300k needed for a WoW Token?

Suit-and-tie-guy: “so what value are we getting from player B? If we just started providing the gold for 1% of the token purchases directly. Would anyone notice? Then 1% more … then 1% more …”

( don’t get me wrong, I’m a player B and I’d still like to believe that nothing like this would ever happen … but I can see a suit-and-tie guy asking the question )

It spiked to 350k the other day, but no gold farmer bots have been very very busy recently, their generating a ton of good and dumping into to the economy on a daily basis. It’s just getting crazier and crazier with how expensive things are becoming, blizzard I imagine may soon have to start further limiting the amount of gold old content gives to control it the best they can.

It’s so OTHER people can spend gold, which requires them to sell tokens, which increases the supply, which reduces the price. The gold sinks he’s talking about are optional ones, like the Brutosaur.

They need to add a super expensive (for gold) vendor Dragonriding mount that has a little whelpling that tags along you can click on and use as a mailbox. He can have a little mail carrier outfit.

Quickly blizzard the price is out of control!

This is the answer. There are way, way too many uses for Blizzard balance that can be used across all kinds of games and services, and not nearly enough use for WoW gold that has two artificially walled-off markets that don’t affect each other (Classic and Retail).

That imbalance leads to high gold-bought token prices, directly. If people don’t need WoW gold they won’t buy tokens for it with cash, and WoW gold is the only thing that you can buy with a cash-bought token where there’s a ton of uses for Blizzard balance bought with WoW gold.

I guess another way to rebalance the markets would be is if there was a farmable currency for cosmetics or in-game services in other games like Overwatch and Diablo that could be purchased for cash or buy tokens for Blizzard Balance also, but they decided that they wanted to go with the direct monetization schemes in those games in their own segregated markets instead.

that’s not even close to true. I make well over a million gold a month farming xmog and mats. I could make an absurd amount more if I actually tried to get rich instead of it being an in game side hobby that uses a minimal amount of my time. Why you would think the ONLY ways to make gold are to buy it or to sell carries is beyond me, but it is entirely false. When someone asks how to make gold and get your answer they lose hope, when in reality there’s a million ways to make gold that a little researching could help with. I understand you may spend your day trying to scam people, but that’s not how the majority of us make our gold.

Making gold for me has been worse since and I knew it was coming but this bad I did not foresee. Shame we are at 300, 330k for the foreseeable future. Not to mention the servers I’m on feel kinda dead

All the “blah, blah, blah” about why the price is so high aside, 300K is obscenely too high, and Blizzard needs to do something about it.

Aside from capping it, what would you like them to do?

A million gold selling keys is a slow tuesday.

I say,

IT’S NOT HIGH ENOUGH

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I want to see it rise and then crash to see just how many folks run to the forums on the matter.

Agh eeeh ohhh!

Bizz does need to figure out how to keep the economy moving at the end of season too. No ones needs flasks or armor kits right now. So that’s not helping too.

I want to see at least 500K!

Still far from the ONLY way to make gold,as the one I responded to claimed. My method also does not put a bunch of overgeared players with no clue how to play into the mythic and raid pool.

You work any minimum wage job or higher for an extra hour. Any job you work will net you significantly more gold by opening your wallet, buying a token and cashing it for gold than any known method in game.

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This is what people fail to realize with the whole “supply and demand”.

There will always be more people willing to trade in a fake currency for a real one.

Also, Blizzard absolutely can indirectly affect prices. Anytime a new store mount is added for example. Now you can also add D4 battle passes and cosmetics to that list. As well as being able to buy Trader’s Tender (indirectly).

So even more uses (demand) for the fake currency trade-in, but no real influx of people willing to pay real money for gold.

That’s not true, the reason that the gold price tends to fall at the start of expansions is because a bunch of people who quit, come back, and want instant gold.

There is a cap on how many tokens/b.net balance any 1 account can hold. Otherwise, I bet you would see the “demand” keep up.

I also suspect the average player doesn’t have a massive liquid gold pool on their account.

There are far more uses for dollars than wow gold (or even Blizzard balance). There are far less people who will trade in a real currency for a virtual one.

How you spend virtual currencies is also going to be far different than how you would spend a real one.

I don’t deny there are some elements of supply and demand here. It would honestly make for an interesting case study.

I can promise you though, it would not be a direct reflection of what happens in the real world.