46% versatility on this character in a pvp setting and still getting hit with 6 million damage aimed shots and chaos bolts ![]()
I don’t understand why MM is still the way it is. A good MM players damage is almost unhealable.
Versa is more effective when rounded up. Get to 50% and you’ll see a HUGE difference. Good luck and God bless.
Imagine not having 999% vers yet ![]()
Don’t think 50% is possible
sad because that was my goal.
How much damage reduction does it give you? 17%?
Half of the output, so 23%.
Which usually results in notable damage loss as haste or mastery offer a lot more output but extremely heavy vers can certainly have a place.
I just hit second DR in my tanky prot set at which point you only get 80% of the stat. ![]()
how did you get that much versa? im at 41% barely
-
Vendor jewelery as it’s vers-weighted
-
Vendor non-tier pieces for similar reason, but only if you can get away with playing some amount of tier
-
Single statted bracers
-
Single statted helmet (engi only)
-
Pando, hmt or kt
My ret pally friend (plate) with 37% vers got hit for 6 mil with aimed shot which procced the explosive shot for like 3 mil.. pretty crazy OP ![]()
There’s like a 3% defensive vers variance between 90% of gear setups
The stat doesn’t passively defensively save you
Not sure what you’re trying to say, it increases you passive defense. That’s kind of the entire point of the stat?
Do people still aim for 30% versatility?
Any amount up to the 20% dr is fine, which is around 30k
Depends on the spec, though. Some are gonna be losing a lot of utility and damage without haste or mastery.
A few percent vers stopping an offensive cd that increases damage output by 80-300%
Word, high vers feels fake af.
I told him to drop his vers for more damage but it’s still crazy how hard MM is hitting against high vers plate let alone lower vers cloth, for example.
MM feels so strong, I don’t even want to play it if that sounds weird.
Yeah, they gutted plate and buffed the other types of armor to try to sort of smooth out damage variance between targets so now mm just kills everybody equally
5-15% dmg on every ability to offset the fact that there’s a lot of cc that can disrupt rapid fire and aimed shot so now unless you have some perma cc or coordination to cycle stops they just tee off and kill you from 70 yards
LOL, truth
So when is MM getting nerfed to make all their spells skill shots? Without hit scan.
I don’t really care about stats I just wanted to see if I could hit 50% lol.
Probably can with engi helmet, engi bracers, pvp mastery ring, speccing human for 2% stat increase from gear.