I’ve been a World of Warcraft player since Vanilla. Over the years, I’ve delved into mythic raid progression and tackled some difficult challenges but not the most difficult. While I enjoy difficult content in video games, I’ve come to realize that excessive difficulty in MMOs can detract from the communal experience that originally drew many of us to Azeroth.
Reflecting on Vanilla WoW
In Vanilla, there was a slight challenge to almost everything, but it was accessible enough that players could come together to achieve common goals. Hardcore players were revered as legends, capable of pumping out massive DPS or guiding groups of casual players through content that seemed daunting at the time. This dynamic fostered a sense of awe and community that I feel has diminished over the years.
Areas for Improvement in WoW 2.0
I believe WoW 2.0 could benefit from addressing a few key areas to revive that spirit:
- Make Top-Tier Gear More AccessibleThe current progression system—Mythic, Heroic, Normal, Raid Finder—has unintentionally created a caste system within the game. Friends who might not be as skilled often get left out of high-end Mythic+ runs, while those who are skilled hesitate to participate in content that doesn’t offer rewarding gear. This divide can fracture friendships and diminish the game’s social aspect. By making the best gear more accessible, we encourage inclusivity and shared experiences.
- Empower Players to Create Their Own ChallengesPlayers who crave difficult content will always find ways to push the limits. Back in Vanilla, the community was filled with creative endeavors—like all-mage dungeon runs—that made easy content exciting without the need for developer-imposed difficulty spikes. Allowing players the freedom to craft their own challenges can reignite that sense of innovation and fun.
A Blend of Old and New
What I think many of us want is the blend of Vanilla WoW’s approachable difficulty and strong community vibes, combined with the quality-of-life improvements we’ve come to appreciate today. We play this game to socialize with friends and create memorable experiences, not necessarily to validate our gaming prowess. If we were solely seeking intense challenges, we’d turn to games like the Souls series.
Closing Thoughts
Let’s bring back the community spirit that made WoW special. By making these adjustments, we can foster an environment where all players feel valued and included, reigniting the camaraderie that has been a hallmark of this game since its inception.
What are your thoughts? I’d love to hear how others feel about this and what changes you’d like to see in WoW’s future.
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A WoW 2.0 will not bring the community spirit back. It’ll just raise questions to why they’ve decided to embark this, perhaps losing sub numbers.
If you want friends and the community spirit, then YOU need to get out there and start networking.
/thread
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This is how you know the post is gonna be juicy
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“make everything easier to get bis gear”
No thanks.
Its ok for there to be progression and challenge.
Not everything has to be easy.
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There is no WoW 2.0, though?
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That is not a game thing. That is a player thing. No amount of revamps or improvements will change that.
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checks achievements
No you haven’t.
A lie isn’t a good way to start your manifesto.
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this was written with chatGPT, wasnt it
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I like how it added the phony claim at the start. Nice touch. Very “agglomerate of trash people post on the internet”.
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Forum alt posting for the first time ever.
Odds he will make a second post in this thread?
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1 difficulty to rule them all
WoW 2 is NEVER going to happen.
Community spirit died with the introduction of social contract. Whole playerbase went mute.
I feel top tier gear is in a good spot as of now, i don’t think it needs to be any easier, however I feel the issue isn’t gearing to begin with, its how hard it is to get into higher content, and more importantly the lack of clarity in high end content that makes ppl not want to play it, i miss the days when dungeons felt like a challenge by having to manage packs and adds, and not you trying to optimize to clear it in 15 minutes, the timers on keys i feel is the biggest problem
On one hand it gives a set challenge to beat the timer, on the other it creates a trend of toxic behaviour where after 1 wipe ppl just abandon the run…the problem i feel is blizzard doesn’t know how to make things both challenging and fun, and tbf its not even entirely their fault, but rather addons playing a hand in it aswell, by trivializing most content, I feel if we just seen more innovation in dungeons that have CLEAR VISUAL or AUDITORY INDICATORS, higher end content would be far less intimidating to the community as a whole, more over encourage strategic play with far more powerful and creative mobs, over making rush through mythics in 10 minutes to beat a timer (oh, also give everyone in M+ a drop at the end, whether or not they need it is in material, running high end content to get nothing but repair bills for multiple runs just feels bad)
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Most important improvement of all for a hypothetical WoW 2.0: fix bugs/glitches in a timely manner
lol no.
The “social contract” being an issue is just something a select few forum personas complain about.
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The social contract was a condensed breakdown of the CoC that wasn’t changed. Not only did it not change the rules, it also didn’t make people go mute, I see plenty of chat daily.
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You mean the same rules thar existed since day 1
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The people who feel they have to go mute because of a general “hey guys, try to be nice to each other” reminder…
are ones im pretty ok with being mute.
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