A concerning parallel between Shadowlands and Wrath Classic

:point_up_2:

It really is obvious how they’re applying Retail design to Wrath Classic. Which involves:

Artificially slowing players down. Time gating things. Creating long, tedious, unnecessary processes.

The experience means nothing. Fun means nothing. It’s just about manipulating metrics and making a powerpoint presentation full of graphs showing how many players spend x amount of time doing y activity.

Sad to see Wrath reduced to that.

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