Doesn’t matter; the devs are literal idiots with this philosophy.
Too much cc in game? Nerf every single one except cyclone, then a year later hit cyclone. Then make healer trinket 90s instead of 120, then make cc that used to break instantly which required a higher skill cap to use and made the game better overall not break right away or at all (Diamond Ice/Warrior Fear) ,thus negating the nerfs to hard cc because they were just replaced with soft cc.
This is the kind of stupidity you’d see in a comedy movie. Every time I look at patch notes I wonder if the team is channeling Jim Carry and Jeff Daniels in Dumb and Dumber.
This is a good point. They effectively increased the amount of cc in PvP with this recent change which goes against everything they’ve been doing recently.