I’m pretty sure everyone is done with the story and renown now. That’s the point. The story is interesting, the rest is a bit too repetitive if that is all you plan on doing.
Either roll back the shortening of the questing period (with a level cap off ramp for those who don’t like MMO’s, but enjoy the end game), or put in more optional questline content with a dash of grind for cosmetics or mounts.
I didn’t go through every one of your logs, but a cursory glance at one log for each difficulty says otherwise. Your 9 wipes on mythic Hungering Destroyer, 6 wipes on Heroic Artificer Xymox, and 3 wipes on normal Sludgefist indicate you are presenting a completely false narrative.
I think 197 is fine for casual players and I’m very happy we get it this expansion… but the way to get it is absolutely boring! I like the idea of scaling Heroics with World Quests. I’m not a fan of M+ but would run Heroics all day long if the drops scaled up to 197.
World Quests are just not fun in Shadowlands but we have to grind the hell out of them to get anything. Just isn’t as fun.
Can’t speak for the other people, but my understanding is that the casuals complaining about being done with covenant/WQ gearing to iLvl 197/194 so quickly and having no other progression path are not saying that they wanted the same covenant/WQ progression to iLvl 197/194 to be fed to them more slowly, but that they would want to progress beyond iLvl 197/194 in the long term rather than hit a roadblock so quickly.
Why would anyone want to intentionally gimp their gearing progression? This is like people who said that Shadowlands low drop rates were a good thing because gearing was too fast in BfA. If you want to gear up more slowly for some reason, do the content more slowly or sell/disenchant every other piece.
Game devs tried to gaslight all players into thinking we all actually wanted to grind everything longer, when in reality they knew that 9.1 was a long way off and wanted to keep us grinding longer for the same thing. (Remember how they forgot to finish nerfing all the drop rates at the last minute, and CN Normal drop rates were “too high” that first week?)
Now elitists are trying to gaslight casuals into thinking that it would be better to grind even longer for the same subpar rewards.
How much do you get off on this nonsense? SL is the most casual friendly expansion in history. The only real problem is nobody likes each other because this game is filled with weird perverts and elitist alcoholics.
I did not say “Mythic” or even “Heroic”. I personally think that 210 would be a good compromise (which is below Heroic).
Normal raid gear is 200 and 207 in some slots. Covenant gear is 197 in 9 slots and world quests can give you 194 in the other 6-7 slots.
Given that one difficulty increase now equates to 13 item levels, questing gear is clearly below Normal raid gear, up to one whole difficulty for certain slots.
It’s easy to create a lie or exaggeration that no one would agree with and then shoot it down. Arguments should be based on facts.
If they hotfixed an increase to World Quest rewards, added further upgrade options to covenant gear, or made it so that all callings caches automatically dropped a 203 piece of loot then your position would be based on facts.
Within 3 item levels of normal raid for doing quests half afk watching Netflix.
Not even easy dungeons.
Quests
197 would be comparable to 249 gear for ICC which also was a 13 item level gap between difficulties (251/264/277) and the casual catchup ICC heroics dropped 232.
Now questing for within 3 item levels of normal raid gear isn’t strong enough. Not not enough progression for doing quests. Now it should be 210, that’s within 3 item levels of heroic. That’s better than 1600 in rated PvP.
WotLK was an entirely different situation. It rewarded a variety of players well, and was arguably the most popular expansion.
SL has 4 difficulty tiers compared to just 3, creating an even larger power gap.
SL has scaling, meaning your power gains mean much less in the open world. And believe me, casuals need every power advantage they can get to solo all those rares.
SL has Torghast, which is clearly tuned for raiding gear, but mysteriously drops no gear. (In WotLK, you honestly didn’t need raiding gear if you didn’t raid.)
All you can say is “no, no, no!” to any idea of casuals getting gear, citing any possible excuse, without considering how the overall design of Shadowlands is fundamentally flawed.
If Torghast or some other activity dropped decent gear, then covenant sets and world quests would be fine where they are.
If Normal raiding were made queuable (and LFR removed), lower Mythic Plus difficulties were made queuable, or solo rated PvP were made queuable, then that would also be a different story.
But if you can look at Shadowlands gearing systems as we have it now and say that it is fine, then it means you are aligned with the current vision of WoW’s development team. Congratulations, you would be successful in driving away all those filthy casual players from your game. You could stop publishing metrics about users and say that everything is working as intended.