40 minutes for 5 runed crests does NOT respect my time

The person you’re replying to is making up headcannon, not worth arguing until they acknowledge their ego and come back down into reality.

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and thats why people leave keys that arent able to time. treat it like a raid where you cant kill the boss. why waste my time in this group that cant do it when i can leave and find a new. problem is they decided to try and fix a unfixable problem that is people leaving keys and there is no good way to fix it cause its going to be abused like everything else they do. completing a untimed key is the same as killing a raid boss that enraged. you still get loot/crests from the raid boss so why only partial for keys.

and when i get a tank that has timed 2 key levels higher of the same dungeon i made a group for is unable to even do the first boss and now theres no chance of timing the key what do i do? i cant take crests from him to make up for him wasting my time and depleting my key.

but are they able to see the amount of deaths and timer left on the key b4 you left cause that adds alot of info. theres been weeks where leaving 9/10 keys was the right move cause it was a waste of everyones time. oh and for reference these are 9-10 keys

Ive been running 4-6s on my balance Druid for the last 4 days straight and out of the many I’ve done, and its been many because I play a lot I would say MAYBE 2 of them have failed…

I just want runed crests, so I don’t want to run anything higher then a +7 at most. And I can’t get invited to those as DPS.

Yeah right.

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balance druid can heal, and has interrupts. That limits a lot of failure potential.

they have a interrupt like shadow has a interrupt in the sense that if your using it everyone else either messed up or you pulled to many casters. i dont like boomies but i cant blame them for saving the interrupt they do have for a o crap moment

Having the ability to stop that one group wiping ability (like a fear) really helps. Like it’s utilizing your toolkit.

I mean you can believe me or not believe me lol you’re a random person who I don’t care about, I’m just stating my experience, and my experience is that who I was responding to was being hyperbolic.

“You’re being hyperbolic, better tell a lie to counter it”

im not saying it doesnt help but most pugs are going to expect you to use that 1m cooldown on a single generic mob and get mad if you dont rather than using said toolkit and saving it for when you actually need it which is the o crap moments like a group of casters. when i mained shadow last xpac because my group didnt put me in the kick rotation since its such a long cooldown it allowed me to do other stuff like all the healer mechanics so the healer didnt have to do everything. its nice when your able to use your toolkit the way its suppose to be used but sadly thats not in pugs. especially this season

I mean it’s not a lie, but okay. If most of my runs were failures I would say so, I don’t have any issues or problems saying so. I genuinely am saying most of my 4-6 runs have been fine. Why is that so hard for you to believe lol.

Even if the failure rate is half it’s a waste of time, which I’m guessing it’s half. Unless you’re not pugging, then I can see why you’re not failing.

this works until you need gilded :sweat_smile:

I got on wow today at 730 am, logged off at like 3pm I think in that time frame I did about 7-8 keys ( I also pugged N raid since I hadn’t done it yet which took a bit) out of those 7-8 keys I think I had 1 where the group fell apart and everyone left. They were all pugs and key range was 4-6. I mean I don’t know what else to tell ya lol. A lot of them were 4s cause I’m farming ruined crests and I think I outgear them on my balance Druid Maybe, which is why I started doing 6s for IO. It was one of the 6s that failed if that makes a difference lol.

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Because these two aren’t synonymous. The enrage timer is the timer for raid bosses, that’s correct. But unless they are designed to be hard instantaneous wipes, the enrage timer works that the timer goes to zero… and then it stays there until the last person of the raid dies.

At which point, you go again and thus resetting the timer. So your analogy doesn’t work, and that’s why you only get partial from keys - since you are still supposed to time a key.

I fail to understand the relevancy of any of what you said here.
Quite literally none of it is relevant. You don’t owe anyone, the tank doesn’t owe you anything, no one in the group ‘owes’ anyone else anything just for merely joining a key.

I have pugged my way into doing +10s more or less all on my own (with very few skips - so most of it has been building up my runs by going one or two M+ levels at a time), due to my guild being in the US and I’m playing during European hours. With the exception of the odd guild group every now and then, my entire progress (which still ain’t complete as I tend to get complacent in finishing my stuff in WoW, sadly) has been my own.

Groups don’t disband or fail at the rate you are proclaiming. Only groups that folks take a “this person queued, so let’s invite them” would have a failure rate (including both untimed and non-completed) even close to what you are saying. But that indicates an issue with the group, group composition, and the players rather than anything else. In essence, the person setting up the group set it up to fail - making it a statistical anomaly not represented of how pugging looks like.

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Just get rid of the timer already. time pressure does not add fun. it’s the opposite

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They are at Runed. So still valid

I remember when they doubled the failed key loot…

somehow it’s still not good enough.

Was the run completed?
Yes it was.
Cut loot then for raiders if they wiped, less crests less items.