2s nothing but warriors and dks now

who here is crying? shouldn’t you first get good at MW before you say you’re having mana efficiency issues. holy…

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If you think that MW mana efficiency if fine then you are brain dead. Durrrrr just port and drink durrrrrr. Ok bud. All it takes is one pet on you. An agony, a fury warrior, or literally anything to keep you in combat. Unless you are a night elf you aren’t drinking anything vs half brained players. But keep crying on the forums about your spec instead of trying to improve.

Edit: Disc priest make up 9.2% of the 1800+ players right now fyi. Let that sink in. Literally the number 1 slot.

I’m suprised it all DKs and warriors, i’d have thought it would be filled with Fire Mages, considering the absolute whine fest about GPie a few posts down.:upside_down_face:

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Hmm if anything hurts disc I’ve been in general wondering if the trait nerfs actually had a sizeable impact on them. My PoV is all 3s related though.

When you think of say the 8.1 changes, shielding, atone healing, damage, and trinity got nerfed, plus the focused will change. I think offensively they still did really well with battlefields in certain match ups, and then defensively if they needed radiance the radiance traits were nice, shadowmend ones were nice, or even one PS trait kinda helped out too.

So you had worse atone healing but mend/radiance could help out a little more, but I think with those traits being worse it kinda makes radiance pretty bad (I honestly don’t like this ability anyways), and shadowmending is bad too. Obviously need to use those more than before to top people so it’s just not as efficient I suppose. When those inefficient heals were stronger, still was punishing to use them and you’d avoid it but they helped a little bit catching up. I think with them being weaker it just means you now have to rely on them way more tbh.

If anything though I’d rather just see trinity get buffed or shielding a bit too. Don’t actually have to increase the damage for disc - just make it so if you play well enough you can be mana efficient. I’m pretty iffy on just buffing stuff like radiance/smend because I think when those are super good and mana efficient it’s actually more obnoxious to deal with disc (mend for example being super good just means you always have two schools - it should be a useful backup here and there ofc, I just think it’s probably more annoying for people to think they have two schools to constantly worry about). I’m also pretty iffy about buffing them to extreme amounts but it seems maybe Blizzard is trying to go in the direction of just buffing every healer, so idk. A lot of the meta is pretty great vs disc at least in 3v3 which does likely make things more difficult. Having 3 honor talent options probably adds to the hurt as well.

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Let what sink in? Warriors just got buffed and it’s still early in the season. How about that MW is 14.3% at 2.2. It’s still early in the season to be looking at rating as a tell tale sign of disparity. I think over the next few weeks the issue will be a lot more obvious.

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Blizzard is hard for melee and has been for 3 expansions. Warriors are the most broken class in game with fury being the main culprit. Their self heals and ridiculous uptime along with near limitless interrupts are another reason the game sucks right now and why so many of who would like to participate in arenas, simply won’t because of the abused melee mechanics in game right now.

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So when do melee get payback, cause it seems like never right now.

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Sounds like OP needs to GIT GUD

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I think that’s is a big part of it. Radiance already is a high risk heal in that it costs so much mana. Even in RBGs, if i’m not careful, I can easily oom myself with it. Which is somewhat good design. In 2s, it’s become pretty useless outside of double dps teams with high CC. The cost is simply to high with how dampening works. That said, not having a reliable heal makes dealing with necrotic and even mortal strike an issue.

In earlier expansions, I remember working around mortal strike and necrotic by creating windows to top targets. Let MS or necrotic fall off then top. Not only are those windows harder to create now, healing during them isn’t effective. So we make room, and then I spam 4-5 shadow mends only to get my team mate to 50-60% when dampening sets in. Even that would be less of an issue if I wasn’t simply going oom. Even when I’m playing Disc in the most efficient way, I still oom pretty quickly compared to other heals.

Disc had a lot of small heals coming in from a lot of sources. All of them added up to enough and allowed them to stay offensive, but now that healing isn’t there… but I feel like atonement is still a necessary piece of keeping us alive. That’s the imbalance issue we have now it’s really a design issue. I have said to a lot of people that disc is on the edge of being OP. It wouldn’t take much to tip the spec in either direction. With less heals coming from atonement, it means we are casting mend more to top, which puts us behind on globals for damage. That compounds over the length of a fight. Less damage means less efficient healing and more spamming shadow mend to top.

I would like to see disc damage nerfed more and as you suggested, buff shields. Make damage about windows rather than a continuous thing over the length of the match. That’s why atonement is to hard to balance. If I have to much healing coming from it, I stay offensive the entire time and the pressure is ridiculous. If atonement healing is weak, then I’m forced to hard cast heals and efficiency goes down.

I’d rather have atonement be more for burst and spread healing, rather then maintaining heals as it is now. OR, if it’s about the action of dotting a target for damage to getting healing that Blizzard likes, then nerf the damage component and buff atonement. So the action of doing damage is the same, but the resulting pressure is lower.

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That sure is a lot of words.

Sorry bud you just answered your own question sadly

People are being pretty toxic towards this guy. Right now in 2’s and idc what the stats are saying Disc is pretty weak compared to MW or Rdruid. Couple that with Arms getting a buff, Fury being so prevalent, and UHDK and Assassin already popular and every game it’s just them getting trained into the dirt until damp/mana kill them. Esp vs Rdruid rising in popularity where they can clone and just put them behind and it’s like impossible for Disc to catch back up now.

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Warriors are bottom tier ST right now. The buff still has them dead last still. Mages and rogues give me more nightmares.

this isn’t pve.

oi.

Delusional :face_vomiting::face_vomiting::face_vomiting::face_vomiting:

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Have you tried Holy, you can top people off in 1-2 GCD’s without having to use long cooldowns? You also gain access to Chastise.

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They do in 3’s where PvE triangle hogwarts is the meta.

I’d be willing to try it, though I feel like there is a reason folks don’t play it more. losing strong barrier is pretty big.

Yeah lol this is extremely accurate. 2s matches are much harder at 1800 now than at 2100 2 weeks ago.

I think a good change to start off with would be removing the mana cost of PW Shield during rapture. And a small bump to normal shields would be cool too.

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