9.1 further disenfranchises non-competitive playerbase

I yolo random a 14 every week with bads (as in I literally take the first 4 warm bodies that apply). We still clear, and like 75% of the time, we time it. These systems like IO etc and M+ in general with its timer and penalties for failure are terrible for the game.

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Yeah, and there are people playing the same game I am and doing stuff that probably includes or doesn’t include me.

Your point?

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Youre confusing casual with anti social.

I’m a casual player and have progressed one toon to 223 and a second to 214.

You pay for access to the game. You get what you put into it.

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And that was good for the game imo. It allowed people to be able to be reasonably competitive in PVP or begin their entryway to mythic raiding if they wanted to.

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Those bonds hardly exist. Nobody even talks in the game. Many servers are dead. Also not everyone plays on a fixed schedule.

It is also ridiculously hard to form a serious guild these days. Even Limit’s tryhard GM Max said himself that he doesn’t know what he’d do if he had to start his own guild. He said on stream it seems incredibly hard to form a decent guild from the ground up.

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Yes, I understand that. But you’re still asking to acquire, over time, +15 ilevel from a M0.

This game has always only gone so far in gearing as solo players. There is always an end point, because there is a gearing ladder.

That’s your right as the group leader and it’s why people that don’t like io or m+ need to host their own keys. You’re just not going to be able to skip the line when applying to other people’s keys. Removing the timer won’t change that.

Legion had 2 legendaries after a very short period of time.

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What’s competitive about running a heroic raid or lower keys?

I raid 2hrs a week and maybe run 1 key if my days off align with my guilds mythic night. I don’t run high keys, I don’t run mythic raid, I don’t expect 226 ilvl gear. I don’t run the content that earns it.

My finish line is 213ish and I am almost there. I won’t cry and moan once I hit it that I can’t push further.

The only thing you said that was right was that you got 200ilvl too easily. They should have made it cost tens of thousands of anima to level them up so you could have your feeling of progression.

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You’re taking that a bit too literally. You can skip maybe 2 or 3 in the early keys but that slows down as you climb. If you don’t like it, continue to host your own keys. You don’t seem to have any trouble doing that based on your previous post, so I’m not sure what your issue is. IO doesn’t affect you.

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Sorry what? SL allows you to gear up solo to a higher relative ilvl than any other xpansion before it. I’m having a really hard time understanding what your problem is.

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the entryway to mythic raiding should be learning heroic so you can step up to mythic incrementally rather than “oh hey, i just got 215 ilvl doing WQs so i guess I’ll look for a mythic CN farm run even though I’ve never set foot in a raid”

it’s the exact same problem as with m+ and covenant gear currently.

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IO affects other people and the game at large. It affects me when the game dies. I’m on alliance so I already face a diminished playerbase. I hate the idea of excluding people. The entire design of M+ is toxic. 2 or 3 people messing up bricks your key and robs you of a sense of completion and joy. It is a terrible experience for everyone. If they removed the gear rewards from M+, almost no one would bother with it except the tryhards for leaderboards. You know it and I know it. M+ is just repackaged challenge modes except they force players to do them.

Yeah I “participate” in M+. I bang out a 14-16 each week and peace out for my welfare gear. Real engagement


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I don’t care about the gearing aspect from M+ or anything like that - But I do care about the time locked content (Forums love Time Gating, but please add time locked to your list of dirty words) like the mounts that you can’t go back and get later. Let me be able to grind for that at a later time once I over gear it or it’s a later expac and whatnot and y’all can do whatever you want in M+.

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I’m not confusing anything. This topic was about non-competitive play. That includes solo players, and the casual player who likes to group.

I actually fall into both categories.

“You get what you put into it” is a pretty silly sentiment. I’m not going to go searching for something meaningful to do. This game has no good progression system for solo play, and it used to.

It might not have been in end game specifically, not all of it, but there was some there, always.

They took away the feeling of progression while leveling a while back. We asked for more meaningful leveling progression, they sped it up. They didn’t improve it, they sped it up. So now we’re funneled into end game even faster.

It’s literally 8 dungeons and 1 raid that doesn’t ever change. You might like doing the same exact thing over and over and over again, I don’t. That’s side content to me.

That would suck too.

Progression is growth. You are steadily growing your character. That’s a good-feeling system. Yeah, it’s there in M+ and raids, but it wasn’t always JUST there.

The game sucks outside of those systems. It’s empty and it feels meaningless. Grind anima for what? Temporary covenant features? Recolors of one set?

The progression that should exist in a RPG is not there. They have watered down everything outside of those two PVE systems to the point of them feeling horrible for those of us that enjoyed the RPG aspects of this game.

I’m not here for a lobby game. I’m not here to sit in LFG to form a group for the same handful of dungeons for two years or the same raid for 8+ months. If that’s your thing, great. It’s not mine, not primarily.

Shadowlands absolutely trashed what felt great about the game to a lot of us, and 9.1 does nothing to bring it back.

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Nobody is going to take you to a mythic raid with 213 ilvl. But that’s a problem because after heroic raid, you SHOULD be able to get into a decent mythic group and be competitive. You’re basically required to PVP or do M+ to be decent at all. And this could all be prevented if EVERYONE had a progression path to the best gear.

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It sounds like you just don’t like it. M+ rewards you even in failure, so you don’t have to exclude anyone. Buck the trend, don’t take anyone with an io over 500, but you’ll probably be happier just ignoring m+. There are other gearing paths.

Unfortunately this sort of ilvl became attainable through titanforge RNG more or less.

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This is simply not true, BfA had a far better solo path than SL. If you played a lot, and with a little luck, you could reach near heroic in ilvl.
SL full stops a tier below that.

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Why do people pretend the competitive playerbase is completely happy about everything?

Plus, this is easily the most casual-friendly expansion launch we’ve ever had.

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