2k healer CR = 2.2k DPS CR in shuffle

Just generally any player in that skill bracket is much, much better than I think the OP is giving them credit for. There is a bigger difference between a 99.9th/99.99th percentile player and a 99th percentile player than there is between a 99th percentile player and a 90th percentile player, or a 90th percentile player and a 70th percentile player.

For a player like Cdew it would be light work to take any random spec from not ever having played it seriously to being in the 99th percentile or higher with it. Like, literally for Cdew that would be no different than a Duelist getting a new spec to Rival. It’s also not weird for him to have played thousands of rounds on his main in a relatively deflated ladder and be nonetheless able to surpass that in far fewer rounds on the more inflated ladder. Ladders don’t inflate by individuals playing more games; they inflate by new players injecting new MMR into the ladder. Cdew is also going into any given season already nearly capped on his proficiency with his main spec. Referencing that arbitrary trivia is pure sensationalism.

The healer ladder should be artificially inflated to match the DD ladder. It’s dumb if it hasn’t been. It’s dumb that Blizzard isn’t transparent with us about it. That being said, it’s unlikely it’s remotely as deflated as some think, and for the vast majority of healers the impact is minimal. If I remember correctly there’s somewhere around 20% healer representation in the highest brackets. How off that is depends entirely on how big the healer population actually is, but given we still have sizeable queues it’s probably closer to 20% than it is to 33%. Even if healers make up 25% of the playerbase that means we’re missing like ~60 healers in that bracket; there should be ~335 and instead there’s 277.

The perception of the problem is a thousandfold more grim than the reality of the problem.

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Sorry Swole, but it’s pretty obvious you don’t heal in solo shuffle. You are approaching your arguments from a purely theoretical and assumption based view point without observing perspectives beyond your own.

As someone who has achieved Crimson Legend and Obsidian Legend on both Rsham and Hpal, healer mmr is a big issue and climbing as a dps due to “impact” on games is a subjective opinion where systematic MMR issues for healers are objective.

Healers have plenty of impact on the course of a game otherwise we’d never go 6-0, and would always 3-3. The issue is 3-3ing is very common as a healer which often nets an MMR loss (depending on your opponent), which in turn makes future victories reward fewer points, making the grind quite challenging.

The argument being made is regarding a discrepancy between healer and DPS rating potential from an actual numbered value (2800 vs 2500, for example), with rewards being statically set at certain goal posts, making achieving these rewards harder for a healer than for a DPS.

To get a better idea of this MMR / CR discrepancy, simply look at end of season ratings and cutoffs for different specs and youll note that the overall average rating, cutoffs, and ceilings are considerably lower for healers compared to DPS.

This really isn’t even something that comes down to opinion because it’s blatant, factual systematic issues with how healer MMR/CR functions in solo shuffle.

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There is a difference in mmr between dps and healers, but it’s not as massive as people like to claim. Currently the highest rated healer is about 70 points under the highest dps. The fact is, not many good players main healer. I believe this is what really causes the rating disparity.

If its possible to grab averages or medians, that might be a better way to tell.

I think there are great healers and great dps alike. I know plenty of dps who cant heal to save their life, its a much different playstyle.

The other issue is just lack of healers in general, bad or good.

My logic is, why would a good player want to heal, if it has less impact? Now, I’m not saying it doesn’t have impact, only that it has less. You could say it comes down to preference, which is fine. But, if a player wants to improve his rating and feel in control while doing it, I don’t think they would want to be a healer main. Which circles back to; if healers have less impact on the outcome of a game, why would a good player want to be a healer?

Shuffle litteraly has no rewards aside from R1 titles. Why are you begging for MMR changes? You should be begging for rewards sir

Maybe because they like the play style of healing? Your argument that good players don’t heal is nonsense and you are actively avoiding the topic of discussion

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the topic is, 2k healer CR = 2.2k DPS CR in shuffle. my argument is, no. glad to help.

(it aint the mmr system holding you back)

BRO this is the point I am trying to make…lmaoo and you are finally admitting it.
You went from saying “No you are wrong…no , no , no”
To “Ok there is a rating disparity”
Look at your post history lmao

i said its exaggerated and at this point, it’s beating a dead horse. you completely took my post out of context.

All I’m saying man: as someone who heals (I am taking a wild guess you don’t heal based off of your takes) that it is very clear it is much harder to climb as healer than DPS.

ANd if we have a healer shortage it makes perfect sense to buff healer mmr. I would queue way more as healer if that were the case.

it makes perfect sense to who? healers? we’re going to be held hostage by you guys lol? don’t answer that last question.

you will earn your rewards like everyone else. if this company has any wits, they’ll keep it that way.

Buffing the mmr doesn’t change the fact that it’s simply not fun to heal.

Whether “better players only chose dps” or discussing numbers and the formula behind the player pool ect are all just kind of dumb.

It’s not fun to heal, they won’t make an effort to improve it, so go to another bracket.

It IS fun for people that can’t find or work well with others. Let them have it, a lot of personal highest ratings have been achieved for some DPS players because of RSS. Excluding some huge egos, that’s a good thing.

It’s the climb to get to a decent mmr cr as a healer that makes it unenjoyable

lots of 3/3 games and then blowouts at higher levels

This swole dude is trolling. He doesn’t know how to heal and can’t so he just projects from the only class he’s ever played and tells everyone to just get good. Instead of acknowledging that there actually is a problem with healer mmr in solo shuffle.

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there is, but 95% of the time I see people complaining about mmr it is working as intended.