9.1 further disenfranchises non-competitive playerbase

OSRS would like a word with you.

My friend is a top 2% raider, and for all his praise of the game early on, I barely see him play anymore. Funny how literally zero content and a disincentive to level alts causes no one to play huh? Maybe making alts easier to gear and making stuff account wide would have been a better idea after all.

The more painful they make this game the faster they will kill it. It needs to be a game and not a chore. Not everything about WoD was terrible, for example the drought was held over by the insane rewards for alts and ease of gearing. SoO was similar in that you could still work on alts and not feel terrible even if the drought was so long. Legion had mage tower and artifact questlines…

This is doubly bad because we have zero content and no real incentive to work alts.

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They’ve dumbed this game down so much over the years that it’s hardly recognizable anymore. It boggles me that people still complain. I’m not sure what kind of game some of you people want.

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LK had an amazing way of gearing alts.

I cannot wait till we can go back to the golden days.

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This is completely false. The game is more complex, demanding, and difficult than it has ever been.

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The game is complex in that they have a lot of moving parts that aren’t needed, but it’s not difficult. GW2 is “complex” but you don’t hear anyone complain over there.

You’re conflating complex with difficult. There’s nothing difficult about WoW. There’s no threat. Everything falls over without having to try. WoW is a carnival ride now. I’m not sure what it is you expect to do when you log in every night.

Tell me…when you log in what do you hope to accomplish? Maybe that will help me understand.

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There is a ton of difficulty. They had to nerf the raids ike 4 times. Mythic+ got nerfed multiple times. That first week of heroic sludgefist was honestly harder than muru. I do not think you understand how much the game has changed. This game is still absurdly difficult if you want it to be. Go try some +20s.

The new builder spender rotations are also complex enough to be difficult. As an afflock, I have like a 10 button rotation+ trinkets, and everything is on staggered cds. It is extremely punishing if you move during your burst windows.

There are also added levels of complexity. You basically must sim your char now to know which items are better.

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Covenant gear is a 9 item set of normal mode raid gear that can be obtained with only questing.

It’s interesting because ICC had the same 13 item level gap between difficulties like CN.

251/264/277 for ICC 10/25(10H)/25H

The ICC heroics people spammed for alts dropped 232 gear.

You could collect valor and emblems of frost for a few pieces of 251 and 264 gear. The 264 items cost 60-90 emblems of frost each and if you weren’t raiding you got 2 per day from the daily heroic.

The covenant set, which only involves questing, is a 9 armor set of what would have been 248 gear if it was ICC. Crushing the 5 man catchup gear in quality and ease, and being only 3 item levels below the valor gear available. All done WAY faster and easier.

True as far as raids go. And they continue to fine tune it. Isn’t that one of the complaints in this thread? I’m 10/10, 10/10 and 4/10 right now in a guild that isn’t super hardcore. We just work hard with the time we have.

Not everyone is going to hit the major leagues. Maybe I make a comfortable career in AAA and have fun because I love the game. I got KSM whilst pugging back in March or Feb. Since then I haven’t paid much attention to M+. Could I be doing 20s? Most assuredly, but I don’t care to. It would require a bit more work and I have other things I like doing. I defo don’t want Blizz to nerf 20s tho just so I can say I’ve done them.

I’m 100% with you on this. Tho I wouldn’t say all builds require 10 buttons. Those that have just a couple aren’t complex but they aren’t fun either. This is why I’ve been a healer for 16 yrs.

You arent factoring in leveling and unlocking covenants and the anima to do it, are you?

On each alt.

I also believe secondary stats were not weighted nearly as heavy as they are now. So yes, there may have been a gap, but the gap was not as wide as it is now.

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Yup.

And the ilevel gap wasn’t a big deal in WotLK. You could compete with greens and blues in PVP.

Now you can’t even compete with low tier epics.

:surfing_woman: :surfing_man:

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Maaan, it’s cool being able to get essentially a full 197 set of gear from your covenant but you need so much anima, and anima sucks.

Leveling in SL I would argue is faster than Wrath. They’ve been making leveling faster and faster.

Playing though the campaign unlocks all of the soulbinds and provides most of the anima for the 197 upgrades. At the very least it isn’t weeks upon weeks like collecting valor, or months for collecting emblems of frost. Keep in mind if you did your daily heroic every single day for 2 emblems of frost it takes 1-1.5 months to buy 1 single decent item since they cost 60-90 badges.

Ironically, SL has moved away from heavily weighted secondary stats compared to the last few expansions. Primary stat is so strong this time around.

Remember armor penetration in wrath? One of the most powerful secondary stats ever and barely any was available outside the raid?

The only outside thing that takes time would probably be soul ash, but you get the lions share of the power on the first 190 version because the effect doesn’t change with item level.

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They’ve already stated, and many of us have proven though gear sims, item level power gain had remained ~1% per level stat for stat changes.

Most of the sims I’ve done and seen are less than 1% per item level. It’s quick and easy to sim all 213 gear vs all 226 gear on raidbots. The absolute value isn’t important, but the delta is. On my monk it was 11%. I simmed a marksman hunter and it was 8%.

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All I am saying is a lot of ppl bash modern wow for being too easy when there is actually a ton of difficulty there for people who want it.

It’s actually getting to a point where it is unsuitably difficult for pugs.

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It has been clear for several expansions now that Blizzard intends a very specific player behavior at end game. They want you playing daily, in shorter sessions, and doing all forms of content.

Behavior outside of this is where you start to see issues (for example, low raid drop percentages not being balanced out by M+ gear, etc)

Switch to prot for an afternoon and quest. When you go back to ret it’ll feel like you’re Anakin fighting younglings

Anima does suck but if you level through threads of fate, do all the anima WQs and save it, you’ll be most of the way to full upgrades by the time you get the renown to unlock 197

The current 1 per 5 drop rate in raids is the same as Wrath-MoP. 2 items in a 10 man and 5 items in a 25 man then.

So I assume you felt raid drops rates were really low back then as well.

In actuality, for a long time the playerbase cries for alternate gearing paths because not everybody wanted to raid.

We also have players that don’t want alternate gearing paths because they don’t want to feel forced to do anything outside of their preferred activity.

So, either way people are upset.

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