Now, most of this is from a PVP perspective, however it will effect PVE as well, making most specs more fun to play and rewarding.
In the first bit i’ll be going over the Talent system, and why it needs to be changed.
#1: Talents need to be rewarded for difficulty.
Having a passive talent be straight up better in most situations over an on-use, which takes mechanical skill to press shouldn’t be happening. But in Legion/BFA That seems to be the case.
Why is it that First blood for DH, makes your Blade Dance cost less, do AOE damage, and better single target way out perform Dark Slash, which you have to pool fury before using, time it well, and it’s far easier to outplay.
This first blood talent also makes DH spam blade dance, instead of use it in a skillfull way, timed to dodge large melee abilities, instead you’re just spamming it 24/7 to increase your aoe, and single target.
Darkslash, even though it takes far more process and difficulty to use, simply dosent do as much single target, OR aoe, AND it’s harder to use. So why does it exist?
In my opinion, Darkslash should be buffed, and Firstblood nerfed. It has far too much passive value, comparitively.
Each skill should be optional yes, but passives shouldn’t be so much better than on-use abilities.
This goes for all talent trees, but in this case i’m focusing on DH.
Likewise, Demonic (Last teir DH talent) shouldn’t be so much better than Momentum.
This is far more unique, but shows that some passives can take skill.
Demonic, gives you a free transformation, buffing all your abilities for 8 seconds, and gives you more leech while in demo form.
Momentum, everytime you dash, you get a 5 second buff for 15% more damage, timing that window with an eyebeam, Chaos strike, or burst opportunity is far more complicated to use, and get value out of.
So why is Demonic significantly better?
So much value shouldn’t be put into passives.
Thats all.
I’d like to see Darkslash buffed, and First blood nerfed significant, to create a more skillfull DH playstyle, thats also far more fun to do in both pvp and pve. I’d like the optional abilities so I have something to press, to be better than all the passives, and the passives to be more geared towards new players of the class, while the more experienced players can get more value, though it’s harder out of on-use abilities, which complicate the rotation.
A good way to buff Darkslash, would be to make its ranged say 10 yards, and allow your chaos strikes to be ranged on the darkslash target during that period, maybe 5-10 yards.
Or, buff its damage, its duration, or make it AOE as well, so your Chaos strikes say do 30% of their damage to all targets within 5 yards of the darkslash target. This would put it on par with First blood, and make it actually fun to use.