Yeah it obviously is. Classic doesnt relieve toxicity. It kinda holds it back for awhile but it still exists. In retail I can escape it when it comes without paying $$
Are they? I hear that a lot, but I’ve been playing this game since Vanilla and my experience for pugs, LFD, BGs and LFR is that nobody’s ever expected to ‘get good’ (or even not be AFK). Insulted for being bad (or, in many cases, because the person doing the insulting messed up and blamed someone else)- yes, WoW is definitely a game where you can expect constant verbal harassment.
The pugging community in WoW is massive, but I don’t get why its treated like it’s something special and full of competent players.
Oh, I’m not saying that everyone IS good, or that everyone truly cares in some pieces of content. But the bar is a little higher here because more is required in a lot of things.
I played both. Trade Chat is much worse here, LFG/LFR is poorly designed, the official forums are just as hostile albeit in different ways and Red Team vs. Blue Team keeps a lot of dum dums in check vs hand crafted factionalism based on cults of personality but that’s about it. An MMORPG is only as good as the people you play with in a group together on a regular basis, and individual players are as good and as bad in private everywhere. MMORPG’s are not the online social hubs they used to be. Ultimately, we’re all human beings indulging in the same niche hobby and I’d be surprised if I met somebody who has never played any other kind of online multiplayer game besides World of Warcraft in 2020.
Imagine that, two posts people tried to flag and once again it was restored. WoW’s community has alot of negativity towards those who criticize it as well.
The thing you don’t understand is that the community 100% exists, it’s just relegated to the high-end playerbase.
Alliance M+ is a great example of this: Doing high keys on alliance was some of the most fun I’ve ever had in a game in my life. Everyone knew everyone else and once I made friends I ended up having a lot of fun figuring out how to time challenging keys.
The guys who run the highest keys, clear mythic as fast as possible, etc really have to chip in and work as a team, because if they don’t then they will be unable to complete the content.
When a cast hits the tank for 80% of his max health you MUST coordinate interrupts. When a group needs to be tightly stacked during a skip you must have everyone on the same page. When a raid boss requires finesse and careful planning of CDs you can have guilds putting together spreadsheets and maps and such to take care of it all and figure things out.
Those challenges are extremely fun to overcome.
However, the average player running heroic or normal simply does not see this. The content is easy enough that if they just show up they will eventually get the kill. I’m not trying to sound rude but it’s the God’s honest truth.
If you want teamwork then you need to make something difficult enough that you need a team to work together to beat it.
I was reading this thread because I enjoy salt but you said something so bad I need to step in. For future reference the best way to affect change in someone’s life and teach them is to call them out specifically. It is always more effective to say “Hey khaelyn we need necrotic bolt interrupted, you go first, I’ll go second rogue will go third”. Then it is to say " hey guys we need to interrupt necrotic bolt".
One suggestion leaves clear easy to follow directions to accomplish a goal. One suggestion just identifies a goal.
Now you could argue “using someones name when making plans is harassment” but if that’s the hill you want to die on I don’t want you in any of my groups. The best plans are those where everyone knows their roles, and why they are doing them.
TLDR if your goal is to get a group performing well you need to call individuals out and not just use general comments and vague platitudes.
and i disagree pure and simple. It is the reason why one community is much better than the other. On that forums, they talk about this all the time, and how to help others without pointing them out. Being respectful. This community could learn a ton from them.
Ma’am it is possible, reasonable, and expected to call someone out respectfully. Imagine you are in middle school math class as a student. Imagine the boy next to you spits on your paper. Do you think the teacher saying “Billy we don’t spit on other people’s tests! You have detention.” Is disrespectful?
It sounds like you are confusing the POSSIBLITY of someone having an angry tone and typing out a callout with the idea that anytime your behavior is corrected it MUST be from someone disrespecting you.
If you have played online and not met a single group or person that can tell you how to handle boss mechanics, how to play a class, or even how to travel from one zone to another without feeling disrespected this is a Khaelyn problem not a World of Warcraft problem.
I understand that you believe people shouldn’t be given advice and that everyone should struggle in their own mediocrity until they discover how to solve problems but that ain’t what either of my comments have been about. I’ve been trying to convince you, even though you believe otherwise, that giving and getting advice is inherently neutral. And for most people it is a positive experience.
You come from a place that says " people shouldn’t be singled out for advice" and you think that makes that community much better than this community?
Your example is bad. In school, the reason you go is to learn. The reason I am in the group is not for your enjoyment it is for my own, To take your school example, it is like going to school and the teacher teaching you how to play mario. Teacher it is not your place to teach me that, I don’t come here to learn that from you.
Mhmm. I think I understand the problem now. Let me just get a few short answers from you.
You believe the goal of playing in a PUG dungeon group is to show up and do whatever you want?
You believe that people in PUGs should be focusing on their own enjoyment and not talking or thinking about what other players are doing?
You believe players who join dungeons with expectations, (i.e. everyone knows boss mechanics, or I wanna finish this in under an hour) should not do PUGs. Groups with expectations should be formed through guilds or friendship circles?
Yeah…I mean, you can think this if you like, but we’re not the grumpy ones. We’re the ones in heroic difficulty because we’re too tired and content to go ham on Mythic. We’re the ones leading all the new people in guilds and not getting upset when a new player needs to be tutored on how to use his UI or doesn’t know basic things the veterans know.
We are not the ones yelling at people in BGs or pugs, and we are not the ones throwing tantrums in trade chat.
We’re grumpy sometimes, but only the people in our Discord hear about it, and if we don’t like you…we just don’t talk to you. That’s what the “middle aged” players are doing. The go-go group is–well, sir, they’re younger and have more energy than we do.
A pug group is a gamble, that I traded in a sure thing. Aka playing with a group of players i know, and building social connections for a sure fire win group.
The convenience of pug groups means that I don’t have a right to tell others how to play. They are not in my guild. I don’t have the right to make a standards. Now if I made the group. I have the right to kick, but that is about it. I can suggest the overall group what need to do. That is it.
If there are more people with your attitude in the FF roman numerals community I would argue that it is way more toxic than the WoW git gudder harassing abusive strawmen, that I still have yet to see in the 12 years I’ve played the game.
This. 100% this. It’s another reason why the constant complaining about “elistists who only do top-end content are horrible” just baffles me. These are the nicest, funniest, and most generous people in the WoW community. They won’t tell you it’s okay to be bad at the game, but they WILL teach you how to be better if you’re not lazy and/or a jerk to them.