2v2 arena: should dampening be introduced?

After being primarily a PvPer over PvEer since OG TBC right through until BFA and classic TBC (usually around rival/duelist range), I have been queueing some 2v2 on holy paladin and omg some matches are never-ending.

Now maybe at the top end, with perfect timing etc games can end faster, but I have had at least 10 30+ min games, usually against other hpal teams because neither team can die. I love PvP and am already sick of this rubbish so I am sure this will hurt casual participation in arena.

I know dampening would help this (although not like Blizzard would listen anyway) so I am interested in other people’s thoughts.

[I am also aware that perhaps this isn’t an issue others are facing but since it seems so common for me I thought I would put it out there and see.]

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Just the risk you run playing healer DPS in 2s. Dampening is fine but id rather it not set in until a certain time limit.

I run double DPS so its generally never an issue but i could see how healer dps is annoying

Sounds like we should just nerf HPals tbh :slight_smile:

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I’d be more for this than dampening if anything.

Sacred Shield/Holy Shock CDs (internal and external respectively) nerfed from 6s to 12s.

Sacred cleansing removed entirely.

Ez fix.

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Pressure other hpallys plea.

Make him cancel it to heal.

You will win on mana easy.

If you are doing 2s with someone who can purge even better.

The whole point of 2s as a hpally is to win on mana, getting in good plea and making other hpallys not be able to get a good plea.

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Its tough because dampening sucks, due to some teams playing around dampening. But infinite duration games also suck.

They can add a time limit. But draws arent very fun either. For a short while when they first added a time limit they had the team with the most dmg dealt win, but then people just played around that.

Idk its hard to come up with a balanced way to have shorter matches. I had a 38 minute 2s match last night

No, this is what hpal/xx comps risk by running a strong comp where the healer can’t die to 1 dps. You get to cruise to challenger and then you have to face yourself and realize why you’re clapping everyone besides priest/rogue. Hopefully it motivates hpal/warriors to play more 3s instead.

There is a time limit. The arena ends after 50 min. I’ve had 2 games end this way so far and I’ve given up on healer/dps 2’s because of it.

Also side note - if the arena ends in a draw everyone loses points.

Oh I was almost certain that didnt start till very late wotlk or cata. But the time limit should absolutely be like half that.

Nerf Paladins not all healers

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A man after my own heart.

Dad, please, no. TSG is already what we face every other game, please have mercy.

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did they have dampening in original wotlk? nope

Running a healer in 2s is detrimental to the game and you should be punished for it.

We struggle with caster cleaves more than TSG or Thundercleave. If anything at least TSG is over quickly.

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