51k Dagger Sim, feels FANTASTIC and > 1 Handers for SMF! (Fast Attack Warrior Power Fantasy)

TL;DR: Raidbots sim:
Single Target Good! (really close to TG for similar gear)
50.6k patchwork at only 384 item level: report/irkiDfsCGun1D8GFjquPoc
51.7k 2nd raid report/71NrkUrT1EW9qU1imUGofN
Warcraft log of last normal pug (parsing 80’s on single target with no windury): reports/bkvdPRKQgZcwHaYm/

M+ 20-30% behind (oof, good enough for M12, bad beyond)
61.9k Dungeons Slice: report/nN6gkZ75hiN5FxZKAaN2mZ

Disclaimer: this build works better than standard SMF, but I cannot rate it compared to Reckless Abandon TG Crushing Blow due to lack of data and ability to test. Every meta lord with years of retail experience has already determined that TG is the best, probably with Reckless Abandon because Crushing Blow, a rage generator, effectively hits harder than an 80 rage spendor, it’s bonkers. This build with daggers is probably going to be less dps than what warriors with years of theory crafting experience have figured out. I’m coming in with 2 weeks of retail experience because I stopped playing when talent trees were removed and now that they’re back, fun build diversity has a chance of existing and I’m here to take fun builds as far as they can go! It’s long shot, but this build has a possibility of being meta!?

Daggers are only 5.5% AP behind Strength 1 handers. It’s laughably easy to make up for that deficit (see post 33 for AP math). Remember I’m only comparing daggers to 1 handers for SMF, Not Meta TG, I don’t have the data for that, yet. And now that disclaimers are out of the way, the actual post (revision, oh god, 15?)


Do you miss when being a berserker meant attacking a bajillion times a second? Well this build is for YOU!

Introducing DAGGERS! Which now work with all fury abilities and talents. Why Daggers? You get 25% more auto attack rage with using daggers with annihilator than you do with standard 2.6 speed Single Minded Fury Weapons and a hilarious amount more rage than Titan’s Grip. Y’know how standard Single Minded Fury builds are bloodthirsting every other GCD and occasionally running out of buttons to press? Throw that ideology in the garbage because you’re going to be RAMPAGING EVERY OTHER GCD. You stabby stab A LOT and pop recklessness every 27 seconds, leading to easily 92.5% recklessness uptime and ~45% Avatar uptime. Now 45% avatar uptime SOUNDS GREAT! And it is! When compared to standard Strength 1 hander SMF, the extra recklessness and avatar uptime probably translates to 2-8% more dps, which starts to make up for that 5.5% ap loss!

Rampage every other GCD? That Can’t be right.

It is right and I’ve been doing it for half a week now! At around 25% haste I was able to switch over to Odyn’s Fury/Dancing blades. In fact, if I rage cap with a Odyn’s Fury cast, I can Rampage three times in a row before running out of rage.

Also, because of the 44% faster attack speed, you’ll have 44% more Slaughtering Strikes stacks on your Rampage! And since you’re using it every other GCD, you’ll rarely waste potential stacks going above 5! This is worth at least a 2% rampage damage increase, possibly 3-5%.

After 1 week of her heroics/mythics Bloodthirst is better than I originally thought thanks to Blood Craze and the ridiculous amount of crit you almost always have.

Annihilator/Sidearm SLAPS with Daggers.

You lose up to 5.5% damage per hit and gain 44% more hits. ~35% increase in damage before even considering other factors like increased recklessness/avatar uptime making up for a lot of that 5.5% damage loss. Oh and the rage gain? Factoring in the same rage from white hits, Daggers will get about 35% more rage from auto attacks thanks to annihilator, or about 25% more overall rage. This is why with daggers we can Rampage every other attack, and one handers can’t.

Here’s the current AoE spec:

I haven’t tested this the most, was running TR/bleeds. Currently this Sims signficantly better though :confused: .

Now that you’re all aboard the Hype Train (or Hater Train) let further go over this spec’s GLARING FLAWS

Daggers, where the heck do you get them?

How are you going to get daggers if you don’t have a rogue friend to trade you their hard earned drops? Actually, EASY! and actually pretty cheap, but it will lock you into daggers for a while as sparks of ingenuity only come every… two weeks? Or so I hear.
This is how I’m getting a dagger:

(link description for those not feeling clicky, It’s link to a Blacksmithing profession tree with 150 knowledge point spent to craft mythic tier daggers)
Blacksmithing is a source of Mythic Quality weapons, but it’s expensive, resource limited, and possibly a complete waste of time actually stupid cheap to get someone who hyper focused daggers to craft something for you.

Rampage isn’t actually that good.

Yeah, so I’ve been focusing on getting SO MANY RAMPAGES, you’d think it’d be amazing right? Well if you spec Reckless Abandon: Crushing Blows, if you include the slaughter strike benefit as part of Crushing Blow’s damage, it hits harder than rampage and they’re a RAGE GENERATOR. Standard Reckless Abandon Titan’s Grip can already almost keep up a cycle of Rampage->Crushing Blow->Crushing Blow and then repeat. Maybe cast 1 extra raging blow here and there and they’re good. They’re basically already casting a better Rampage three time in a row already and that’s before considering the strength difference. The best we can pray for is that our Recklessness and Avatar Uptime put us remotely close to the damage, but I haven’t run the numbers, so what do I know!

Your Tank will LOVE or HATE you when you’re playing well.

This spec is built on optimizing Recklessness uptime. Sometimes that does mean letting it fall off for a bit so that you can have all your cooldowns up for the next big pull. Other times it means charging ahead of the tank and pulling a mob and/or pack so you can keep your recklessness rolling. Thankfully not only are you plate, you’re basically immortal for a couple seconds when you pop enraged regen, and you can even swap to defensive stance while you’re soloing a pull for cooldown reduction. Also, because you’re plate and have 10% damage reduction on top of that at all times, you can actually taunt a mob for even more rage gen and basically keep yourself topped with just bloodthirst/bleed + random splash healing your healer is already doing (not extra work for them). Can’t do it all the time, or with bad tanks and might not be viable for mythic+?

And as a final flaw, Blizzard could just make daggers not work for fury abilities.

Yep, they could just switch it to how it was, especially if somehow this spec ends up being too good. If Blizzard does nerf daggers/remove this, I’m going to claim that I won Dragonflight ^.^


So that was less terrible than I was expecting! And now for some final thoughts and wishful thinking

Blizzard has been shaking some things up a bit and letting things be more free. They’ve brought back the customizability of talent trees, which is only reason I bought dragonflight. If we have people running this spec and enjoying, who knows, maybe some devs will try it, have fun with it, and make changes that will benefit it. Blizzard has three different easy ways to make Dagger Warriors work/work better!

Blizzard could make the talent Frenzied Fury set Existing 2.6 weapons to 1.8 speed but keep the same DPS.

This would be the best fix as it changes nothing else and makes a talent no meta build is taking an AMAZING option. Technically we wouldn’t be using daggers anymore, because you could have 1.8 speed FIST WEAPONS!
Edit: Make SMF baseline and put Frenzied Flury in it’s place. SMF is already struggling with the talent point loss!

Blizzard could add strength to daggers.

Even if it’s just crafted daggers so they don’t appear in loot pools for angry titan grippers.

Blizzard could use the new recrafting system to change weapon speeds, or add strength to daggers.

This could cause major issues for non-fury warrior balancing, but if I could set existing 2.6 weapons to dagger speed via recrafting, that’d be amazing. They could even add a 35-50% strength(or agi) penalty because the weapon is “lightened,” for easy balancing. If we really want to push a recrafing wish list, we could possibly recraft to any speed from 1.5-2.6, because I’d love me a pair of 1.5 speed fist weapons, the aesthetic is -chef’s kiss.-

Originally when I came to this post, I was still bitter about how fury warriors kept getting slower every expansion. The Berseker power fantasy was very much dead, but I was wrong for shadowlands!?

Having not played a fury warrior since Vanilla and not playing WoW consistently since TBC (I was prot then!), I would occasionally look at the continued dominance of Titan’s grip, these slow chonky behmoths and mourn the loss of my zoomy 0.83 swing speed warrior from vanilla, which emulated some of the zoomy berserkers from things like D2 and WC III. Then I played a warrior for the first time in 10+ years and found, oh, while they’re auto attacks are still slow, they do something EVERY GCD and GCDS are below 1 second? THAT’S ZOOMY! That meets the APM of my vanilla fury warrior who was using every GCD and still casting 4-5 heroic strikes per Bloodthirst. So even if daggers don’t work long term, I still might enjoy playing fury because even Titan’s Grip is surprisingly zoomy when you moon stack haste. Wonderful! Still not as Zoomy as Vanilla, but close, and more zoomy in terms of mobility!

In vanilla (not classic, though I repeated this in classic phase 1) I would have to repair my weapon once a raid, or bring another one even if I didn’t die because I’d attacks so much with Eskander’s right claw it would break. I know some of you will RAGE at Eskander’s right claw, but hear me out, after BWL, I’d only use it on trash fights (no glancing blows on non-boss mobs) and during execute phases, axes were better on bosses for my orc, but eskanders CRUSHED trash pulls, gave permanent dual crusader, and had in practice 3ppm for 25% uptime of 30% haste. Leveling 60-70 with that warrior in TBC and evaporating mobs in Zangamarsh in under 5 seconds each is still a clear memory to this day in my mind from how fast that warrior was. It was parked at 70 I played with it some in dungeons during the Shadowlands prepatch and eskander’s has 100% uptime, my warrior has 80+% haste at like level 40, it’s insannneeee (highly recommend you farm it for any melee alt, soooo broken)

I’m Cut/pasting my original post down to post 27, as it’s an edited mess that I started back in August when I wasn’t even sure if I’d be playing Dragonflight. If you want to see it, go look down there.

In revising this post, there’s a couple things I forgot, would remember, then finish up another part of this post and forget them again. I’ll add them back later, this has been long post, expect more edits. I’ll be responding to any comments below as well, lets keep this discussion active and have some fun with this build together!


This post was originally from back in August, well before dragonflight. Skip to Post ~48 for the start of discussions that happened at max level. Post 73 is my first post after doing a raid.

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cruisr
stop
i see you
dont do it

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i must destroy this nerds idea

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no
let him have it
he seems fun

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sad warrior noises

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Do all Fury warrior abilities work with Daggers? I did a Dagger Prot Warrior build in early BFA that had great single target damage but Revenge didn’t work. (says equip a 1 handed weapon) Guess they don’t recognize Daggers as 1 hand anymore lol. Maybe we aren’t supposed to use Daggers anymore but I think that is silly.

With that said my Dagger Prot War was super fun and utilized the Fury Azerite Trait Flurry combined with Devastator. So every Auto attack had Devastaor, Flurry attached to it with fast attack from Daggers so my sustain was crazy. Without revenge I just spammed Shield Slam cause it reset all the time. Was one of the more fun Unique builds I made in modern WoW.

Miss being able to make something weird like that. My Prot War felt like a Rogue. Wish there was a Flurry Auto attack Trait now and I’d give it another go. We need a Flurry Conduit that enhances Auto attacks.

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No Flurry, but specced enrage has this text on wowhead:
“Becoming Enraged increases your damage done by 11%
Haste by 15%, and movement speed by 10% for 4 sec
and your Haste by 15%”

Not sure if that’s a typo and bug, so it’s just 15%, or if it’s 30%, making it basically Flurry.

Enjoy your Zoomies!
[Edit:] It’s always 15%, stacks multiplicatively with everything else. This post is from back on August 15th, well before prepatch and WoWhead was way behind on figuring out how to write conditionals on talents)

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Yes. It’s spelled rogue.

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Rogues are lame though. Also they are not worthy enough to carry a Shield.

Id’ love for Agility to make a come back again for Warriors. Miss extra Dodge/Crit.

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Can’t argue with that lol

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Rogue =/= Berserker. Very different power fantasy.

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I pretty much agree with the sentiment. Attacking fast is just a better feeling to me, too. Unfortunately, Titan’s Grip has pigeonholed warrior players into choosing it for so long now because blizzard has continually chosen to make it the strongest option. As a result, most people who actively play warrior now consider TG to be the core identity of fury even though the core identity is essentially perfectly described in this thread. “I want to attack fast and be a raging berserker charging into battle. Also, Rogues are lame.”

The dream of having weapon choices that actually change your gameplay style without making you inferior to other weapon choices are sadly gone. Now, if you don’t use 2h weapons in both hands, you are to be considered a second class citizen that must want to play an easier build because you must not take the game as seriously, or something. Essentially, the spirit of the old warrior died in 2008 and has never been allowed to exist again. But, with the return of talent trees, they could do it now, if they only tried.

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Not a hatred post towards retail or anything but I slowly phased out of playing my warrior over the years because the power fantasy of being a quick attacking berzerker all came down to how many buttons you can press for big damage, Obviously I don’t want it the other way around either where you’re just attacking super fast and your abilities only count for 20-40% or more of your damage.

Feral had quite a complicated rotation back in the day to keep the damage they wanted they couldn’t let buffs drop, I’d love for a warrior to be like that since sword and board DPS went against blizzards idea of class fantasy (Too hard to balance, waaah)

Furthermore, back in the days of old fury, you could even create a 2h fury build (single weapon) that was competitive with the 1h build if paired with Windfury Totem. So, you could play daggers, other 1hers, or a 2her, and they were all interesting for different reasons. You could freely choose any of these playstyles without one being purposefully designed to be inferior or superior to the others.

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Trying out the talents on a boosted Warrior.

DAGGERS COUNT AS ONE HANDED WEAPONS.

(and work with all fury abilities. Not for Revenge/some other prot abilities, nooooooo)
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Leveling Dagger Warrior for the 44% more attacks. Maybe the lack of strength will matter later, but for now 44% more attacks = 44% MORE FUN.

And there’s DRAGONFLIGHT WEAPON ENCHANTS THAT GIVE BONUS HASTE!?!??!! Do they have ICDs? If not, hoolllllyyyyyy crap it’s gonna be zoomy. Gimme that 1 second stab stab stab. (Edit, I currently can get my weapon swing timer to 0.35-0.5 in Shadowlands prepatch during bloodlust. It’s nuts doing 4-6 attacks per second, even for brief windows)

Currently at level 52 when I pop Recklessness, my Rotation is basically Rampage->Raging Blow->Rampage->Raging Blow->Rampage->Raging Blow->Rampage->Raging Blow.

I mean I’m probably hitting 2 raging blows more often than my feelscrafting, but like… It’s a nice preview of what this build is going to look like end game.

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This is actually pretty interesting. One of my two professions is going to be blacksmithing so I can keep up with one handed weapon drops. I was actually planning on specializing into one handed blades with most of my points going into the daggers / fist weapons node. Fist weapons are my favorite so if daggers don’t offer any noticeable gains I won’t loose out.

Have you tried your build with dancing blades yet? That is certainly going to be my first point past level 60 as it just feels great to use. Its like a mini blood lust every 45 seconds that you can stagger with avatar for even longer windows of 30% attack speed. Combine that with the 25% we will basically have up all the time and its like fury was given a better slice and dice.

I’m interested in any updates you have as the expansion continues with 1.8 speed daggers vs 2.6 speed one handers warriors usually get.

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On Beta as Prot I’m doing a fast attack build making it like Glad stance and can get my 2.6 weapon speed down to 1.4. So don’t even need daggers to feel like a Rogue.

Yea it’s sorta broken OP it gives 2,022 Haste and 660 speed.

I’m only level like 53, not even sure if I’ll play Dragonflight, so… haven’t been able to test Dancing Blades.

Current build Ideology is to get the most rage as possible, to get near 100% uptime on Recklessness, which willtranslate to near 100% uptime on Avatar/the Partial Avatar buff provided by Berserker’s Torment (Talent point below Avatar that procs it when recklessness is up).

I’m curious if the 4 second recklessness provided Unbridled Ferocity gets put to 8 seconds because of depths of insanity, and if this proc of Recklessness works for triggering Avatar with Berserker’s Torment. (it doesn’t) Even if it doesn’t, Using Anger Management + the absolutely monstrous Rage you get from Annihilator + Swift Strikes + ridiculously high uptime Recklessness, should be crazy.

Anihilator + Swift Strikes = 4 rage per auto, probably half effect on offhand, so 6 rage per dagger swing combo. (it’s 4 rage on offhand too!)
During Recklessness, that’s 12 16 bonus Rage per swing. Probably not multiplied by 20% from war machine, but possibly.

(Edit from a month in the future, my auto attack speed is a stable 0.82, so 1.21 attacks per second, per weapon. Math ended up being even better than all this spitballing I did. You should be able to rampage every other attack. Feel free to skip the rest of this post unless you want to see some legacy math/theorycrafting)

When your swing speed gets close to 1 second, that’s like 16 rage a second from just these two talents. Add in base rage and… well, enough haste to get to one attack per second might actually not be doable, but if it is, it’s about another 11 rage per second during recklessness? (My math is HORRIBLE for this, please correct). Probably getting 15-25 Rage per second from yellows and you end up with something like silly like 45 rage a second? (This is the most terrible awful napkin math that has ever existed.)

Average Rampage cost, minus the rage gained in 1ish second of auto attacks during the GCD + Frothing bersker’s 3.2 rage average saving is like 56? So… if you use rampage every other GCD, you’ll lose on average 11ish rage, minus playing around the 130 rage cap and other inefficiencies. Once again I’m going to apologize for the TERRIBLE Dirty, Bar stained Napkin math.

(I’m going to give up on the math, just guess/spitball at this point). In a 16 second recklessness, starting with 130 rage, you can probably get like 10 rampages off, assuming a probably impractical 1 second GCD from haste. With that many chances, you’ll probably end up with like a 20 second rampage from procs, allowing for another 2 rampages (assuming the proc’d rampage is a full 8 seconds, might not be). So, in those 20 seconds, you’ll reduces the cooldown of your next Recklessness by 48 seconds (80 rage spent per rampage = 4 seconds off x12 rampages). Assuming Recklessness Cooldown starts as soon as it’s used (and doesn’t wait the 12-16 second window before starting. Can’t test now, realms down), that’s an extra 20 seconds off. So your 90 second cooldown Recklessness, gets reduced to 22 seconds of downtime… but then you pop Avatar and have lesser Recklessness the whole of that downtime and that downtime is shortened even more by additional Rampages. GG, 100% uptime on Recklessness/Lesser Recklessness + Avatar/Lesser Avatar.

Now, the amount of haste to make all this work is probably way higher than is possible, so the above example might be unrealistic, but conceptionally that’s how it works. I don’t know how haste stacks in Dragonflight, the last time I did math for WoW was all relating to Wrath stuff and earlier.

What of these is additive and what is multiplicative? Here’s my guesses, but PLEASE correct me as I don’t know if Blizzard has decided all things should be additive:

Probably Multiplicative with haste, but adds together:
Furious Blows, “5% auto Attack speed” - Probably additive with Wild Strikes
Wild Strikes is “20% auto attack speed”
Not being taken unless Unbridled Fury Sucks: Dancing Blades 30% auto attack speed
25% total Auto attack speed multiplier

Probably Additive with other haste talents, then multiplied by haste rating?:
Improves enrage: 15% haste
Wild Strikes: 2% haste
Swift Strikes: 2% haste

Totals:
Total 19% haste (19.64% if multiplicative)
25% attack speed increase x 19% haste = 29.75% auto attack speed (assuming they stack this way).

Enjoy winning the game, stab faster friends. If I actually play Dragonflight I’ll correct this garbage tier napkin math. And if Blizzards has to specifically nerf this strategy because warriors aren’t allowed to be anything other than slow behemoths, I’ll take the bragging rights and go back to Wrath <3

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Honestly I’m not quite straight on the math behind overall rage gen either especially after the last tuning. I will say that when the PTR dropped I took my level 60 warrior and got recklessness down to an average 45-50 seconds downtime without using SL borrowed power or legendaries. I was also using season 1 gear at 205 ilevel so it was nowhere near tuned to actual power level yet I was swimming in rage. The last 5 points at level 70 will also be super impactful as annihilator doesn’t have haste / rage nodes or recklessness nodes and vice versa for recklessness builds.

It my be realistic expect a 30 second or so recklessness downtime after prepatch has been ironed out. That will of course have to be weighed against how strong ashen juggernaut + massacre or even ravager + hurricane is in the coming months. Every 2 point node at the end of the tree has some serious sacrifices outside of maybe onslaught which I don’t think anyone will be taking.

From what I read about rage, is that sometime after WotLK, Blizzard made rage a static Rage Per second (multiplied by swing speed). So the only differences for fury Auto-attack rage per second is Annihilator and Enrage uptime (should be at 100% with Daggers, might not be with TG/2.6 one hands in low gear). Other than that haste from gear etc. should do the same for both non-annihilator portions of white swings.

Annihilator with daggers gets 44% more rage value than other one hands due to faster base swing speed, and 211% more rage value when compared to Titan’s grip. If the math on the wiki is even remotely right for Rage Per Second, Annihilator with daggers should give you about twice the auto attack rage than Titan’s Grip with no Annihilator.

If you were to test it at 60, you’d only be able to afford 1 point in swift strikes, so no anger management, 1 less main hand rage, 0.5 less offhand rage (assuming annihilator gets half value on offhands, feel free to test this). But you could manually count how many rampages you get off in 12-13 seconds to preview what a 16 second recklessness would start to give you.

Is that before including the Lesser Recklessness that Avatar can grant?

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