2k healer CR = 2.2k DPS CR in shuffle

I’ve inspected enough people to realize that DPS are about 2-300CR ahead of healers in shuffle. Healer MMR needs to be buffed to compensate. The fact that DPS and healers are in separate brackets and healers don’t get a rating boost to compensate for their low numbers is a complete joke.

I am 2300CR in shuffle as a healer and 2200 in 3s and I cannot find one DPS in any of my shuffle lobbies that is above 2200CR in normal 3s. Not one. Even the ones with hundreds of games played in normal 3s are still sub 1900 but somehow have the same shuffle CR as me…

Healer MMR needs to be buffed for the gazillionth time. Plz Blizz. Plzz we beg you.

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Solo shuffle CR isn’t your experience.

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No. Good players tend to play dps because it has the most impact. Healers have been getting carried for a while. There’s one priest who was carried by kalvish in shadowlands to several r1 titles. That priest is now a 2k shuffle healer.

If anything shuffle exposed healing mains lack of skill. The good players who play healer are still able to climb.

So you guys are telling me the fact that Cdew is higher rating on his lock than all his other healers with a quarter of the amount of games played is because why?? The same with Absterge. He pushed on ret and got r1 in a week and he himself said climbing as DPS is a joke compared to healing. Plz tell me how they along with myself are just delusional and are actually getting carried?? seriously

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Those guys are good players lol. Not every healer is an absterge.

so you think healer and DPS MMR brackets are identical in terms of rating potential even though the sample sizes are wildly different?
You know how ELO rating systems work right?

Cdews lock and highest rated healer are pretty similar in rating lol. Kind of destroys your whole logic don’t you think?

But here, I’ll show you the part where I said

It’s solo shuffle, not that deep.

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A. He has 400 games on lock. While 4k+ games on all other healers that he has been MAINING for multiple expacs in AWC. He has never mained a lock in recent xpacs.

B. You still don’t want to answer my question: Do you actually think DPS and Healer MMR brackets are identical even though they have completely different player pool sizes?

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Shuffle cr has little to do with ranked 2s and 3s.

Apples and oranges!

I give 0 shts about my solo q cr.

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I’m really not sure how to explain it any better than I already have. I figured saying that dps has a bigger impact on winning a game, would be obvious enough to understand . That doesn’t mean you can’t climb as a healer, it just takes longer and the right lobbies.

I’m really not sure how to make it more obvious buddy.

I think you are misunderstanding the question. DPS and Healer MMR brackets are separate entities. The MMR of DPS in a lobby do not affect the rating gain of the healer. So do you think that the two MMR brackets are identical in terms of rating gain potential? Yes or no?

Depends what you mean by identical. I’d say they’re at least related.

Ofc they are related. But my point is DPS lead healers by about 200 CR. ELO MMR systems create bell curves and the width of the curves are directly related to player count size. Therefore, the DPS bell curve has a way longer tail towards max rating which means pushing high rating as a DPS is much much easier than healers.

The closer towards the middle you go the more similar the ratings are. So i will admit this is an issue for high rated people but not most players which is probably why blizzard doesn’t care much.

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You’re arguing several different things at once.

Climbing as a dps is easier, because you have more impact on the game(for the 100th time). As a healer, the biggest challenge is getting out of elo hell and getting into high mmr lobbies. Which, healers like cdew and absterge are able to do.

Your average healer, not so much.

I agree with you.

Gaining rating as DPS is way way easier and blizz likes this because they think healers will play more thus reducing queue times.

However they did not account the tilt of constant 3-3 or 4-2 with 0 rating that made all existing healers stop playing.

They even stated(blizz) that most of the MMR inflation comes from the number of participants, having way way lower amount of healer players with a different MMR system translates into lower MMR in general for who ever decides to play a healer.

So you end up with DPSers being 300 mmr above a healer when both are equally skilled.

Now imagine some of the forum Andys that are trying hard to 2400, if healers would have the exact same MMR as a DPS if their skill would be equal, what is going to happen is that they would all tank 300 mmr because the equally skilled to them healer would not be able to handle the failures of them using defs at 5% hp, thus all those Andys would go back to 1800-2k. Thats why they also love the system :slight_smile: makes them feel pro.

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Elo hell doesn’t exist

People say the same in league

Not in a literal sense. Elo hell is an expression. There’s a rating range where even the best of healers are tied to how good their dps is. At a certain point, skilled players are able to trade more effectively and the healer begins to have the same amount of impact as his dps counterparts. This happens at the highest of ratings. Although, what I just said got a bit more complicated and if you didn’t understand that, I don’t fault you.

I feel like I really need to draw a diagram on here. If you have two bell curves…and one has 3x to 6x more people …it will be that much easier to gain rating just because of how ELO is calculated. It is directly related to sample size…the same thing happens in chess when you have two different websites with different player sizes. The smaller one needs to inflate their MMR to match the bigger website (i.e. chess. com). They need to do the same with healers.

Nope.