9.1 further disenfranchises non-competitive playerbase

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Imho, If you try to play the game in a certain way and you find out that you hate it, that means you’re not playing the game and the game played you. In the case when you say m+/raid/pvp are unfun, you can just… not do them? Games are ultimately for fun and what’s the point of doing something you hate?

A lot of people have completionism in particular collections - mounts/transmog/pets - and feel pressured into doing these kinds of content as there are things being removed from them at the end of patches.

So yeah, you can just not do them, but then you miss out forever.

Make your own raid group. Build the experience you want, engage with others with like-minded goals to see you through the goals you want.

Lol not going to happen. You’re not going to get heroic level gear just for playing the game solo.

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They already made one tier of raid difficulty a total waste of time, hopefully they won’t do that to two of them.

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Blizzard is hemorrhaging players but still manages to pull in even greater amounts of revenue, this is due in large part to token sales. Everything you just said is absolutely true, and the reason they are taking the game in this direction is because gold boosting has become a cash cow for the corpos that run Blizz.

The people managing this game don’t want the casual player to be able to access any meaningful rewards, Blizz knows that many players lack the time/skill to ever reach that carrot the devs have been dangling from behind a wall of timers and increasing complexity.

The answer to this problem, of course, is buying a token and paying someone to run you through the content that you cannot access yourself, in hopes of gaining some gear that will progress you beyond the sorry trash inflicted upon the majority of players in modern wow.

The new raider IO system officially entering the game is just another way of gating off the best parts of WoW from the masses. Blizzard knows this system wont open up the game to a larger percentage of the player base, quite the opposite, and that’s exactly what they’re going for.

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The new in game IO makes it easier for folks of every skill level to find similarly experienced people to play with.

People have been doing PvP with in game ratings forever, this won’t be any different.

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WoW should work on a guild system that rewards a guild with some type of currencies for training and showing players how to do harder content. Incentivize guilds to take actually teaching and trying to make players breaking into the end game worth something.

Right now the system is anti-social because it incentivizes anti-social behavior by not rewarding good behavior.

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How would you measure that?

I’d imagine by new accounts and content cleared. I’m sure there’s an algorithm you can make using the data from the armory that can track a player’s parses in difficult content and give them a rating. Having a guild move that player from a bad rating into a good rating would yield something–but it has to be tied directly to the player actually playing and not just having them rush through content on a carry.

The way I see this is kind of have guilds actually operate like how they operated in the real world with actually providing in game training. That way you’re now looking for players who have low ranks with no full completes of content on their accounts to try and bring into your fold. Increase the value of the player to the guild and then the guild becomes more valuable to the player as well.

Interesting idea. I think it’d be hard to quantify what gains were from guild training vs other sources though. And I’d say guilds are already incentivized to help people because it helps the guild as a whole anyway.

Time for a fact check:

—210 is not Heroic. Heroic is 213/220. If you have been playing the game long enough, you will know that Heroic is the new Normal and the true start of progression for enthusiastic raiders. I would not want to derail that.

—We got Heroic gear and above in all slots for playing the game solo in BfA. Despite the major flaws of BfA, it did manage to retain players better than SL has.

—We may be getting gear 3 item levels below Heroic in the future. But hopefully this will continue to remain under the elitist streamers’ radar long enough to make it live.

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I still do LFR for the anima, legendary recipes, and transmogs.

LFR and Normal will always be there for people who can’t stand questing or want to maximize the weekly number of drops.

210 is only 3 levels below early heroic gear.

Heroic is not the new normal. Normal is still normal.

Infact when CN launched most guilds started in normal because heroic had works first guilds wiping on early bosses.

You’re not going to get solo gear that’s a higher ilvl than group gear.

Negative.

Hopefully not. Solo gear takes zero effort and is against the spirit of the game.

The game used to only have Normal.

Heroic was added, then LFR, then Flex.

Heroic was renamed to Mythic, and Normal was renamed to Heroic, once Flex became Normal.

Starting on Normal is fine. We originally only had 2 weeks to earn 184 Mythic Zero gear before CN launched. Many guilds are still progressing on Normal now, which is fine; but they would have had even more trouble on Normal back in the days when there was only Normal and Heroic.

No, not all guilds were capable of jumping right into Heroic. And the ones that did try Heroic had wipes, yes. Progression does involve wipes. (I never said that people had Heroic on farm when it first came out.)

False. It depends on which solo and which group content you are talking about. Mythic Zero awards 184 gear and requires a premade group. World Quests award up to 194 and are completely soloable.

The open world questing content rewards were heavily timegated, though. As much as players hate timegating, it may be the only way to keep competitive raiders from feeling like they have to do world content. After weeks/months have passed, hardcore raiders should no longer need the world content rewards. Raiders who are still progressing on Normal should appreciate the boost.

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One of the best forum posts I’ve read in a very very long time!

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Can you clarify what it is you guys want for the non-competitive playerbase? And yes I agree being new to pvp and or undergeared sucks in random bgs. The complaints you’re making do not effect me much but I do like having a variety of competitive and casual things to do

The spirit of what game? The spirit of WoW has always been millions of players enjoying RPG-style adventures or challenges, and being rewarded aptly in accordance with what they do. When WoW first came out, it was actually more fast-paced and casual/solo friendly than other MMOs. That is why I stuck with WoW and quit the others. I like to see level-ups and gear upgrades.

But if you are talking about the spirit of this expac, then yes, there is no solo gearing path. Mythic+ was nerfed. PvP gear is going to be nerfed as an overall progression system. The anima grind seems nearly endless. The spirit seems to be that raiding is the only meaningful way to play this game.

If you love Shadowlands, great. But I doubt that game devs will let this go on forever, unless they actually do want to shrink this game into an elite raiding club.

Casual friendly means alt friendly, and even main friendly if you are busy IRL. It also means player friendly, and thereby guild friendly. It is better for the game’s health as a whole to have a wide variety of people playing the game and staying subbed because they can progress their favorite characters even if they do not enjoy or have time for raiding, Mythic+, or rated PvP.

The absolute best rewards should come from higher end content, and they should come at a reasonable pace, but Torghast and non-instanced content should also provide some power progression.