Let us restate the obvious. Alterac Valley was originally intended to be open world content. It was instanced as a trim simulation of open world PvP, something that is well known as an epic failure feature in WoW. Players who impersonate Vanilla WoW fans need to stop sharding on <1.12 AV fans, because earlier versions (like 1.5, which is oft mentioned) are closer to the original intent, being the only successfully implemented version of OWPvP-ish content. Literally, no one hates 1.5 AV except modern WoW defenders who conspire to destroy the hype of Classic WoW.
Here is one more truth bomb. The MMORPG genre was under assault for years by an unknown highly influential crowd that crafted the mantra, “no PvE in my PvP.” Now, look at the most successful MOBAs that were derived from MMORPG PvP. Is PvE there? Absolutely! In fact, the best players PvE the hardest.
Yes, there is a place for PvP only scenarios, but the fantasy RPG genre is about battles to dominate areas that also includes NPCs. Name any successful OWPvP game that did not conclude major objectives with a NPC fight, or where NPCs were not interspersed throughout the battlefield.
Those in favor of 1.5 AV are not ignoring anything. They are the ones that know the most.