30 instances... good joke. reverted when?

omg. Your name …

The only solution is to unsubscribe if it’s a big enough issue for you. Fill in your “exit form” with why you have unsubscribed. If a large enough number of players drop their subs over it, Blizz will revert.

If you don’t want to unsubscribe over it, then it’s not a big enough problem that needs to be addressed.

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I’ve been getting regular suspensions. At first I just waited it out because I didn’t care if I couldn’t post for three days. But now I contest it and in about 14 hours a real person looks at it and lifts the suspension. Apparently if there’s some number of complaints there’s an automatic suspension. Who knows, several people might even be coordinating it to get rid of people who disagree.

I’ve been active and critical in the multiboxing threads so one multiboxer might have a dozen accounts to complain with. That may be why I’m a target.

I suppose there are probably quite a few internet forum heroes with fragile egos and multiple accounts, patrolling the forums for the first signs of disagreement.

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i mean if the shoe fits, lately blizzard has done nothing but shoot themselves in the foot.

Diablo Immortal, WC3 Refunded, Laying off Employees after record profits, Changing wow classic leading to more and more changes to wow classic that are pissing off the fans, the list goes on.

This isn’t the blizzard of 15 years ago, stop pretending they are all might and always right.

what about those of us who like to farm on the days we can actually play? i know plenty of people who wouldn’t hit 30 instances on most days, but on their day off? absolutely would hit that limit hard. are they supposed to just be screwed over because blizzard can’t adequately fix bots without screwing over the classic community?

if this change is SO GOOD at fighting bots, why isn’t it implemented in retail yet?

They should at least change it from 30 per day to 210 per week.

I think…wait…yup I’m sure!

I’m ok with this change.

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Well I guess those of you who want to farm 30 instances a day will need another hobby?

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And changing it to something like a 90 / 3 days would be fine.

Perhaps they feel the token is a better impediment to bots so the cap isn’t necessary in retail but they don’t dare add it to classic because too many will unsub.

Also you all continue to ignore blizzard’s explanation that the cap was for exploitative and automated game play. No one know what they meant by exploitative game play. But some of the guesses make sense and are at least plausible explanations.

even though it royally screws people who play heavily on their days off?
at least change it to this.

if you’re so okay with it, you should be fine with it being implemented in retail right?

oh so you’re answer is “Quit”.
gee. thanks. you seem like a swell guy. maybe if you don’t like people playing the way they want to play (because it does impact more then just bots, even blizzard admitted it), maybe you should stop playing.

nah. still screws people who play heavily on their weekend. 210/week is better.

and no one in retail farms instances for gold, mounts, pets, transmog, etc repeatedly for hours on end do they?

oh. THEY DO THAT. seems a bit unfair and biased to me. biased against classic. but we all know Blizzard screws a lot of stuff up lately.

We all know that but we all disagree about the things they screw up. There are things I and many others think they screwed up and other people keep telling me that they’re good things. If I made a list you may even agree with me about some of them. Now many are complaining about the cap and I and many others think it’s a good thing. The only absolute truth on this forum is no matter what they do someone will complain.

yeah screwing those who can only play on their day off is a GOOD THING.

then maybe blizzard shouldn’t have screwed up classic to begin with, and none of the follow up issues would have been an issue to this level.
if they had limited servers to vanilla sizes, and didn’t use “layering” (cough, sharding, cough), the eco wouldn’t have been nearly as bad to begin with.
then they made it worse by throwing on one of the worst band-aids i have ever seen to fix the problem.
they also wouldn’t have had to reintroduce “layering” again, going against what they PROMISED WOULD NEVER HAPPEN.

if this change is SO DANG GOOD you should have ZERO PROBLEM with it being implemented in retail.

yeah, see we do agree on some of our complaints. And disagree about others.

Well I don’t play retail anymore. I was so bored I had to force myself to get only this one alt to 120 before I quit. But if I still played the cap wouldn’t bother me in retail

eta: While I like the cap I wouldn’t object if the changed it to a weekly cap instead of daily

yeah but one of these doesn’t screw over people who have limited play time except on their days off.

that’s why i’m saying, the limit should at least be extended to a weekly basis. 210 (7*30) per week. even those like me, who play heavily on 1 or 2 days a week shouldn’t be nearly as inconvenienced by that.

I’d be ok with that

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Did you just reply to my same comment twice?

Good grief fella.

The thing is in retail the incentive just isn’t there to abuse dungeon resets like people have been doing in classic. There simply aren’t the lucrative 5 minute dungeon runs by design in retail any more.

How many people does it actually affect though? For every person saying “I only play one day out of every week and I just cannot enjoy the game unless I get to run a dungeon exploit 70 times” there’s lots of people who literally don’t know this happened. I had people in my guild that just learned about it this week because we were talking about it in discord. I’ll admit I’m sure this impacted some number of players that aren’t botting and really aren’t doing anything that exploitative, but blizzard picked 30 for a reason, and I’m betting it’s because the number of regular Joes impacted by this is a tiny tiny fraction of the player base.

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Likely because it was a game design flaw that wouldn’t have been in vanilla if the devs hadn’t rushed it to release and had the time and money to think through all the ramifications. Like farming MCP’s for raids. That’s clearly a design flaw.

There are many changes made over the years that made for a better game. But for me too many of the changes made it worse.