The only real issue id have with 1.12 AV is if the honor gain eclipses that of WSG and AB and everyone ends up just ranking in AV. I personally hate av, all versions of it, its pve masked as pvp and the only fun I’ve ever gotten out of it has been helping some friends disrupt games by turtling. So I would prefer to spend as little time in it as possible and spend more time in WSG/AB.
It’s like trying to debate with a centrist. You can never put then in a corner with their own narrative or with logic because they’ll just pretend there is no corner.
In the end, the people that complain on every move Blizzadd makes, will still play and enjoy themselves come summer. They are just bored waiting and want to do anything classic-related.
We tried very hard to create a battle experience that felt like Warcraft; we want you to feel like you are part of a larger conflict, with the potential for lots of strategy and tactics beyond a simple mob of players crashing into each other.
When BC was released, they scaled the remaining max level AV NPCs - flag guards, etc. - to level 70. That made it impossible to race rush while the characters were still in their 60s.
Let us restate the obvious. Alterac Valley was originally intended to be open world content. It was instanced as a trim simulation of open world PvP, something that is well known as an epic failure feature in WoW. Players who impersonate Vanilla WoW fans need to stop sharding on <1.12 AV fans, because earlier versions (like 1.5, which is oft mentioned) are closer to the original intent, being the only successfully implemented version of OWPvP-ish content. Literally, no one hates 1.5 AV except modern WoW defenders who conspire to destroy the hype of Classic WoW.
Here is one more truth bomb. The MMORPG genre was under assault for years by an unknown highly influential crowd that crafted the mantra, “no PvE in my PvP.” Now, look at the most successful MOBAs that were derived from MMORPG PvP. Is PvE there? Absolutely! In fact, the best players PvE the hardest.
Yes, there is a place for PvP only scenarios, but the fantasy RPG genre is about battles to dominate areas that also includes NPCs. Name any successful OWPvP game that did not conclude major objectives with a NPC fight, or where NPCs were not interspersed throughout the battlefield.
Those in favor of 1.5 AV are not ignoring anything. They are the ones that know the most.