29 million MAUs for Blizzard in Q4 (corrected)

Someone must be laughing all the way to the bank. lol

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Uh…huh… Right

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h t t p s://mmo-population.com/activity

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“World of Warcraft saw strong engagement across both the Classic and modern game modes throughout 2020, and full year franchise net bookings grew 40% year-over-year, reaching the highest level in a decade.”

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My calls are printing. That’s all that matters right now.

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Wow such a big number! :roll_eyes:

  • Fourth quarter net bookings for World of Warcraft grew sharply year-over-year, driven by strong sales of the Shadowlands expansion, subscriber growth, and high participation in value added services

bragging about massive amounts of gold buying from the cash shop

it is larger than their sub revenue

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Alot of these numbers are misleading to people who don’t know any better… They are also down 2.2% in revenue compared to the same quarter last year. Losing 2.2% during the end of one expansion into a new one is kinda bad.

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Man that is a lot of bots.

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There is no effin way that site is right. Wow doesn’t have 113,000,000 players.

I just saw a post that estimated 1.7 million BFA in 2018.

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Where are you guys getting this? The investors call hasn’t even happened yet.

And the final kick in the teeth to the worse-than-BfA crowd:

“World of Warcraft player and engagement trends since the Shadowlands release are stronger than levels typically seen at this point after an expansion launch.”

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the first one is active players buddy

the second one is just total active accounts during the lifetime of wow, which includes everything since creation

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Simple math.

Remember, a quarter has three months. One quarter of a year, get it? :wink:

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Maybe its tracking characters logged in? I have 3 characters I log in regularly. Over the last month I’ve probably logged in 10. I recall during the world first one of the guilds had all there members roll like 15 toons. And then there are people whos entire existence is leveling different toons and have dozens they logon regularly.

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Maybe more people are actually playing and having fun with SL than people on GD realize.

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So this doesn’t mean subscribers?

“World of Warcraft is estimated to have 113,466,715 total players or subscribers.“ or is that what you mean is total over the lifetime?

MAU is by account. If you have three accounts and log in during the month, you are three MAUs.

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There is a reason companies like Amazon made billions and WoW has high retention and I guess they can thank the lockdowns that happened.

I suspect they’ll even out later on once life kinda starts going back to relative normality.

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Probably the most important line out of anything is

  • World of Warcraft player and engagement trends since the Shadowlands release are stronger than levels typically seen at this point after an expansion launch.

Unless they were abysmal nobody should really care that they had good MAUs in the 4th quarter when they released an expansion that people always flock to, the question is always do they stick around.

GD perception of the game has gone off the rails as far as I’m concerned. People get upset over any sort of inconvenience (which is sometimes legitimate), solo players up in arms over the idea that their progression is hindered by not grouping, if it’s not facerollable or offers a faceroll level of difficulty it’s unfair, etc.

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