You know what I see here, in reality, Monsterskill?
I see a player who is very clearly capable of performing decently well in a semi-competitive raid environment, at the very least from a numerical perspective.
I see a player who is by no means perfect by any stretch of the imagination, or even close for that matter, but that player has a lot of potential to actually excel should they give themselves an actual, fair, fighting chance.
You can actually âget good.â Youâre not far off whatsoever, either. But you need to get out of this mindset of yours that the âelitistsâ are to blame for your own refusal to push harder. We take plenty of issue with this game as well, but unlike you we actually went and did something about it.
I have no problem with the game getting harder at the higher levels.
I just think that the current dev team forgot the audience that built this game, and that weâre witnessing a lot of band aids over time unraveling.
First they nixed the talent trees, weapon leveling and skill training. This led to leveling feeling emptier to make it feel easier.
They reduced EXP requirements and added scaling. This led to the feeling of growth disappearing.
They removed expansion profession requirements. Suddenly leveling that is no longer valuable.
With leveling feeling less meaningful, they turned their attention to end-game systems that felt like leveling. AP.
We asked for them to fix the large gaps of empty levels during the leveling process. They revamped the leveling. Now thereâs scaling and fewer levels. You no longer feel like youâre progressing, because you arenât. So all thatâs left to find progression is end game.
At this point, all value of progression has been removed from leveling. This was what a lot of us fell back to when the end game content gets stale. Canât really do that anymore, because it doesnât provide the feeling we sought-after.
They removed AP and end-game leveling systems from the game to appease raiders and group-content enthusiasts, because they donât want to do the content we enjoyed.
They removed targeted emissary caches and the chance at item upgrades from the game, because group-content enthusiasts didnât want to do our content, and they felt like we had to.
So, now weâre left with a game where leveling provides no feeling of character progression, and world content provides little feeling of character progression. Professions provide no character progression, even while leveling, because the crafting is oddly gated in a way that you canât benefit from anything you make at an appropriate level.
So, what do they do from here? They have cut everything that felt like progression to appease the M+ and raid crowd, and in doing so they completely estranged a whole section of their playerbase.
We need something to replace all of those things that they took from us, all of those feelings of personal progression that donât depend on sitting in LFG and chain-running dungeons.
One weekly raid is not enough meaningful content. I want to be out in the world playing this game and for it to feel meaningful.
Dungeon non heroic gear was fine for random battle grounds, because werenât werenât 3/4 in mythic raid or rated gear. Now we go in and get one shot because the gear discrepancy is so large. Casuals in crappy gear have been forced out of the game due to this ânew directionâ of basically forced game playstyle. In vanilla, they said only 1% had cleared end game raids and had bis. Now those raiders are a dime a dozen. But the real problem is rather than a 20% dps increases. We see 500% more dps form bis. That is just redicululous. There should be skill involved, so why do the pretend best players get so afraid if someone else gets gear? If they have the skill, they are not afraid. They are confident.
I play with 20 fps and no addons, and canât be bothered to âgit gudâ this expansion. For me, âgitting gudâ literally means getting a new PC and installing some addons. Whoopdee doo. Donât care. Iâm happy with where Iâm at.
Go check my logs in Legion and BFA or go dig up Stonemaul and look up the guild âA Teamâ. Iâve been 99th percentile. I also have raided in a US top 20 guild. Keep talking smack. Iâve also been an LFR kiddy and grey parser at times too. This isnât about me.
Anyway, I, like most people I know who raided with me, have no interest in doing that again. And again, NONE of this is about me.
This is about the many players who feel left behind by the design of the game.
I still get my decent gear. I play with some really good friends who help me out from time to time. Iâm lucky to have that. Most people do not. Most people pick up this game, play a few weeks, realize the long climb ahead of them and give up. They think âhey maybe I will try tanking this M+â and get flamed and quit. Itâs toxic.
Again, I know excellent players who are put off by these systems. It isnât just some casual whining.
Gonna stop you right there. PvP is a poop show and has gear issues all over the place in different expansions. Letâs stick to PvE. Which is what Iâm referencing. And we were speaking of âall these things to doâ as casuals in BC and Wrath.
So youâre whining because you donât want to share your pixels with what has traditionally been the majority of players, casuals. But you want them to fork over the cash to blizzard so you donât have to pay the cost of development of your content, and undoubtedly you are also incentivized by the opportunity to charge them for carry runs, which so many elites now turn into real life income. Sweet!
God forbid someone doesnât want to play this game like the head of an HR department of a soulless corporation like you do.
If you think you have hundreds of close personal friends, you donât. No one does. Thatâs not how human friendship works, real human friendship.
But since it isnât clear you play the game anywayâŚ
If I may ask, what would you change about the game? How would your changes affect players at all levels, such as heroic and mythic raiders, or people who are happy trying to push 1800 rating?
I usually avoid looking at parses by ilvl. Thereâs always some crazy stuff (PI/Fairies cheese, or players with extremely high ilvl weapons and not very high pieces that matter less, speedkills, etc.) involved that can skew it a bit. They arenât performing as well as most 224-226 Aff players do, but there are a lot of potential reasons why.
And in the opposite direction, lower ilvls have a weird blend of high-level players playing extremely well and extremely casual and undergeared players. My Priest and Demon Hunter have crazy parses for their ilvls, but theyâre also not very high (210-214 and 215-219, respectively).
They arenât performing as well as players of that caliber could, but that doesnât mean theyâre incapable of it. They just clearly donât have the drive to try harder.
I raided a US top 20 guild before mythic was a thing, guy. I donât think Iâm some Mythic player. I do know I can do Mythic level content if I want to. How do I know that? Because I regularly play with people who do mythic level content and know their skill. But please continue playing the âgit gudâ card, as I know it gets brought up everytime any discussion like this occurs.
I have zero desire to invest that kind of time in this game again. And that doesnât make me âbadâ. Being a mythic raider doesnât automatically make you good or bad either btw.
So youâre agreeing that the game has been changed to design it to eliminate casuals because they are not god-like as you are. God forbid you should have to share your game with lesser mortals who actually want to play videogames to be entertained.
If youâre playing for fun, youâre playing for the wrong reason. But clearly fun is not part of your equation, except maybe you find it fun feeling superior?
What are you talking about⌠SL is this way too⌠There is less gear per event which pads their metrics game, but you can still get decked out in gear without raiding or BGâs.
This is one of those instances of drinking the âWoW is fineâ kool-aid without knowing what your talking aboutâŚ
The current design of the game is the problem. We know how itâs designed, thatâs why weâre making these topics.
It wasnât always designed like this. If you believe it was, youâre wrong. If it was always like this, I wouldnât have been playing it for the last 16 years.