Anyways, yeah, you’re creating an esports out of a mainly PVE game and you’re tuning classes around barely 10% maybe even just 5% of the population.
While the rest of the population just simply wants to enjoy the damn game and get screwed over by balance choices around a esports in a mainly PVE game.
And the classes need to be finalized for good. Permanently. You know what other MMORPGs constantly changes their classes every other year? None of them. Not Guild Wars 2, not Elder Scrolls Online, not Tera, not a single damn one changes their classes every other year and you developers are just wasting resources that could be spent on creating content.
Get classes in a fun state, listen to actual community feedback from people, and LEAVE THEM THE HELL ALONE. This constant changing of classes is honestly dumb and I’ve never seen another MMORPG does what WoW has been doing for the past 4 expansions.
Their never going to be finalized for good, new expansions will always add more content, and force classes to be tuned in response, but dropping the e sports is something that definitely needs to be done
They’ve been trying to make wow esports be a thing since tBC, and only recently realized no one cares about WoW pvp outside a small niche and went for the MDIs. But things have been pruned for the sake of balance outside of that. In WoD they pruned gutted professions for the sake of ‘balance’. They pruned classes to make it easier to balance for the team. They removed vendors because people couldn’t find them because if everything goes off the RNG drop system you can keep people on the treadmill longer. Its a problem with the mentality behind the game not knowing what it is or what it wants to be. The esport shtick is just one aspect of that.
Tuning around the top end makes the most sense. Unskilled players are very inconsistent and it generally doesn’t matter as much if tuning isn’t perfect for low-tier content.
PvE balance is actually pretty good right now. Just because someone’s spec is listed near the bottom doesn’t mean the % gap is actually notable.
If anything, the design of Dungeons and/or Mythic+ is what needs to change, since they currently place so much emphasis on AoE.
Disagree. For every person who unsubs because of a change they didn’t like, there’s another who would unsub because the game has stagnated. Class changes between expansions keep me interested.
FFXIV.
You know.
The 2nd biggest MMO, potentially 1st if you’re pessimistic about WoW?
My Bard turned from a Hunter to a Mage to a Stance Dancer proc class.
As a person who has real experience with balancing systems like classes and powers. This isn’t correct. You can’t tune around the top players just like it would be bad to tune around the bottom players. Meeting someone in the middle is best.
That’s why other mmorpgs have superior classes right? They’re classes are much more fun to play? Well besides GW2 - because they over nerf everything.
Just because you find it personally interesting, doesn’t mean it’s good for the game overall. Which it isn’t - clearly it’s not working as BFA has hit a new time low.
You spend wasted resources that require a lot of time and management fixing what isn’t broken where you could be spending it on content.
FFXIV doesn’t overall classes every other expansion. The only overhaul I can think of is the Paladin and it was universally loved and they actually listened to community feedback about the class.
every mmorpg does this…ones that don’t typically have a very small player base…look at everquest 2, they haven’t tuned their talents/spells in years and they have an average player count of…like 300-400, i’m not saying they need to go and rework the class, but tuning dmg up or down its pretty common in mmos
Hell, even high quality single player rpg’s tend to tune things, look at Divinity OS2, after release, some of the op spells needed to be nerfed back
Okay, first all. I’m not talking about tuning numbers. I’m talking about massively overhauling classes every expansion. Get it right before responding.
“And the classes need to be finalized for good. Permanently” kinda says a different story, plus classes will fall out of favour due to them sometimes becoming reliant on a single spell, this will require the class to be rebuilt from scratch typically, Classes aren’t overhauled as often as you seem to think though, just when they have core issues…look at demo warlock, they had to be redone since their core mechanic was being used for a new class, which resulted in them being trash for all of legion, then finally being fixed in BfA
Considering FF14 has, what was it they claimed last, 14 million subscribers(?) and WoW has what was it at last count? Oh, that’s right, they’ve run off so many customers that they’re embarrassed to post sub numbers. My bet is less than or close to 2 million.
So, yes, I’d put my money on FF14 currently being King of the Hill in the MMORPG biz and WoW getting ever closer to sucking hind teat.
You made the bed ActiBlizz/WoW dev team, now you have to sleep in it, try not to wake up screaming as money goes to your competitors.
A class being reliant on 1 spell isn’t healthy for the game lol…I’m not saying they should, but like look at havoc demon hunters, roughly 60%-70% of their dmg output comes from eyebeam, if that gets interrupted…their dps is gone for the next 30 seconds…that’s not how classes should be in an rpg
this is why i started playing guardians of ember and borderlands as of late, i can build my character how i want rather then being predecided by the company
Accounts created. They don’t release sub numbers, just like Blizzard.
FYI WoW has 100M+ accounts created according to a post they made for the 2014 anniversary. Subs are certainly low atm and probably lower than FF, but they have every MMO beat in accounts created, I’m sure.
They are trying to make it easier on themselves. If they don’t actually give you new skills but put them in your weapons/armor, they can give them to you all over next expansion!