Class Tuning Incoming - March 24

Considering the first couple of days of data and player feedback from Season 1 play, we’re planning to make adjustments that address a few outliers in both group play and in PvP. The following changes will go live with scheduled weekly maintenance on March 24.

Classes

  • Demon Hunter
    • Devourer
      • All damage dealt increased by 3%.
      • Focused Ray damage bonus increased to 80% (was 50%).
      • Collapsing Star main target damage bonus increased to 75% (was 50%).
  • Druid
    • Restoration
      • Rejuvenation and Germination healing increased by 10%.
      • Tranquility healing increased by 10%.
      • Wild Growth healing increased by 10%.
      • Embrace of the Dream healing increased by 35%.
  • Evoker
    • Devastation
      • Disintegrate damage reduced by 5% for Devastation Evoker only.
      • Scalecommander: Might of the Black Dragonflight bonus to Black spells reduced to 20% (was 30%) for Devastation Evoker only.
      • Flameshaper: Twin Flame damage increased by 25% for Devastation Evoker only.
    • Preservation
      • All healing reduced by 5%.
      • Time of Need healing increased by 50%.
      • Verdant Embrace healing increased by 15%.
  • Hunter
    • Beast Mastery
      • All damage dealt by you and your pets increased by 5%. This does not affect PvP combat.
    • Marksmanship
      • Aspect of the Hydra effectiveness reduced to 35% (was 65%).
      • Aimed Shot damage increased by 8%. Does not affect PvP.
  • Paladin
    • Holy
      • Reflection of Radiance’s proc rate has been significantly reduced for Holy Paladins.
      • Hammer and Anvil healing increased by 35%. Does not apply to PvP combat.
      • Rite of Sanctification primary stat gained increased to 5% (was 2%) for Holy Paladins. Does not apply to PvP combat.
      • Rite of Adjuration healing increased by 150% for Holy Paladins. Does not apply to PvP combat.
  • Priest
    • Discipline
      • All damage reduced by 12%. Not applied to PvP combat.
      • Power Word: Shield and Void Shield absorption increased by 15%. Not applied to PvP combat.
      • Flash Heal and Shadow Mend healing increased by 15%. Not applied to PvP combat.
  • Rogue
    • Assassination
      • All ability and melee damage increased by 4%.
    • Outlaw
      • All ability and melee damage increased by 4%.
    • Subtlety
      • All ability and melee damage increased by 3%. Does not apply to PvP.
  • Shaman
    • Elemental
      • Lava Burst damage increased by 20%.
      • Elemental Blast damage increased by 15%.
      • Earth Shock damage increased by 15%.
      • Lightning Bolt damage increased by 10%.
      • Flame Shock damage increased by 10%.
      • Voltaic Blaze damage increased by 10%.
    • Restoration
      • All healing increased by 3%.
  • Warlock
    • Demonology
      • All ability damage reduced by 4%.

Player versus Player

  • Druid
    • Restoration
      • Reactive Resin healing increased by 50%.
      • All healing increased by 5% in PvP combat.
    • Feral
      • All damage increased by 9% in PvP combat.
  • Death Knight
    • Frost
      • All damage increased by 8% in PvP combat.
  • Demon Hunter
    • Devourer
      • Reverse Magic has been added as a PvP Talent.
      • Developers’ notes: This was previously planned to be a 12.0.5 change, but we’re moving it into 12.0.1 via hotfix.
  • Evoker
    • Devastation
      • All damage increased by 4% in PvP.
  • Mage
    • Arcane
      • All damage increased by 8% in PvP combat.
      • Arcane Missiles damage increased by 40% in PvP combat.
  • Monk
    • Mistweaver
      • All healing reduced by 8% in PvP combat.
  • Paladin
    • Holy
      • Mana regeneration reduced by 30% in PvP combat.
  • Shaman
    • Elemental
      • All damage reduced by 4% in PvP combat.
    • Enhancement
      • Crash Lightning damage increased by 80% in PvP combat. This also affects Crash Lightning (Unleashed).
      • Primordial Storm damage reduced by 15% in PvP combat.
      • Surging Elements now increases haste by 10% in PvP combat (was 15%).
      • Totemic: Surging Bolt damage reduced by 15% in PvP combat.
      • Totemic: Fixed an issue causing the tooltip of Primal Catalyst to not display that the Lava Lash casts at 50% effectiveness in PvP combat instead of 150%.
  • Warlock
    • Affliction
      • Corruption and Wither damage increased by 20% in PvP combat.
      • Agony damage increased by 20% in PvP combat.
      • Unstable Affliction now lasts 12 seconds in PvP combat (was 8 seconds), a 50% increase in its total damage dealt.
      • Shadow Bolt damage increased by 100% in PvP combat.
      • Drain Soul damage increased by 100% in PvP combat.
5 Likes

Long, drawn out sigh.

Hello basement, my old friend.

23 Likes

That’s it?

12 Likes

Still not letting us move away from the 30 second burst window huh?

17 Likes

Is this a joke? Fix the bugs! The spec is broken almost to the point of being unplayable.

16 Likes

Yea you guys need to look at buffing guardian druids damage, the last nerfs went way to far.

17 Likes

I’m so livid.

3 Likes

Once again asking that we leave out the “player feedback” part as it remains insulting to people’s intelligence to suggest that anything other than spreadsheets and graphs guided these decisions.

16 Likes

Seriously… nothing for affliction in PVE? :woman_facepalming:

4 Likes

That 5% damage to BM hunter is laughable at best. Would like to enjoy my class more often than every 30 seconds.

17 Likes

Why is druid before Death Knight this time?

2 Likes

Another nerf to Demonology after you already nerfed them a few days ago? On top of the planned removal of the Spell Lock interrupt coming in the later patch? Nice.

Just come out and tell us you’d rather we didn’t play Demonology like you did years ago. At the very least buff the other two specs so they’re up to par.

9 Likes

Demonology will still be very good

4 Likes

Devourer players: our damage is too lopsided on burst and we have basically no sustained dps at all

Blizz: Got it, buffing the burst even more

4 Likes

Still not fixing diab destro huh…

1 Like

They don’t have time to actually fix the broken and lacking specs, they are too busy buffing the already overpowered specs like devourer DH.

4 Likes

Clearly no pvp data.

4 Likes

This won’t help if our pets are still broken and dying every other pull in delves, dungeons, and raids. Please fix the pet bug. Then fix the pet aggro bug.

13 Likes

Ooooooooof

Rip

maybe it’s my inexperience with WoW and expansions but everything just feels like a step back from tww. I haven’t played in like a week and I couldn’t stop during tww. I just don’t really wanna play another expansion with the exact same issues as the one before it and then some.

5 Likes

Feedback for Frost mage ~ overall good call not touching it because its tier set is very weak relative to other classes; however, there’s no reason to leave Frostfire as underpowered as it is. It’s currently sitting ~15% below Spellslinger. Please just give it buffs to even it out! Many players strongly prefer it over spellslinger

4 Likes