9.1 further disenfranchises non-competitive playerbase

I’ve got a feeling this is less about you having worse gear than you not understanding the following.

Your class

Battlegrounds

pvp and variables

If everything and everyone is too hard and better than you cus of XYZ reason than maybe the problem is inward. I’m 225 but i suuuuuuuuck at pvp if a 210 rogue waved at me 1v1 I’d fall over. I don’t blame blizzard i blame myself cus i dont put the effort into becoming a serious pvper.

I mean that argument is pretty easily defeated by bringing up HotS, which was the most casual MOBA and got absolutely dunked on by LoL.

I feel like how easy and fast it is to get is the real problem.

It’s a bit of a pickle. The problem I’m having is that they’re focusing on getting people (and their alts) into raid or M+ as fast as possible. But doing so has made that stuff that felt like outside progression feel empty.

The game, prior to Shadowlands, has always felt like it had something valuable to my character(s) to work on outside of raid, without having to chain run M+ or PVP. Something I could just do by myself, or with a friend or my wife, and it felt like it was growing my actual character.

That feeling is absent now. I can’t turn to leveling alts for that feeling anymore, because it’s absent there too, now. All of the feelings of having casual “my pace” progression are gone, and that’s a problem for me.

Without such a feeling, I’m no longer invested in the story, and I’m no longer invested in the group content, because I feel like it’s either raid or don’t do anything else as a casual raider.

M+ isn’t for me. PVP isn’t something I’m really into either. And until this expansion, that was fine, because I had something valuable to do for my character. Now, unless I just chain into one of these two other systems, there’s no reason to log in.

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I think a better means of conveying the point, is pointing out games like Wildstar that tried to cater to hardcores and wound up flopping, and flopping hard like most other games that tried the same thing.

Eh, this was awhile ago, but the last time I tried to get that stupid children’s week achievement I still don’t have, I remember joining a battleground. IIRC, I had like 125k health as a Paladin.

The guy who picked up the flag had almost 300k. I wailed on him for a good 30 seconds and he never went below 280 and he finally got tired enough of me, turned around and killed me in 5 seconds flat.

That was 100% gear disparity there.

I tried once or twice after that and found similar happening, and kinda gave up on PvP. It’s broken and unbalanced, always was, always will be unless they normalize gear and get rid of item-level inside of instanced battlegrounds.

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You left out the game in general :joy:

Something that people are missing is that we are in the first tier of the expansion, is not until x.2 or x.3 that we get gear vendors and a lot more avenues to gear up doing world content.

Historically the first tier is harder and slower to gear up for everyone

I think perhaps this guy is onto something.

I was never a guy who wanted top gear. I did, however, want a steady progression curve of things I could do outside of instances, and/or if I did go into an instance, I want a Q system.

This is why I adore FFXIV and WoW? meh. See, I like some things about WoW, but I miss that gradual progression.

Yeah, okay, maybe Heroics’ rewards were “subpar” back during Wrath, Cata, and MoP… but yet they were steady content you could do solo by Qing yourself for a dungeon and you didn’t have to raid, or do manual groupmaking to do it.

You went out and did dailies, you got rep rewards, etc to gradually grow your character’s power.

Here in Shadowlands, they dump a bunch of gear on you and ask you to grind a ton of anima, the same anima you need to earn things like mounts and pets. And once you do that, you got nowhere else to go but M+ or raids, and… well not everybody enjoys that.

World Quests barely count as content, as they get old fast. I miss daily quest hubs, I miss being able to log on for 30-60 minutes a day and make meaningful progress to my character.

I miss the Molten Front, or the Timeless Isle. Or heck, the Argent Tournament, even though there was very little to any gear that came from that place.

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HotS tried that angle with MOBAs and flopped pretty horribly. Path of Exile is massively more complicated than D3, but a significantly more popular ARPG.

And in either case, WoW was only ever casual in comparison to other MMO’s, since it had instances and didn’t have stuff like XP loss on death.

MMO’s as a genre, have never been casual.

FFXIV would like to have a word with you.

Can’t get any more casual than that. And people adore that game. If it weren’t for the fact I’d been playing WoW since, like, 2006 or somecrap, and I have so much time invested, and if FFXIV had been out back then, I probably would have never touched WoW.

But quitting a game you’ve put thousands of hours into is hard. I’d miss my characters. But yet I miss the days when we had more open world content like daily quest hubs (especially Molten Front) and when heroics actually gave you rewards, back before M+ was ever a thing.

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Maybe not 17+ years ago, but it’s not the early 2000s anymore. WoW changed the market. Classic, right now, is a casual MMO. WoW has always been a casual MMO with optional content that wasn’t casual.

Every successful MMO to follow, that’s alive and well right now, are casual. They understand the audience of these things.

People come here for adventure and the feeling of a TTRPG in video game format as much as they do a challenge.

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Person never said this. Simply said you shouldn’t get the best gear in the game if you aren’t doing the hardest content. My earlier post explains why that is bad

What this boils down to is you want less multiplayer in your MMO? The gear you get from quests and lfr does fine. If you want to push further content find a group/guild that can help you.

I always find it funny when people say WoW is suppose to be a causal mmo, yeah it sure was compare to dark age of canelot or everquest. Even then compare to other single player games or pvp games it was a hardcore experience.

Now days you cant even say WoW is the most casual friendly Mmo, there are plenty of more option with a more casual friendly approach

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That would be all good and dandy if the open world mobs didn’t increase their strength to match mine until a certain point, lol.

That’s one of the reasons why I wish I had more 190+ gear, so I could finally get that sweet spot “smooth” feeling where outdoor mobs stop being a chore and start being more squishier so I can feel like I actually grew in power.

That’s yet another reason why “subpar” Heroics rewards in past expansions were good enough for me: mobs didn’t grow in power with me. Heroic rewards let you smoothly kill hordes of enemies and you could actually feel more powerful without having to get into raids.

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This is the best its ever been? no… That would be Legion. Class halls/weapons/mounts on 12 alts takes the crown there. Add balance of power/mt skins. M+ when Tank to DPS ratio was much better.

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I’d like less “group or die” in my multiplayer game.

See, when I stroll by another player in the world, that’s also multiplayer, regardless of if I’m grouped with them or not, or if we’re even fighting the same thing.

I’d just like a meaningful-feeling RPG outside of group content again.

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I don’t PVP, but it seems to me this is a common complaint that could easily be solved by separating ilevel the same was competitive sports separate weight classes. You don’t see a boxer who weighs 150 lbs getting in the ring with a guy who weighs over 200. They have their own weight divisions so that it’s a more fair competition determined by skill. Same concept should apply to PVP. Separate the ilevels and you’ll see a lot less curb stomping.

Dude, the artifact weapons rocked.

I was thoroughly enjoying an expansion where my weapon was awesome during the whole expansion and I wasn’t playing the game of “Okay where can I get a better weapon? Somewhere? Anywhere?”.

I could put my time and energy into a weapon that stuck with me during the whole expansion, lol. It was great.

It was sure as heck better than a necklace that didn’t really offer much of anything other than secondary stats.

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“Should”.

We’re talking about Blizz.

They probably don’t want the added hassle of creating a bunch of different brackets, because you know the brackets would have to be no bigger than 5, maybe 10 ilevel at most or you just get the same problem all over again.

You’re joking right? DotA is far more casual friendly than WC3/SC was. And LoL is more casual friendly than DotA.

Anyway you essentially called me a Karen in a way that wouldn’t get you flagged. I know you’re trolling. You also refuse to post on your main. So I don’t really care what you have to say.