9.1 further disenfranchises non-competitive playerbase

They do the hardest content, they deserve the rewards that are appropriate for that difficulty. Outside of PvP that has no impact on less skilled players unless they end up in the same group, which shouldn’t happen very often.

Do you only consider 226/233 decent? Everyone is able to get the level of gear that will get them through the content they’re doing. That’s decent IMO. My 215 is definitely decent for heroic raid and mid mythics.

I thought all these folks were non-competitive by nature?

1 Like

I just want to fly so I can finish leveling all my alts to 60 and then unsub again to focus on TBC. :smiley:

1 Like

It always comes here, doesn’t it? When the forum jerks have nothing meaningful to add to a discussion.

“Find another game.”

No.

Been playing this for 16 years. This is a current issue and I’d like to see them fix it. I don’t abandon my car on the side of the road when it stops working right, I try to fix it.

What is it about asking them to make the game better for our playstyles that triggers you so?

16 Likes

as i said give players gear that only is good in the content they do. if people complain ignore them they want to be the only ones to have good gear they want to be the gate keepers, strip them of that power.

You have a very good point. The game requires a great deal of commitment if you want to experience most of it. A person could dabble and log off, but most players want to be able to do the things we could do in wrath or TBC, without so many systems and learning curves.

9 Likes

They know exactly what they are doing. They designed this game to incentivize purchases. It’s going to get worse, sadly. And it’s killing the playerbase, but that doesn’t matter because they still make record profits off whales and gullible people.

14 Likes

First that would imply that I’m actually triggered when I’m not.

Second, what makes you so special that Blizz should
Change the way the game has been designed for you because you don’t like it?

2 Likes

You making this comment, means you really have no idea what made them pull the plug. Least WS Had housing out of this world (literally)

1 Like

My husband might take issue with that. :kissing_heart:

Like what? Casuals in Wrath and TBC were limited to dailies and rep and a few badge vendor pieces. They never saw raids. Most never did attunements. And they couldn’t much get through Heroics in BC. So what exactly are these rose colored glasses you have?

1 Like

Depends on if you could even log into the game to even unlock it.

Make 300k gold and use WoW tokens to transfer to Sargeras or Stormrage then. Gold is incredibly easy to make.

OR you could trial cross-server since Mythic is cross-server this tier. You play the single most desirable class in the game right now. You can find a guild that will suit you; I promise.

Okay. That’s your choice then.

What did we complain about that “ruined WoW?”

PvP is a different issue. But good players should always get the best player power rewards. You need those player power rewards to keep progressing through the highest difficulty. You don’t just go into Mythic Sludgefist with ilvl 210 gear and expect to make that DPS check; you need the 226 gear from previous bosses and other sources to make that massive DPS check.

Yep. Exactly. You get it. Now start making some gold so you can actually accomplish something in this game apart from being extremely entitled.

4 Likes

You have four options.

1: pay $25 to server transfer

2: reroll a new toon on a higher pop server

3: stay on your server

4: quit.

4 Likes

That was at launch, which WS really didn’t have a great one i do admit that. Still leagues above anything wow did in that department, including their transmog system.

These complaints about awful expansions have gone back forever now. Everyone has paid 15 dollars a month for the past 17 years, when was the last time you actually enjoyed this game?

2 Likes

Most of those bugs existed months after the launch – which kind of screwed that game’s growth.

I really wish people would take accountability with their own actions and short comings in-game, and not blame the game or it’s developers for what they don’t have.

The only difference between a casual and an elite player, is TIME.

Less hours = Slower progression towards goals and personal achieves.
More hours = Faster progression towards goals and personal achieves.

Everything you want in this game is achievable, all it will take is time. This is why I break up my activities in-game, so I don’t get burnt out chasing one thing and getting tilted because it’s so far away. No game is worth getting heated up about.

3 Likes

Yea they acted waay too late, but the ultimate reason the game got shut down wasn’t it’s performance, but what carbine did behind NCsoft’s back.

Armory me.

There’s option 5 where I continue to complain on the forum, and you try to bully me and silence me, but fail miserably because you have no power to tell me what to do.

Anyway

I want to point out a paradigm that perhaps a lot of people new to gaming do not understand. Let me begin. What are the some of the highest skill, most competitive games in history? Quake/SC. How many people still play either? Hmm. Have you noticed a trend where games shifted from ultra hardcore/competitive/punishing to more casual friendly and were rewarded? Compare CS to the old school arena shooters. Compare TF2 to TF1/TFC. Compare Overwatch to TF2. Compare R6 siege to old school R6. Compare every new version of COD with CS. Compare DotA to SC and then compare LOL to DotA. Who is winning out? We see a predictable and consistent trend of the more casual friendly and welcoming games winning out.

WoW won out in the MMO market BECAUSE it was easy and inclusive. The more exclusive and competitive a game is, the more toxic it becomes, and the faster you will kill off the population. The perfect game is rewarding and fun to be bad at, but hard to master and offers an incentive for improvement. You see something like this in games like LoL and Fortnite. These are two of the most popular games around, and the reason is they are really welcoming and easy for bad players, but also have very high skill caps. In Quake, you just lose miserably and quit the game. In DotA, you get flamed and you uninstall. In LOL, you get matched with other bads or can play fun modes like ARAM and learn at your own pace. In Fortnite, you still will randomly get some early game kills, and a new game is literally a minute away if you die.

We have seen these trends in gaming. We know that if WoW tries to become more competitive, it will kill the game. Esports may be profitable, but the engagement curve has to be there so new players can come in and feel rewarded. WoW lacks that, and these systems like M+ and the overly punishing nature of the game now makes it a barrier most would be unwilling to climb.

14 Likes

Well, tbf, even the hardcore of hardcore thought the attunement process for 40 mans was kinda crap.

F2P could have been the best thing for it, but it stagnated in f2p, never even a new class.