On beta at the original resil all classes were playable, even rsham.
revert it for the health of the game imo. sure the games will be longer but thats what mop is.
On beta at the original resil all classes were playable, even rsham.
revert it for the health of the game imo. sure the games will be longer but thats what mop is.
Yeah man I loved having damp go to 80%+ every single 2s game and thunder and god comp being in every single game on beta!
No seriously 70% was awful and everyone complained about it since nobody even in 3s would die until 50% damp.
63% resil is already an insane amount, especially this early on. I had zero idea that it was boosted to as much as 80% though on beta. That is absolutely horrendous. We dont have enough PvP power to deal with that, and even at like 63% resil, healers were a nightmare to deal with. at 70-80% they are going to be actually unkillable. You dont even have to be a pvper to see how 80% resilience is completely game breaking for healers.
You donât get it, MoP Classic is an abandoned game. Thereâs no point in making requests, no one reads them, and the people who know the gameâs dead just think youâre not smart with your useless requests.
On top of that, you play Arms Warrior and complain that PvP is bad, youâre literally part of the problem. You have no right to complain about PvP. The PvP in MoP Classic is one of the worst iterations ever, and several streamers like Pshero all agree on that. Not doing any class tuning in MoPâs PvP makes the game completely pointless to tryhard. The MoP ladder has zero value, especially for players like you who play Warrior.
So you think rot meta would be healthy for the game?
Increase resil, make warrior even better. Seems reasonable.
(Do I need to include the /s here?)
Here we go again
Pvp is almost dead on mop classic, increasing resil and pvp will be def dead, look at the numbers dropping hard, i was right in the begining you and peeporiot are clowns
So I was right. I needed to put a /s on that post.
I called the state of MoP PvP during Firelands. I told you idiots this is what would happen. Resil would be too high and warriors would make everyone crash out. ![]()
But naaaaahh âMoP PvP is so good, Blizzard wouldnât mess it up, PServers arenât even close to the real thingâ. ![]()
I think the main issue is that the current dev team for MoP are not allowed to make any PvP class tuning changes.
I donât think resilience is a problem at all but instead the patch balancing we currently have.
Some classes I could easily see getting nerfed that would open up a bunch other comps and class/spec viability.
What needs to be nerfed is:
MW Monk mana and orb healing
Surv Hunter Entrapment
Elemental Shaman damage
Warrior damage but honestly if MW Monk were to get nerfed and Ele then I honestly wouldnât see warrior being that much of a problem, even in 2s if a warrior is not playing with a MW Monk then it really doesnât feel that bad to play against and same for 3s if not with a MW Monk.
Hunter also wouldnât feel that bad to play against either if Entrapment honestly was removed from the 2v2 bracket or given a 1min CD.
Obviously there are some more issues in PvP besides what I already mentioned but all of what I said above are the main issues currently in PvP.
But it was already stated that Blizzard will not allow any PvP balancing outside of tuning resilience or PvP power or gear ilvl but no matter what gear or resilience or PvP power we have it wonât fix the games issues, higher resilience just means more rot comps like afflic ele rdru/hpala/mw or thunder or war afflic MW becomes even more absurd in 3s, 2s just means MW Monks becomes even more insane and you will just see the same thing we already see which is MW war and hunter rdru/hpri/mwmonk, less resilience just means comps like KFC and Turbo and cheese comps like combat rogue x becomes more meta, 2s would still see the same meta but adding some things like double rogue being more meta and killing someone through defensive CDs, I also played on beta the entire time it was up and having played with all sorts of resilience and having low resilience was without a doubt the worst, I still remember a 2s match as holy pala warrior vs mage priest and I get deep frozen while my warrior is at 100% HP in defensive stance and uses shield wall since mage used every cd and my warrior goes 100-0 within 2.1 seconds, again that is through defensive stance and shield wall both up at 100% HP and 100-0 just from the mage so imagine how much quicker my warrior would die if the mage had another dps class with him.
but dude, thatâs mop⊠if u dont like it dontn play it, i dont know what else to say on the topic. whatever this custom game mode enraged regen full stam gear warrior wearing meta everything dies in the first 30 second meta is awful, all weâre playing is mw thunder and turbo atmâŠ. while at higher resi it lets more things be viable, and doesnt help warrior in any way lol. if anything the current state of the game is the reason especially in 2s all u see is hunt mw or war mw
The 100% solution to fixing Classic PvP is to stop going season by season.
Weâre in 5.4. Just give everyone the PvP sets from 5.4 (so Prideful). Prevent them from giving you stats outside of BGâs and Arenaâs. Boom. Game is now in a better state (this actually makes warriors less of an outlier as well because arms just quite literally does not scale in this xpac), and itâs now SIGNIFICANTLY EASIER to actually make an argument for class tuning.
The problem right now in MoP, is that if Resil is too high, every game goes to damp, warrior comps auto-win because you will never have enough damage to get through second wind before your healer runs oom trying to heal through MS and the rot damage.
If you set resil too low, it becomes a game of who has more cooldowns to trade. Warriors do well here too btw.
We have classes right now that suck in arena because theyâre just waiting to scale and by the time they do scale, nobody will be left queuing arena to see if the meta gets any better.
The season by season approach works if youâre doing class tuning between seasons. If theyâre not doing anything, just use end stats and if the meta is totally bricked itâs a lot easier to see who the outliers are and why they are the outliers and actually make adjustments, instead of âitâll probably get better next season, hopefullyâ.
They could modify fatigue from 40% to 45-50% or make PvP power increase healing efficiency less
guy made a warrior got it to 1600 and now hes the expert on all things warrior
I played to 1600 in multiple seasons on double dps comps with a friend who doesnât like pvp and never has pvp gear. 2-3 weeks and weâre good on playing. We did arms/arms to 1600 in wrath s8 (in s6 gear with no icc weapons, Iâm pretty sure he was using tank gear in some slots cause he didnât have full pvp set). We did arms/assa in cata when his rogue was still in greens. We did arms/ww in mop (probably the closest thing to a real comp since TBCC) and got 1600 before he had a pvp trinket and he did 0 bgs for pvp gear. My highest season ever was only 1950 in tbcc s4, the only season I played a real comp (war/rdru) and we played less than 50 games. My rating means nothing. I donât play enough to reach a rating and cap out.
Also, what am I wrong about? You think increasing resil to 70% is a good idea in the first season of MoP lmao. 72% was the Resil used for 5.4 with Prideful gear. Game becomes just standing around waiting for deep-damp.
thats what mop is. if u dont like it idk what to tell u
What do you mean by playable?
And youâre stating classes, but you seem to mean specs. Is that correct? Are you using â80%â as an intentionally exaggerated number to just mean âsome,â or do you have a reason to state 80%?
In MoP Classic, the classes are: Death Knight, Druid, Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, and Warrior. Thatâs 11 classes, which means 8.8 (rounded to 9) of the classes are unplayable. So only 2 classes that are playable.
Also, are you referring to PvP across the board, or a specific bracket? Like 2s?
I guess that leaves the question of which classes are playable? And if youâre saying itâs actually 20% of specs that are playable, then out of the 34 specs thatâs I guess 7 specs? Which seems a little more reasonable of a number, but It still leaves quite a few that are ânot playable.â
So I guess my questions are:
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Theyâre not a dev team then. Simply cs workers with bloated job titles ![]()
Even outsourcing the creative changes to slaves like minpojke lol
Minpojke actually wants the same changes as the rest of us such as MW Monks being nerfed.
I wonât deny he has had some fried takes in the past but I can tell you he doesnât want the meta to be what it currently is.
no class is getting nerfed guys. idk what to tell u on that front. it will not change that druids and rsham die like paper.