A Further Update to Mythic Keystones in 9.0.5

Devalues raiding? M+ max drops are 210 ilvl which is below heroic raid yet alone mythic raid. What are you smoking?

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Was there anything wrong with the 9.0.1 system, even if it was a ā€œbugā€? Sounds like it was just some nice quality of life. The keyholder still has to build a group and successfully complete and time the key. This change really bums me out as someone whoā€™s finally to the point this season where Iā€™m getting a 15 in my Great Vault.

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Thatā€™s pretty nice :smiley:

Good change

Yes, heroic is 213 and max M+ is 210, way too close. Then all youā€™d do is spam +15 key for full 210 and thereā€™d be no difference.

I believe people should be punished for failing the key because it makes you perform better next time. It teaches you mistakes and corrections in certain parts, ect.

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If you think there is some sort of secret strategy to plan around for most of these affixes youā€™re wrong.

Tyrannical/Fortified server no purpose, no mobs should get 30% damage/20% health increase on top of key modifiers.

Just like bosses donā€™t need 30% health buff, that can break certain encounters and murder keys, Hakkar was a prime example of that this expansion.

Storming has no business in this game, an affix that punished tanks and melees and hinders positioning and can completely cause you to miss an important interrupt, stun etc cause youā€™re being tossed into the air because 5 cyclones spawnā€¦

Same with Spiteful, why should I have to worry about mobs after I killed them? Itā€™s not strategy itā€™s just pure laziness.

The only thing you plan around is prideful, and as a tank if you mess up one thing, the whole dungeon can be a wrap

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ā€œCheck out this huge post where we ignore the fact that people are flat out choosing not to play for entire weeks because we put incredibly stupid affixes in the game.ā€

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Remove affixes and more players will play M+. Affixes serve nothing but to annoy players and remove fun from M+. M+ will work just fine or better without affixes. Scaling with key level is more than enough to keep dungeons challenging and players busy.

Itā€™s almost as if they want people keying every week instead of just during the Fortified weeks. Weird.

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Just get rid of keys and put a Torghast like level selection in for M+.

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That sounds like a really good change!
Definitely appreciate the quick response on this issue.
Itā€™s always good to see Blizzard quick to respond to something as often people get easily disillusioned.

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Although i really love the current way, this is a fair compromise.

Nice try. No. No half measures. No steps back. Fully commit, one way or the other.

A 14.

It only decays 1 level per week.

You know what problem this is gonna introduce? More elitist that only wants players to guarantee to complete a key. So only meta class and high IO.

This is already a problem, but I think it will only enhance that issue. =P

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Dont think anyone cares about that but more so on this

Pls explain. all i see is purple pink orange yellow blue.

Where is this feedback at? Iā€™ve never seen this type of suggestion on the forums or on reddit. Iā€™m genuinely curious.

Also, great change. Tyvm blizz

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I believe this change is better balanced, but itā€™s not addressing the underlying issues that thereā€™s a stark decline on people running keys on Tyrannical and bad affix combination weeks. Next week is Tyrannical, Bolstering, and Storming and every person I talk too just say its an RBG or alt week, and they donā€™t plan on running keys that week. I am just going to do a bunch of +14 keys and not even bother grinding for Valor.

Tyrannical and Fortified just need to go in my opinion as well.

Also, give us a choice to pick another key.

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I mean itā€™s mostly the same names at the top. The top 20 runs is made up of like 8 teams.

In 15ā€™s and above (timed only ofc), Hunters are more popular than Mages and Boomkins, and Rogues are less popular than WW or Unholy DKā€™s and are almost beaten by Warlocks, SPriests and Havoc DHā€™s.

In regards to Healers, Shamans are the most popular followed by Resto Druids followed by Holy Paladins, which have a smaller share than Priests if you factor in both Holy and Disc populations.

Tanks are kind of a mess with Demon Hunters tho.

They wonā€™t do that because it would expose the errors of massive inbalance between dungeons as certain ones would only get run for mdi, <the pretense that a game that sells achievements for real money, could ever rise to the level of a sport> Can you imagine an NFL player who paid money for his all time pass record by paying the quarterback to pass only to him. /lol

Just like there has never been nor will there ever be a 1v1 arena. The content flaws would become painfully obvious and one class would always be massively prefered and win over others.

Iā€™m glad I never enjoyed timed run games and never wasted time in mythics. This nerf even after being forced to back off somewhat is an absolute nerf and itā€™s obvious this game is attempting to legitimize e-sports, not by creating competitive, fun, and fair content, but rather by driving any other playstyle away from the game.

Good luck getting the revenue to fund a prize purse from a game of sponsored teams. May be candy crush can support wow after they merge their studios under the king banner.

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Ionā€™s elitist jerks guild mates.

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