– complain incessantly about games going to dampening, or in other words, taking too long, and
– at the same time, rag on solo shuffle for being arena on training wheels, taking no skill, games being too short due to dampening ramping up faster.
Then we have another bunch in both 3v3 and solo shuffle complaining about damage being too high while at the same time complaining about games lasting too long.
This isn’t new, damage is always too high/too bursty at lower ratings and much slower at higher ratings when people are more coordinated/aware of when to trade.
Definitely hard to tell from reading the forums. I THINK the majority of players find the sweet spot in match length to be 4-6 minutes (e.g., long enough to use longest cds at least twice), but then again, some find this to be too long, and many find this to be too short.
Imo the future of arena is to implement solo queue buttons (that enable solo, duo, trio, etc. queue) into rated 2s, 3s, and rbgs, and leave solo shuffle as it is aside from incentivizing healers, compensating for healer mmr, and/or getting dps queue times down to 1-10 minutes (10 is still long, but at least reasonable imo).
Arena participation will probably always suffer more and more because of the age of the game and the barriers that one must overcome in order to start being successful, but it’s going to die off exponentially faster as long as Blizzard fails to take action on implementing more queue options + fails to completely overhaul the pos lfg tool we currently have.
people will get some cr playing a broken spec like 10.07 ret or fistweaver or 10.0.0 DH or current aug and will have the biggest egos and think of themselves as gods when in reality their understanding of the game is at a 1900 level
But since shuffle is a pve contest that rewards mediocrity and low cunning they get mega rewarded.
To clarify for you all what “damp games are bad” is referring to, it’s when things like corrupted Destro or Obsidian Augmentation exist. There was literally no reason to leave the pillar to play the game against mage lock in corrupted before dampening, nothing anyone was going to do was gonna make the game end. Augmentation is similar, their existence extends games in a way that doesn’t feel good.
Damp games are fine if teams are rotating well and extending them because they’re really good players; damp games are bad when it’s only damp because corrupted destro or Augmentation are existing.
I wish you guys wouldn’t take the objective reality about shuffle personally; the reality is that the ramped dampening literally ends the game for you. How you do or don’t trade largely has no effect on outcome because the game is going to organically end @ 2 - 2:30 no matter what. It’s quite literally a snapshot of what actual arena is, I’m not sure why you guys insist that it isn’t.
Damage isn’t too high, and the pacing of the game is really good outside of a very few cheese things like ascend procs. You can’t judge the pace of the game at low skill ceilings; pace of the game can only be judged when players that trade properly are playing. Outside of Aug arbitrarily extending games by existing, the pacing of arena is really good at the moment.
People complaing about shuffle damage being too high are missing the isssue; damage is the same in shuffle as it is in 3s, it’s just ramping dampening makes it feel higher because you can’t move health bars up.
people will get some cr playing a broken spec like 10.07 ret or fistweaver or 10.0.0 DH or current aug and will have the biggest egos and think themselves as gods when in reality their understanding of the game is at a 1900 level
But since 3v3 is a pve contest that rewards mediocrity and low cunning they get mega rewarded.
I wish you guys wouldn’t take the objective reality about 3v3 personally; the reality is that the ramped dampening literally ends the game for you. How you do or don’t trade largely has no effect on outcome because the game is organically going to end @ 10-12:30 no matter what. It’s quite literally a snapshot of what actual arena is, I’m not sure why you guys insist that it isn’t.
Btw stop grossly overexaggerating how quickly shuffle games end. At decent mmrs they are not ending in 2 minutes. Just looks bad to keep saying that, and ignorant to keep rambling on about how the way you trade cds largely doesn’t matter.
You can say all of the same stuff about 3v3. Who cares how you trade in 3s? Especially at the high end it largely does not matter, because ultimately, nothing is going to die until damp ramps up high enough and/or someone goes oom. The win condition is handed to you guys after x minutes.
Can’t decide if it’s more funny or annoying to keep reading through all this toxic and childish rage from 3v3 mains (“waaah, mine is better than yours”), but in any case, I agree.
3v3 mains and their little tight circle(s) of buddies have the biggest egos in the game imo.
They hardly have any competition because the high end of the bracket is exclusive to those that have friends they’ve been playing with for years (or going on two decades), but think they are better than everyone else that doesn’t do 3s (or have adult friends still playing arena in world of warcraft).
The reality is that solo queue takes just as much, if not more individual + team skill than 3s, because you aren’t there synergizing and circle jurkin in comms/discord doing your best to perfect a handful of scripted scenarios time and time again.
You have to adapt to the widest possible amount of varying scenarios, and you don’t gain a massive advantage/free cr because of your buddies/comms.
Again I don’t really understand why 3v3 mains can’t comprehend the objective reality of 3v3. It’s a dead bracket that requires less individual skill than solo shuffle (also hilarious how the 3v3 bracket is largely less popular, omega lul fiesta) ; and ultimately, it’s the same game outside of the game length.
I guess to put it another way, Solo shuffle is like blitz chess (5 min) or bullet chess (1 min), and 3v3 is like rapid (10 min).
One requires you to think on your feet and perform faster, while the other is more dragged out (you get a lot more time to think and fumble around with cds, because ultimately it doesn’t matter until damp ramps up anyway).
In the end and for all intents and purposes, it’s the same game.
I play both 3s and solo shuffle and this statement could not be more wrong.
Solo shuffle requires significantly less skill(most of the time) some specs like preservation and sub rogue actually are easier in a coordinated 3v3 environment but for the most part solo shuffle is significantly less demanding(in terms of skill)
What do the above posters have in common you might ask?
They both suffer from copium
All jokes aside though (and agreeing to disagree as far as individual skill is concerned), I’d like to also point out that your actions are actually more impactful / more significant in a solo shuffle match because of the shortened duration.
For example, until dampening ramps up significantly in 3s, two teams (assuming they aren’t hard counters to each other) of roughly equal skill and experience, no one is going to die (just like we could see from most of the awc matches, or at least pretty much all of the ones I was able to catch).
You guys are ultimately just dancing around and twiddling your thumbs for the first few minutes of each 3s match (again presuming that the teams are of similar skill/experience), and if the games do end before damp ramps up, it’s either because of a skill difference and/or comp difference.
Whether you’re a 3s main, a 2s main, rbg main, rss main, all or neither, there is one thing that we should all be able to agree on:
if blizzard doesn’t begin implementing solo/duo/trio/etc queue functionality for all of the rated pvp brackets, then those brackets will continue to suffer, and eventually be left with little to no casuals.
Solo queue (not just referencing solo shuffle) is the future of wow arena, if it has one!
e.g., all they really have to do is use the same type of matchmaking/queue system from overwatch 2. Not even hard to do for a company like Blizzard (so you can solo queue into 3v3, 5v5, 1v1, whatever tbh, and you can still be matched with premades as well, although that should only happen after a certain time has passed to facilitate reasonable queue times).
what a horrible analogy. I get it that you like 3s and want to poo on the shuffle mains, but at least take a minute to come up with a reasonable analogy if you insist on spewing nonsense
A better one would have been with respect to the different time controls in chess. E.g., shuffle = blitz or bullet, while 3s = rapid or classical.
Each requires a different skill set. Which is harder or takes more skill? Debatable I suppose, but I have a greater appreciation for the skill required to think on your feet/move fast/adapt on the fly, vs wasting a bunch of time to achieve the same end.
you spend so many words defending a demographic who wouldn’t choose to break from eating crayons to read them even if they were able
you get low effort jokes-even though your dismissal of this one is invalid-because everyone capable of understanding why your claim is absurd already does. you are not worth explaining to