to generalize:

Phase 1: Tick tock, you interloping mooks!
[Melee: ] The Underpin hits hard, although not impossibly so - it does mean you will have to take care and adjust Brann as needed to keep you alive if his mech keeps up with you.
[Flamethrower: ] A big cone AoE that has a far reach. Stay close to the Underpin unless you want to try and mitigate a HEFTY amount of fire damage with a rather deadly DoT.
[Crush: ] The Underpin launches his mech to stomp at a location away from him, generally aiming at you or Brann. Don’t stand in the circle.
[Bomb Barrage (name tentative): ] Unique to Tier??, the Underpin fires a giant bomb that explodes, sending shrapnel down below. This is the ‘Unending Spines’ of the encounter, although far more erratic in their placements.
[Time Bomb Launcher: ] The Underpin spawns four to five bombs that slowly tick down into a giant explosion. You can kick these bombs to give yourself some room, or use them as a weapon when the Underpin calls in his friends.
[ Divert Energy to Shields :] At 100% energy, The Underpin gains a shield - but increases his damage taken while the shield is up. If you do not break the shield in around 15-20 seconds, the Underpin heals for 25% of his max HP. Regardless of whether you break it or he heals, the Underpin will then spawn up to five pools of oil. Trying to run through these puddles will make you slip around!

[ Signal Cronies :] The Underpin calls five of his buddies in mech suits to personally remind you that goblins do not fight fair.

  • [ Shoot: ] The Crony fires a bolt of Black Blood, dealing moderate damage. This will ALWAYS hit you no matter where you are in the arena.
  • [ *Molten Cannon: *] The Crony lines up a shot via a red line, then fires a big ball of fire down it. Getting hit by this does VERY HEAVY damage, and also knocks you back - potentially into other balls or other dangers.
  • [Burning Remnants: ] When slain, the Crony produces a fire for a good period of time that if you stand near or on top of them, does heavy fire damage. Just give them a wide berth when they’re dead and you’re good to go.

Practice makes perfect; expect this fight to get VERY scrappy throughout this duel, and expect to be spending some time figuring out the best way to approach the Underpin’s cronies. Keep your speed boosts ready for emergencies, and keep an eye on the Underpin. Death Knights are still capable of doing this fight, but the high mobility demands may mean playing defensively if you are subject to the bullet hell.

I wish many of you beginning to push The Underpin ?? good luck, and once again understand this fight was MADE to be tough and on par with various Mage Tower challenges. I am by no means an authority on my class or on others, but hopefully this guide among many others can assist in finally getting you your title of The Real Deal Breaker, and that fancy golden blimp.

Here’s to seeing you in 11.2 - against whoever our next Nemesis is!

Addendum: see Guuah’s comment for an additional PoV of the fight, alongside some other helpful tips!

5 Likes

Did they fix the mount from him , cuz i aint doing it till then

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Unfortunately not; I’ve a ticket in and will keep demanding for it.

Truly sadge moment on my end :frowning:

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guide or not, this is a “bad” fight and it is broken.
It is not a challenge. it is just a soul sucking stupidly rng’d bs if you ask me.
zekvir was a cakewalk compared to this.
everything is about rng
rng rng rng
on top of that there are a billion bugs.
and that brann omg that brann, gl with his tanking abilities, he will always turns the boss towards you. always.
legit rtard bs.

4 Likes

What’s rng on this boss? I agree it’s a buggy largely unfun mess but things didn’t feel random.

The adds are deterministic, the shield is on a timer, the bombs spawn around the player.

where they spawn is rng
his flamethrower is rng
his jump is rng
bomb drop points rng
what else do you need?

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No they aren’t.

They spawn in the 5 closest eligible spots when he casts the spell. If one of those spots isn’t eligible it spawns on the opposite side.

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yes, it is rng
you try to bait them. and 2 spawns on your side 2 somewhere else 1 is in africa.
lets say it is not rng, do you think it is intended?
it is either bugged or w/e
did you kill him?
please show me how you did it?

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There are 40 or so total spots they can spawn. He picks the nearest 5 spots to him. If one of them is filled already THEN it goes to the other side.

I played him in bottom right, then moved to bottom left, then top left, then top right, then far wall, and then he was at 40% so I just burned from there. Took a few tries to get consistent but after that I was getting the same add spawns every time.

There are 40 or so total spots they can spawn.
And it is not rng, yeap.
sometimes the adds are close to each other, sometimes they are not, also I must add. and it is scripted yup sure yup.

Yes because he chooses the closest 5 to him.

Then if one of those 5 already had an add it spawns far.

If an add spawns far then the boss was too close to the previous set.

How else was I getting the same add spawns every try?

bro, after the first set of adds, he goes freaking crazy.
show.me.how.you.did.
I am already pissed and you are saying gibberish.

Are you resetting the instance after each wipe? The bug is that the boss seems to “Remember” the add spawns from previous pulls unless you reset everything.

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I’m in the gearing up process atm since I already got the ? kill but I enjoyed progging it, much better encounter than Zekvir imo. Makes me wonder should they go forward with interactive fights like The Underpin.

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Enter the arena and go to the back right corner behind the boss. Pull him into that corner.

He spawns 5 adds, kill them and then break the shield.

Drag him to the close corner on the side where you came in. Second add set here.

Now drag him to the corner to the left of the entrance.

Now to the final corner.

Now against the back wall opposite the entrance.

Now burn boss, ignoring adds and just dodging til he dies.

Fully reset the instance every time you wipe. And make sure you’re always getting rid of the adds as your first priority, falling behind means you can’t drag the boss and you’ll end up too close to old sets.

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At the very least, its better than them spawning in the rafters, being unable to be targeted. It’s lead to many a practice of just resetting the entire instance just to not have that bug occur.

There’s some logic to where they spawn, and its ultimately a measure of reaction and pace. Where Zekvir is more proactive, Underpin is more reactive. As Hpellipsis has stated, there’s ways to predict where they spawn.

It is not at all ‘impossible’, just a chaotic mess. Take it from me - bullethells like this are actually a bit disorienting for me, but I still managed.

This is LEGIT the worst part of the fight. I don’t know if its fixed or not, but this was omitted from the guide as its a bug that I hope gets fixed.

Probably not, we haven’t seen any Underpin notes yet. People still haven’t gotten their goldship from what I hear.

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I’m still waiting for mine as of today :o

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I would say underpin is almost entirely proactive. You need to be making an effort to reposition the boss way before the next set of adds spawn.

Eh, I would argue otherwise; aside from an active effort to reposition you’re actively on the move - whereas Zekvir is a very simple matter of getting into the flow of the fight, not changing much between pulls - the Underpin is very volatile and will place bombs, oils or whatnot in areas that force you to change your direction. Not to mention how the Cronies are spawned, and it leads to a far less ‘rhythmic’ fight for lack of a better word.

There are ways to get the Underpin to obey you, but equally can the Underpin elect depending on timing to leap via crush, hit 100%, and depending on when you break it lead to Cronies spawning in a different location. Or the placement of his bombs are awkward.
Ergo; reactive - you need to take note of where the bombs are, and kick accordingly.

Zekvir only had you keep an eye on egg spawns, and otherwise focus on Zekvir - whom had a rhythm to his attacks. Regardless; whether our perspectives on the fight, I’d wager he’ll either be easier or harder than Zekvir for some people.