9.2 Datamining has begun

They for sure are not gonna retcon Zovval, the present story team is pretty proud of this story they concocted for Shadowlands.

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Are they?

Or are they perhaps stuck with the story Afrasiabi came up with and it’s consequences

They have an opportunity to hard retcon reality into something less incoherent and deeply unpleasant

If they refuse to take it, they’re just dumb honestly

I’m going to bed. It’s to late to try and wrap my head around this bs :sweat:

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Every time Danuser has been in an interview or the like in Story Mode he has been totally excited. They legit like the story.

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Yes they were, all except a hundred that we did free, but so so many more died, 100 souls isn’t even a tenth of those that died.

You could say that about everything that happened to the night elves after teldrassil

“If they dont let us free the night elf souls atleast they are dumb”

“If they say that the night elves are nearly extinct they are dumb”

They are just hateful

Of course they like the story, now that they got rid of the night elves once and for all in the most vicious ways possible and got to glorify their abusers, I’d be happy too if I hated Night Elves

About the cosmic things.

He avoids the topics of sylvanas and night elves and forsaken like the plague.

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I had always thought Shadowlands was a slight “jab” at the original writers of WoW.

“Too long I endured the makers ’ flawed design . I will forge a new reality”

Seemed like they wanted to wrap up as much of the original story lines as much as possible so that they could rewrite their own version of WoW. One they deemed “better.”

(This is why it felt rushed with the Old Gods and Dreadlords, etc)



Honestly, I think it’s arrogance more so than any other factor.

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So. What’s happening? The former developer liked Baalsamael’s suggestion about Afrasiabi and Teldrassil - now there are retcones of developer inserts, so now Teldrassil will be retconned (or things that led to it) - Shadowlands is a way to retcon everything and build everything correctly. Right?

That is true, it will be interesting to see what they do. I am not totally sure they are even sure right now.

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Yeah… if I remember correctly, the new “Afterlife” being forged seemed to be more of a Light Lands…

“These are all testbeds for what we’ll eventually see elsewhere.”

Light lands and Garden of Life inc…

They aren’t going to retcon BfA and if you think they are then you’re just going to get repeatedly disappointed.

If that’s the case I actually applaud them for making an attempt to confront some of Vanilla WoW’s structural design flaws. Like factions. Or the Forsaken.

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I wonder how much the popular reception of the story right now would be altered if they had just let us kill Sylvanas. The fact that she’s still around seems to be the most consistent point of friction for your average joe.

Honestly she should have been killed in BfA/early Shadowlands but not before she corrupted Anduin so that he could serve as the chief anchor of the story and our primary connection to Azeroth.

Yes it would be an Arthas sequel but at least we’d get some pathos. Maybe we’d even feel an emotion other than resentment towards each other, the devs, and ourselves.

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It is the internet. It is contractually required to be 76.4% composed of resentment.

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With Classic rolling out the original experience and story, it would not bother me to see something drastic to create distance between the old and new. Afrasiabi was effectively calling the shots since Cataclysm and onward, so trying to surgically remove his influence from every element of the game is just not possible. Old characters are repeatedly mishandled (if not outright ruined) with metaplots increasingly unmoored from core Warcraft themes and now the cosmology is entirely detached from what came before. So give us something approximating a fresh starting point and tell a story worth engaging with.

I mean, we’ve already got “it was THE JAILER ALL ALONG!” being thrust into our face to undermine and tarnish the most beloved chapters of the game’s history. Why would something on the scale of reorigination or reinvention to a fresh beginning be so out of bounds? Maybe then your writers could actually be allowed to understand what the hell the characters they’re writing are supposed to be doing! Wouldn’t that be novel?

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Aradne’s Falling Strike is more likely a placeholder or incorrectly linked spell, given that’s from the Sanctum of Domination raid.

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To be honest I don’t really get a lot of the bald-faced contempt towards the story as of 9.2. It doesn’t break new ground and doubles down on the controversial cosmology approach, but watching the developer preview and looking at the datamining I mostly was thinking. “Huh. Okay.” or “Hm. That’s neat. I wonder how that happens”

Nothing that made me feel contempt or anger. The closest thing was seeing Sylvanas around which made me roll my eyes out of my head.

I actually don’t mind this either. There was always something aesthetically and thematically unusual about the Scourge that set it apart from simply being a Burning Legion proxy and I suspected as early as WotLK that there were other forces at play, which I correctly thought would be associated with the Dreadlords in some way because they were so unusual as far as demons were concerned (chiefly in the form of their abilities) and my suspicions only heightened when we learned that the Legion’s actions were a reaction to the Void.

So the hooks for there being something more at play than simple Legion proxy were always present. Were they intentionally present? Almost certainly not, especially since we know that the Scourge was basically supposed to be the Warcraft version of the Zerg and Dreadlords were pretty plainly just Vampire Demons, but those hooks were present nonetheless and I like that they actually made use of them. The clarification and expansion of Warcraft 3 lore doesn’t bother me at all and I actually approve of it.

If anything, the Jailer and whatnot’s connection to the Scourge helps to actually anchor it in Warcraft. If that Scourge/Warcraft 3 connection wasn’t there then Shadowlands would quite literally be a completely different franchise for all intents and purposes.

The problem lies in the execution I think. Specifically in that they seem to want to keep a mystery going as to the bad guys motivations and intentions but I’m not sure why.

Zovaal would have been a good time to play it safe I think. Just make him a Cosmic Lich King and he wants to attack Azeroth so he can make everyone undead because he’s a warped and evil bad guy. They can even keep the “Scourge as a vanguard” approach and most subsequent story beats, including Sylvanas working with him (because she’s scared to die) and tearing open the veil with the Helm of Domination, Death Knight Anduin, Zovaal is getting souls that are killed on Azeroth, etc.

They could even still use the Shadowlands as the expansion’s primary setting, just make the entire thing Zovaal’s dark realm (instead of the true afterlife for the entire setting) and we go there to fight him a’la Northrend.

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It 100% was the execution of the story.

Death, the cosmic force and Pantheon weren’t set up like some over looming villain.

The “grim reaper” style character that wants to spread plague and famine, to use the scourge to wipe out all of existence because that’s what death does.

Zovaal, and to a lesser extent, the Pantheon of Death, don’t captivate any aspect of the “Death Cosmic Force.”

Their existence just destroys existing afterlife lore and have added almost nothing of true value to the story.



They are trying so hard to make Zovaal a “gray” character, by simply leaving out character detail in hopes of players speculating their own conclusions.

When in reality… he should just be-- you know, “Death.”



Denathrius and the Dreadlords got reduced down to a scooby-doo level villain and Sylvanas has become a moody teenager.

This needed to be 3 expansions, not 3 lazy patches.




Imgur

This should have been Zovaal…

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Tbh I’d hate for “death” to be a villain, especially considering so many races in WoW don’t see it as a villainous force, but a natural one.

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I don’t think Death should be the villain, but more so like the Void. Its more neutral. But I would’ve liked to seen Zovaal be the villian…

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Once again I maintain that each Pantheon of each cosmic force should have been 6 people, where at most two are The Bad Guys, and the remaining four are themed around various mythologies that tie back and reconcile the fantasy of the playable races or are based upon the same body of myth as the playable races.

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