9.1 further disenfranchises non-competitive playerbase

Farming anima would be okay if it weren’t for the ludicrously slow pacing.

To get all the rewards you qualify for, you need some 200,000 anima I believe it was.

Getting 30 from this, 120 from that… the sheer weight alone is soul-crushing.

There’s a reason why I scoffed at doing the various vanilla reps you had to kill enemies for 5 rep per kill. It was just mind-numbing boring grind.

If the rate of acquisition were a little more reasonable and/or the costs were more reasonable, and/or I didn’t have to split between upgrading my gear, upgrading my covenant, and buying cosmetic rewards all on the same currency, it wouldn’t be so bad.

In legion you could equip 2?

I should have clarified this was related to using anima to upgrade the covenant gear to 197 in the 9 slots.

Sorry.

NP, though again:

Same currency used for upgrading gear and your covenant and cosmetics.

If they had used a separate currency like Valor for upgrading the covenant gear, that would have been far more palatable.

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Look me up if you ever decide to. Deep Forest Caravan on WrA. We have a community so you don’t have to leave your guild. We run M+ and up to Heroic raids. Very laid back, while still working on personal advancement via gaming. One of our mottos are: “You don’t have to be the best, just bring your best.” ~.^

Enjoyable convo. Thank you and good gaming to you!

Hmm. I’m on Moon Guard, no characters on WrA but then there is CRZ now, lol.

I’ll keep it in mind, thanks!

So often we see the claim by a player with many years of experience, who plays challenging content, that “An alt of mine can do [x] with minimal gear, therefore any brand new player who was just learning how to move their character across the screen yesterday has no excuse for not doing all the hardest content in the game within hours. It’s all their fault if they can’t immediately do what I had 15 years of experience and lots of help from many others (none of whom I give credit to).”

Is it any wonder why players think the community is trash?

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Oh hECK, I 'bout choked on a cookie when this came from left field. Thanks, this was refreshing.

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I have yet to see a single thread or even a single post by a casual player asking to have their gearing slowed down. I wonder what it is you interpreted as meaning that.

I have seen a great many posts by elites saying that casuals are gearing up too fast and should have to make slower progress toward reaching their hard gear cap. Perhaps that’s your confusion?

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There are multiple posts in this thread from casuals saying the covenant gear coming so fast makes for an unrewarding progression system because it quickly overshadows other forms of casual content.

I would’ve liked it in better increments, I suppose?

Also, the whole anima + stygia + soul ash thing is a bit tedious as well. Completely off topic of the other discussion, but having all of these individual stand-alone currencies from separate parts of the game is pretty rough on the feel of progression as well.

I think having all of these different systems that don’t work well with each other is unhealthy for the game too.

I can’t quite put my finger on why anima feels wholly bad to collect. But it truly does.

I assume you are genuinely asking and not just rhetorically shooting down the possibility?

There have been other threads with more details, but in the past you could buy raid-quality gear with badges and Valor points, and you could buy competitive Conquest gear without doing rated PvP. Emissaries and invasions/assaults (open world events) could award raid-quality gear, and in BfA there were Horrific Visions which you could solo to earn Heroic quality gear and above. Before item level brought standardized stats, there were also many pieces of crafted gear with competitive or nearly BiS stats.

The key difference between Shadowlands and all these systems of the past is that you used to be able to progress your character somewhat into Normal/Heroic power levels without a premade group.

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While I’ve seen this happen I’ve also made friends from doing mythics. It wasn’t even hard. I just said hi and nice job when they did something good. New friends made. Like come on.

I agree. The free covenant set should have maxed out at 184 and LFR should be dropping 197. They did it backwards.

This comment just demonstrated a point, although you either chose to ignore what my complaint was, or you did not understand it. I have no problem with raider IO. What I have a problem with is tying valor to a score.

When you do this, then people will not take a chance on someone who doesn’t have a high enough score because it has the potential to reduce the valor you get. All this system is going to do is to create more anger within the community.

But then, Blizzard probably doesn’t care about that because this system will also increase number of groups that sell runs and thus increase the number of tokens that are purchased.

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I’ve been saying this for years: Gear should never be a factor in PVP. If it isn’t a factor in tournaments, why the hell is it a factor in retail?

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Patch 9.1 isn’t going to move the needle for hardcore or casual players IMO.

Feels like there is no reason for such a delay to such a simple patch.

:surfing_woman: :surfing_man:

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More or less, what I was getting at is…it was IN GAME from the start at legion…which contradicts what Rhielle was saying:

Not sure why there’s emphasis on “only one legendary.” It’s been like that for a long time. Or did we forget Legion?

Which…just is wrong. Yes there absolutely was time gating, but by this time in the cycle with legion, people were getting or already had the things needed. This…is not the case in SL. People can have multiple legendaries at this point, but can only wear one…which is a sizeable annoyance especially with the loot dropping issues people still have

Because its better than the gear they have, makes EVERYTHING easier, and people deserve to have some progress and reward for their time put into the game. The idea “you only need mythic gear if you do mythics” just is empirically wrong. That is like saying you only need a Truck if you haul stuff around a lot, or only need a gun to hunt, or only need to take math class if you are going to go into accounting. As you probably know, you still need these things despite their intended use man.

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Typically, later in the expansion, more opportunities begin to open up.

Such as more people are offering carries for gold.

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