37 % of 120s have Pathfinder part 2

this is weird to watch… legit why do you even care about pathfinder if you’re not doing world content? if i was just doing dungeons/raids/pvp those things you can get to directly from FPs or through a queue system which takes you directly there without having to even go to it.

seems strange to complain about wanting something you’re not even really gonna use.

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uh…farming mats to sell ?

Lol no. You and I don’t always agree but I actually quite like you.

Don’t tell anyone. ;-D

It was a drag for me, and I think players can complain about how the experience was for them if they want to, but when you look at statistics like… this percent of all 120 characters… well, I dont think just looking at 120s says as much as we think because people have more than 1 usually and we dont know how many of those 120s are even active. Thats why its best to usually stick to personal experience.

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Decent question.
I’m saying that Pathfinder should:

  1. Not have been locked behind artificially time-gated rep grinds.
  2. Should have been complete-able at the launch of BFA. We should not have had to wait until 8.2.
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well almost all of my friends can fly so apparently 99% of people have pathfinder if we use that logic then. :stuck_out_tongue:

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Hat tip… I’ll do it on a couple but the rest are profession mules…

I haven’t done pathfinder since it was instituted. I would rather quit WOW. It is beyond the most boring content in any game I’ve ever played. I play to have fun. I am an adult. I work. I don’t log on to do boring content. WOW isnt my job.

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the solution to that is to let people teleport straight to the dungeon instead of travelling to the instance entrance for solo runs. those overgeared people don’t care if there’s others in the group or not, they use LFG tool because it’s faster than riding or flying to the actual dungeon. give them a shortcut and they won’t bother the rest of us

Meh, I’ve been playing since Thursday, and it’s really fun searching for quests, running through three zones for my fire totem, and discovering a forgotten world again. It is much slower, but I’ve been waiting so long, and am not disappointed even a little.

Reading comprehension is hard, I guess.

Keep working, you’ll get there.

I was hoping after 42 years you would know how football works, but I guess that’s too much to hope for.

Also, if you go back and break apart what you just wrote, once you look underneath the comparison and actually examine the argument you just tried to make, you’ll see that it has nothing to do with anything anyone has said in this thread (at all!).

Strike two, homie.

(EDIT: Am I going to have to explain baseball, too?)

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Nah, one of them gets it they all get it :slight_smile: No chance in hell I’d do that on 14 toons lol.

So Nazjatar was painful at times. I felt like they turned chance to daze way up or something because it was just dumb how often I got dismounted on my non-druid toons. But I just focused on one toon (or used the anti-daze, interact while mounted consumables that still exist) until I got flying. Mechagon had gravity packs so not a big deal at all there. In fact I like them better than flying on my toons (aside from my druid) even after getting flight while I’m in Mecha. But these things are tied together with lots of other content anyways. Want the mounts? You’re going to do the content anyways. Pet battles? Same thing. Are you a dps raider? Then you want the pearls. Profession stuff? Then you want the rep anyways. All of this stuff is so intertwined that there’s really no reason not to do it or at least the bulk of it anyways. If someone doesn’t want to do that stuff (or some of it) anyways then I’m not certain what they’re even doing logging in.

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ok, fair enough.
So now lets imagine that your a developer/designer for a fortune 500 company. Lets pretend your married and your significant other does not work. You’ve got 2 kids and they need braces.
Your boss says we need to players to remain engaged in the game and have a high amount of gametime.
You enjoy your house, you dont want your kids to look british and you significant other wont give it up if you live on the streets…

Tell me how you’d like to see pathfinder implemented?

The other 63% quit the game.

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i did it on my warlock which has things that make it so i can just run through mobs and not die. if i had tried to do it on a different more squishy class maybe i’d feel differently. the worst part of it of it to me is having to soulstone suicide off cliffs to get to WQ that were on a way lower level. but it’s only like 50ish gold to die so it wasn’t a huge deal.

Not sure what’s hard about it. Other people think your inclusion of the 9 months prior to 8.2 into the calculation of how long it took to get flight is stupid.

Sure, you don’t start counting until the game actually starts and what you do matters. Kinda like how you don’t count the previous 15 years of the game as how long it took to get flight in BfA because, well, the clock didn’t actually start.

‘Too’ means you’d have to have explained anything rationally already. You haven’t done that yet this thread. But do go on. I’m sure it’ll be a laugh.

I don’t have flying yet in BFA but I haven’t really been playing much so no worries. I’ll get it eventually. :stuck_out_tongue:

EDIT: I don’t know why the forums keep changing my posting avatar? >.>

For the people that keep saying that they see lots in the air is funny… Because theyre so many people who are subscribed, yet you can only see so many people in a shard at once.

No, you can’t. There’s a finite amount of rep a player can earn each day. What you’re describing is a difference between earning the maximum daily allotment or less than the maximum daily allotment. You’re somehow trying to prove that rep rewards aren’t time gated by citing that there are various time gated methods for gathering rep. The point you miss is that blizzard implemented a minimum amount of real time days required to collect a revered amount of reputation through the use of time gates rather than allowing players to grind out the rep at their own pace. It also creates a sense of obligation to collect the daily allotment of rep every single day because if you miss it, it’s simply gone; contrast to that is a rep grind without time gates wherein a player can grind rep for one hour on monday, two hours on tuesday, miss wednesday and thursday completely, put in 6 hours of grinding each on friday and saturday, and still save sunday for jesus. That’s still an average of ~2 hours per day for the week, and without the obligation of logging in and playing for 2 hours every single day no matter what. Time gating everything down to collecting reputation is horrific and terrible game design.

Buzzword is the worst buzzword. If you can’t contest what’s been said without first tainting the entire message with a label like “buzzwords”, then you most likely don’t have a valid point to contribute.

You’re still doing this, you’re still doing exactly this and the only difference is that blizzard has stepped in to make you stop after x amount of mobs have been killed for rep, and you’ll have to come back in 24 hours to continue collecting your rep from these mobs. Apply even a shred of common sense.

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Ugh, yeah the verticality of the zone was just frustrating at times. Also early on the quests were very buggy, I spent 2 hours looking for 10 starfish once due to the phasing problems. They also drastically reduced the amount needed for most quests. Those issues are now fixed. Still flying actually makes Nazjatar enjoyable.

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