Good thing I don’t do this. Ever. All I’m hearing is more hyperbole from someone who refuses to use the options available.
Literally never said this. Not even once. What crap you making up?
LOL specifically have been saying I’m a filthy casual on a dead realm with a guild of very few and that’s my perspective just like so many others here… but somehow now I don’t play the game. God the twisting and bs you people will come up with to try to further a poor narrative!
I would change it so that obviously high end players are rewarded with good gear, but casuals can still slowly upgrade their gear to the highest level. I’d make it so that the mythic key doesn’t deplete when failed, but rather, you can manually downgrade it.
I’d remove the valor cap and increase the valor rewarded per dungeon by like 5x. I’d also add in a vendor, much like the residuum vendor. I’d remove rating restrictions on PVP gear and let people grind honor to upgrade their items. The highest PVP rewards would be cool mounts, titles, and prestige. The gear ought to be available to everyone to make it an even playing field.
Now I agree yeah we’re looking at logs you have to look at both. However when looking at heroic logs you have to remember that people of all item levels are playing in heroic.
Having four gray item level Parsis show somethings not being done correctly.
Most raid leaders well look at both.
LOL, Rhielle. Why exactly do you pay for the game if you don’t think other people should be able to buy this entertainment product and find it entertaining?
Or do you even pay for the game? Is it free in exchange for comments you make coming out against viability and profitability of the game?
This is correct, but there were time gated achievements at certain breakpoints in the research tree. Things like requiring unlocking the third relic slot in artifacts and so on. So, while we could see the end of the race, it still took us awhile to get there. That said, I’m all for getting a second equippable legendary. That’d be really nice.
As far as mythic+ goes, I’ve mentioned before the idea of keys having charges. Like, first fail isnt an automatic deplete, but if you fail a key 2 or 3 times then it would deplete. This would be good for higher tier players too, could try new strategies without feeling overly punished.
As for the other, I’m relatively indifferent, to be honest. I don’t really care, as long as players are still incentivized to do mythic raiding, as the recruiting boss remains the most difficult part of mythic raiding.
Not hyperbole at all. You are opposed to casuals having content and getting gear to play it with because…Stockholm syndrome?
Because you said every casual should have a friends list long enough to do all the content in the game when they log in. Let’s see. raiding at different difficulties, rbgs, multiple different comps for mythic+ and torghast now…
The idea that someone who just logs in will have the exact comp they need of “friends” ready to play the exact content they want 24/7 would require hundreds of player on your friends list.
Considering that you agree with the elitists in this thread that casuals don’t really play the game and thus deserve neither content nor gear…
It sounds like a combination of extremely low standards for yourself and incredibly high standards for those other people.