5% really?

Honestly, they really should. Riot is able to push one out every two - three weeks for LoL. I think Blizz could probably realistically do the same.

Or rather, they should be able to. It would be nice to say the least xD.

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5% might be decent. It’s 5% to all damaging ability’s in terms of how often we use skills for damage. It might be fairly decent. Espically if our pet’s damaging ability is effected too.

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It’s surprising that they added more buffs, but a flat 5% is perfectly normal for a random minor patch. It’s not great, but also not surprising.

The only times when more decent changes could happen are on major content patches. And even then, they probably won’t do much.

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It’s not the world, but it’s not nothing either. I tried MM, and I hate it. To me, the spec (MM) is a hot mess that doesn’t speak to me at all. If I can do 5% more across the board as BM, I’ll take it. BM is not as far behind MM as people think. 5% won’t make us even, but at least we won’t be a burden to our raid.

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5% can be big but i dont think its enough, ill withhold judgment till after raid. All i really want is for my 90+ parses to out DPS MM’s parsing in the 50-60s. I shouldnt be able to play damn near close to perfectly and still fall short to people playing sloppily.

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Is sloppily a word? … I guess it is now.

Not throwing stones, just struck me funny :slight_smile:

Sounds like a greek king… Sloppili! Lord of Athens!

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I guess it depends on what you consider a major change. BM rotation is fine for the most part, but in addition to 5% across the board we need a larger boost to Kill Command and Kill Shot. It’s ridiculous that Cobra Shot hits harder than our “big hitter” half the time and Kill Shot has to be one of the weakest executes in the game.

That being said, BM legendaries are garbage. I’m sure there are some people that like what we got, but I think the overwhelming sentiment is that they don’t compare to legendaries for other classes. Do I expect them to change our legendaries in a random patch? No. But 9.1 needs to make up for our lackluster representation.

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Surviv/sub is already an extremely powerful 2s comp. So is jungle cleave. What more could you ask for than a FIVE % increase flat dmg when they are already doing well in their main comps.
Dont be greedy.

Ill take your 5% and raise you another 2% to {not} Kill Command and and Kill {less} Shot.

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Are you for real right now? They made some improvement to MM from what it was in BFA sure, but there is still more that can be done for the spec. That said… not liking a spec doesn’t make someone bad. People are allowed to have preferences.

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As i explained to Khallid in a different post, the issue lies with our mastery thats why our big move like kill command doesn’t do much. It is also the reason why our beast cleave doesn’t do much because our mastery is so poorly balanced compare to haste/crit and even to some extent vers.

Also a few of our talents would work much better if we had a decent mastery, for example spitting cobra could potentially become a good talents if our mastery was tuned a bit higher. Killer cobra could see some play alongside bloodshed and aspect.

Having better legendarys could help eventually too but that is for sure going to come in a major patch when they do changes them.

Finally for you’re point about kill shot. I think that its a little bit intentional that its not super crazy atm, because its tied directly to the venthyr covenant ability, so when that will get some love they might also touch kill shot.

Mastery is definitely a problem, but they can boost the damage of Kill Command and compensate again when/if they ever fix the Mastery issue.

Beast Cleave should do more damage as well, considering they target capped us at 5 in SL.

Our talents are lackluster in the choice department, but I see this a lot with other classes as well. Not sure what Blizzard’s approach is on that. I would assume it’s to make it easier to balance, by giving the illusion of choice but only balancing the obviously best choice.

As for better legendaries for sure coming in a major patch, I think that’s a huge assumption. We could very easily get shafted again when they add more Legendaries. Considering the ability to use a second legendary may well be locked to each set (IE one current legendary and one new legendary) might be the approach Blizzard takes, it means current legendaries still need work.

Flayed Shot is abysmal and still would be if Kill Shot did twice as much damage. I’m also convinced Kill Shot is bugged, because my tooltip says it hits for 3546, but my parsed non-crit Kill Shot over an entire CN raid is - 2590 Max, 2443 Avg. All of my other abilities show parsed averages close to the listed tooltip numbers.

Coming into Shadowlands, BM got nerfed pretty hard. Even all the shiny new abilities that were returned to us were just excuses to attach Torghast powers to. Hunter’s Mark, Scare Beast, Arcane Shot - all useless outside of Torghast. Kill Shot seems bugged, as mentioned above, but is also a rather weak execute compared to other class executes.

The most disappointing change is the one I see Hunters confused about constantly - Tranquilizing Shot. An offensive dispel seems great, right? Except in exchange for an offensive dispel that uses a GCD, they took away offensive dispels from our pets. If you’ve ever macro’d pet dispel into your rotation in PvP, you’d see why this is a HUGE nerf. Hell, they could have changed pet dispel to be defensive targetable spells to give us more utility, but opted for an almost pointless self dispel.

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One of the reasons Haste and Crit scale so well is because of how they work together. As I am sure you well know Haste reduced the CD on both Kill Command and Barbed Shot in addition to the GCD. It increases how fast both the Hunter and its pets auto attack and regen focus. That is one stat doing a hell of a lot of things for us. In addition we considering how Wild Call works haste effectively increases your WIld Call proc rate by a small amount. Then Crit gives us even more. More Wild Call and more Barbed shot = more Beastial Wrath. What am I saying you know how BM works :slight_smile:

Right now the animal companion talent actually reduced the effectiveness of mastery because it applies an aura that debuffs our primary pet and stuff like Spitting cobra. Animal companion is the source of a large amount of grief. It isn’t so much that Master is outright bad it is that is losses some effectiveness when taking an overwhelmingly powerful talent which in several cases causes upwards of a 6% difference in damage just by taking Killer Instincts. Even optimistically Killer Instincts is never better even with one of the two bad kill command legendries. Mastery isn’t great but the real problem comes from the animal companion talent. Mastery increases all pet damage this is applied after a reduction from animal companion which effectively cripples the stats effectiveness per point. Basically what I am saying is if they rebalanced Animal Companion to work the way it should then we definitely would see Mastery at the top where it should be when taking talents like animal companion, DIre Beast and Spitting cobra.

Mastery is a problem it just isn’t the root of problem. Animal Companion needs to be fixed and adjusted. In addition it should be made baseline OR they could do away with it entirely. I would be happy with ether or.

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Kill Command Legendaries are poorly designed and I despised my choice of Soulforged Embers and switched to Rylakstalker’s Piercing Fangs. As far as I can tell, it only applies to the first pet and not the Animal Companion pet. I don’t have any proof of this, but the evidence is in the parses.

With Animal Companion and Soulforged Embers Legendary, my two pets did approximately the same amount of damage overall with similar abilities. When I switched to Rylakstalker’s, my primary pet was doing a good clip more than my second.

Considering our pets take a 35% hit with Animal Companion, I parsed out Killer Instinct and Animal Companion with Rylakstalker and found Killer Instinct puts me about even with Animal Companion without even entering execute range. Once targets drop below 35%, I finish most fights 3-5% higher than I did with Animal Companion.

You’re point on animal companion, is for sure fair. However wouldn’t you say that part of the reason that killer instinct isn’t as viable is because our mastery is rather undertuned?
Because the way I see it is if our mastery is buff then that talent for sure becomes better as well as something like dire beast and splitting cobra, while like you said animal companion wouldn’t scale that well which would make the talents a bit more even.

I mean sure if animal companion didnt have that aura our mastery would be nuts but because it has that aura I honestly think that a buff to mastery would even things out more.

Its for sure an interesting take you have, I had not considered that this issue could be resolve in a different way. I look forward to talking with you again.

let’s wait and see what’s next week’s DPS ranking, and if BM and SV are still the bottom two, we just keep doing what we did until Blizz realize 5% is not enough and give us another buff in two weeks. You guys with me?!

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Not sure it will help much in PvP…

BM needs an extra CC in PvP. I don’t think Blizzard will add an exotic pet with a net (root) ability because it would affect PvE, but they can easily add a PvP only talented pet with a net ability.

Because right now BMs only reliable PvP crowd control is the stun. Freezing Trap isn’t great because of the barbed wire dot that is often ticking and easily breaks the trap. The only reason I chose marksman in PvP is all the extra CC.

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I just want them to fix BM talents so I can go back to one pet a flat buff is nice but I hate pet pathing and dealing with 2 pets. Im not a numbers guy so I dont know how they would go about this but I really want it to happen.

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It’s a band aid fix until 9.1 I guess. I was expecting a few design/spell tweaks for a few specs (survival being one of them) but nope just % tune which in all honesty feels lazy.

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It took over ten weeks to get this. Another buff in two weeks is highly unlikely.

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