So apparently this tread has become political…
But back to the original topic. I have never been interested in the whole “exploring cosmology” part of WoW lore, I was fine with knowing it had one and how things fitted in (the cosmology chart), but it never really felt like it needed much exploring, or at least not by adventurers such as us. I love/d WoW because it was a medieval fantasy not a sci-fi. Also I am not a big fan of how Blizzard changed the moralities of the Light and Void, one being more like a dictatorship and the other being misunderstood. Frankly at this point I am tired of the “morally grey approach” Blizzard are trying and failing to do.
So here is my pitch for an expansion story (that will never happen).
After we deal with the Jailer in the whatever of the first ones and save all of existence we look for a way back home (ignoring the obvious portals to SW and Orgrimar because our characters have the bare minimum of mental capacities), because traveling from the living to the dead realm is easy but traveling from the land of the dead… now that’s more tricky. So the Primus or someone else comes up with a solution to our problems and magics us up a gateway, but oh no, we didn’t fully defeat Mal’Ganis and the other dreadlords and they trap us in the between space (essentially a time bubble, because Blizzard missed the opportunity for a time jump). Now free from ALL their masters the dreadlords could finally set their own plans into motion and their first order of business- revenge on the factions that have thwarted them time and time again. This will be the pre-patch.
So I mentioned a time skip, because time in SL actually moves faster than Azeroth, Jaina being in the maw for hundreds of years when Sylvie only kidnapped her yesterday on Azeroth. Out character brake free from the time prison and come back to Azeroth, but things are a bit different, time has passed, not too much a few months or years. The dreadlords have devised a cunning plan, they have figured out that as long as we are united we cannot be stopped, so they decided to organize all our previous “lesser” enemies, they had rebuild the scarlet crusade, better and stronger than ever, they have created their own horde of monsters by uniting the quilboar and centaur tribes, etc. with one single goal destroy the Alliance and Horde with a death by thousand cuts. A war fought simultaneously on two fronts- Eastern Kingdom and Kalimdor.
At the start the two factions are outnumbered and overwhelmed, but our leaders quickly realize that each faction could not survive on its own and they must do the unthinkable, ask their former enemies for help.
Patch 1- The Zandalary head out to Stormwind as reinforcements (picked them because geographically they have the easiest access to SW via ships). With SW reinforced the Alliance heads to Kalimdor to participate in “The Deffence of Orgrimar” (obv raid) against the horde monsters.
Patch 2- With both capitals secured, it is time to move on the offensive. The Scarlet Crusade now know as the Scarlet Inquisition, have not only retaken Lordaeron but “purified” it and the plague lands, and as monument of their final victory over the undead, they have established these lands as their base of operation, “The Scarlet Citadel” (Raid 2).
Patch 3- We face the Dreadlords. Haven’t really got a better pitch for this or a snappy raid name (yet).