“Lower item-level PvP gear will now scale to a higher item-level in PvP situations than before. This should reduce the power level gap so that new characters can feel that they’re able to compete in Battlegrounds and Arenas more readily.”
-9.1.5 Content Update Notes
9.1 Honor Gear
Honor Gear | Item Level | iLvl in PvP |
---|---|---|
Rank 1 | 177 | 190 |
Rank 2 | 184 | 197 |
Rank 3 | 190 | 203 |
Rank 4 | 197 | 210 |
Rank 5 | 203 | 216 |
Rank 6 | 210 | 223 |
Rank 7 | 216 | 229 |
9.1.5 Honor Gear
Honor Gear | Item Level | iLvl in PvP |
---|---|---|
Rank 1 | 177 | 213 |
Rank 2 | 184 | 216 |
Rank 3 | 190 | 220 |
Rank 4 | 197 | 223 |
Rank 5 | 203 | 226 |
Rank 6 | 210 | 229 |
Rank 7 | 216 | 233 |
The end result? A 4+ PvP iLvl difference between 9.1 and 9.1.5 Honor Gear.
Yeah Blizz, a literal 1% increase in iLvl is totally going to “reduce the power level gap so that new characters can feel that they’re able to compete in Battlegrounds and Arenas.”
Blizzard’s radio silence on the 9.1.5 PTR Megathread (1.1k replies, 19.0k views) regarding PvP gear was disheartening, but this is just downright disrespectful. This is a smokescreen change, and Blizz believing the PvP community wouldn’t notice such a non-change, and then have the audacity to talk it up as if this is groundbreaking is a /spit in the face.
I understand that this is an RPG game, and there’s nothing wrong with a bit of a grind, but considering PvE & PvP iLvl is now modified separate from each other, there’s literally no reason to have more than a 10 PvP iLvl difference between Honor & Conquest gear, as the game had a similar gear differential for the majority of its lifespan up until Legion, back when PvP participation rivaled PvE.
High-end PvP Gear was never meant for massive power gains, it was always for min-maxing. For the Majority of the games lifespan a fully Honor Geared player had a standing chance against a fully Rated Geared player if they outplayed them. Fast forward to Shadowlands, a fully Honor Geared player gets murdered in a stun before they can even pop trinket.
The current PvP gearing direction taken for Shadowlands shuns new players away from PvP, gatekeeps PvP’rs who actually want to play the game from creating alts, and overall is player gouging long-time fans of WoW’s PvP community.
The changes the PvP community are screaming for would take minimal work, yet it would be so impactful, they can even be done in a hotfix.
Please stop disregarding player feedback until it’s too late just as you’ve done with the QOL changes coming in 9.1.5. We just want to play the game.