A better PVP system

I’ve been thinking a lot about what the best setup for the pvp system in WOW would be.

There shouldn’t be oppressive progression in place like we have at the moment. It isn’t fun to be significantly outgeared at the start of every single rating bracket due to rating locked gear upgrades. It’s also completely unacceptable that the barrier to entry is so high with the way that honor gear was handled this season in particular.

We also can’t forget that this is an MMO. Progression is at the core of this game. Removing gear progression from pvp has been tried (Legion) and it resulted in diminished participation. People want to feel more powerful as they play.

I think there is a balance to be had here.

Honor gear should be accessible and competitive but not quite as good as entry level conquest gear. Put it 5 item levels behind and make it obtainable with 15k honor. No flipping upgrades on the honor gear! Nobody wants that

Remove rating requirements for conquest gear upgrades and cap it at 3 upgrades. Make all those upgrades within 5 item levels of eachother so that the fully upgraded gear is still the best but not completely oppressive to other pvpers.

Reward rating with titles mounts and transmogs for each rating bracket… and yes they actually have to be cool. Maybe a recolor of the conquest set and season ground mount at each bracket would suffice. (And no I don’t mean various grays, golds, silvers, or browns blizzard… Mah gods).

I was also thinking… maybe they should limit rating loss to 150cr per day? Players would still end up where they belong over a week, but higher rated players could no longer intentionally tank rating in a timely manner this way. It would effectively eliminate the profitability of boosting.

Ps. I realize that I’m not the going expert on pvp by any means and that I’ve only made it to Rival level play. Please if you have feedback make it about the actual ideas I’m putting forward here.

I think that Legion would’ve been a better example because BFA was just having to PvE for PvP gear. A depleted +15 giving better loot 95% of the time than a 2400 rating cache just…didn’t feel great.

CR =/= MMR

This wouldn’t do anything except cause issues

They already cut the amount of carries by probably 80-90% by gutting the gear in PvE, go back to a single set of honor and conquest gear (without gating anything behind rating) and you’ll knock it down even further.

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You’re completely right. I don’t know why I wasn’t thinking about MMR. Sure would be nice if we could limit people tanking 2k rating to 1200 in one day though right? Haha

I’m going to edit the example I gave to reflect that I was actually thinking of Legion. I didn’t play hardly at all in Legion or BFA. I got them mixed up.

This is already in place. PvP has more carrots than keystones and raiding.

Vicious mount, elite pieces, illusion, tabard, dragon, titles at each rank, etc.

Most people don’t even do this, though.

But there’s also no incentive to sit/maintain rating, especially in 2v2

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Mounts and transmogs are rewarded in arena.

Right now it’s only one recolor that’s fully available at 1800, one ground mount, and a gladiator flying mount per season.

I’m suggesting a full recolor for every pvp bracket on both.

I think that would make rating progression more exciting.

We’re already suffering from mount fatigue.

They just added like 30-40 mounts and I can’t recognize most of them at a glance.

Also a lot of the people who care about having the 4th tint of a mount they won’t use generally don’t PvP

Accessibility is what needs to be improved, along with the reduction of tedious and/or convoluted systems. Tweaks to LFG so it’s easier to find partners, implementation of the solo queue brawl, etc, etc.

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Valid criticisms. What could serve as a cosmetic reward that would be appealing, but not have these same issues? Weapon illusions?

Would not being able to honor upgrade if dropping out of that bracket not be an incentive to maintain cr/mmr? Granted I’m not a top tier player, so I’d probably end up in the same rating range either way. But I remember gearing and just getting to 1600 and just stopped queing for a week to nonstop honor grind in normal bgs.

I would rather have the conquest boxes be available after you earned 15k conquest in the season as an achievement. Kinda like they did in mop where you could buy conquest gear with honor after so many weeks of capping.

I’ve had more fun playing the game since being able to have my alts start at bare min. And not have to do weeks of honor grind before being able to que and feel acceptable gear wise.

Kinda got of point. As to the topic, my ideal pvp gearing system would just have the honor gear and conquest gear scale to the same Ilvl no matter what your ranking is. And let them be all for cosmetic and PvE stuff. And just let players skill put them where they belong compared to the rest of later. If your a glad level player on x class you’ll still be a glad player on that class. Same goes for rival combatants ECT.

Only people who aren’t pushing 3v3, and anybody selling carries in 2v2 is going to be 2100+ in 3v3

So people that are super anxious about potentially dropping and losing their ability to upgrade will only queue when they need to for upgrades between farming honor/conq from other sources: NOT IDEAL as it takes somebody out of queues

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Good point. So just scale all pvp gear to 2100 Ilvl and be a borderline stat template. And let players mmr equal out there opponents.

I do not agree with this statement whatsoever. If you perform poorly on any given day, you should suffer for it. No reason to have a pity system for something like this. Not to mention this is heavily abusable. Join a party. Leave every game until you tank 150 rating. And it’s all uphill from there. I’ll be 3k from within a few days. This idea is so exploitable that a blind person can see it from 5 patches away.

Just give us templates back and allow us to reforge the stats we dont want.

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Well someone already established that it wouldn’t work because of MMR. So there’s that.

But my previous suggestion wouldn’t have worked that way. I did not mean 150cr and then you’re loss capped no matter what. I meant that your lowest cr for that day is 150cr lower then where you started (For example if you start at 1800 the lowest you can go for that day is 1650). You can lose back to 1650cr that day over and over again.

You’re not getting anywhere that you can’t play effectively with that system. Most people don’t lose 150cr in a day if they’re playing near an appropriate rating.

I’ve thought about expanding on the idea of a PvPer clubhouse like there was in vanilla. Achieve a certain rating and gain access to a teleport spell or hearthstone that takes you to an otherwise inaccessible area. Put in it a badge of honor consumable vendor, badge of honor transmog NPCs for every expansion, PvP gear vendors, transmog NPC, city portals, auction house, bank, guild bank, void storage, PvP training dummies, and a dueling arena that functions similarly to the brawler’s guild (teleport both players to the arena where spectators can watch, can’t leave til someone loses, has pillars)

Love that idea!

Good topic. Just had this idea:
Two separate arena leagues. The first one is
0-2100. The other, 2100 and above.
Once you hit 2100, you go straight to the next league. You earn your pass/achievement and cannot go back to the first league. 2100 acts as 0 rating. If you go 0-10, your rating is still 2100 and can only go up.
This would discourage players buying boosts and then destroying lower ranked players with their purchased gear AND the actual high rated players would have to go through the hassle of creating alts and going through all the systems if they were wanting to sell boosts.
It wouldn’t completely solve boosting, but it would knock out a big chunk.

nobody ever provides sources when they make this claim

the best i’ve ever gotten was “oh well it felt like it” or “I could have sworn I heard someone else say it”

in fact legion s7 had 2.5x as many players on the ladder as this season and was a pretty healthy season in general

and (on mobile) iirc ferocious had even more than that

both finishing 8 weeks prior to where we are in this season right now

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If what you are saying us true then perhaps I have taken it for granted because it makes logical sense to me and I’ve heard it so often… we’re not exactly talking peer reviewed sources here XD

it doesn’t though

it makes more sense that participation is higher when pvp was prioritized by blizzard
(shorter seasons , frequent tuning , low barrier to entry)

bfa and SL gearing have been absolutely terrible
unfun and low participation (excluding when all the pvers padded participation last season for bis pve gear)