After wrapping up the Test Arena Season on the MoP Classic Beta, we reviewed our experimentation with the different levels of Resilience that were tested (35/57/63/65%), how those values felt for all players of varying skill levels, and the complete set of data for reflection.
We also considered and discussed the original Mists of Pandaria and the intent of base Resilience. Beyond welcoming players into PvP at the ground level without a lot of PvP gear, it also was tailormade for a 3v3 Arena Experience. 2v2s and 5v5s did not grant Rank One titles in the original Mists of Pandaria, so it made sense that the focus in the original was purely on the 3v3 bracket.
Now that we have titles in the 2v2 and 5v5 brackets, we want to show those brackets the same attention and make the experience across the arenas feel good for players in any bracket. This unique challenge deserves a unique solution. We want these brackets to all be played, feel good, and be competitive. The challenge? One size does not fit all when it comes to base Resilience and team size.
In the Beta, we really liked how 63% felt for 2v2s, but for 3v3s, we’re more in favor of slightly higher Resilience. We’ve also been looking at how world PvP and Battlegrounds shaped up in the last week of Beta. Taking everything into consideration, we’ve made a final adjustment before the season starts.
In PvP Season 12
Battlegrounds will have 63% base Resilience (was 65%).
World PvP will have 63% base Resilience (was 65%).
2v2 Arena matches will have 63% base Resilience (was 65%).
– This is an increase of about 6% more damage taken.
3v3 Arena matches will have 64% base Resilience (was 65%).
– This is an increase of about 3% more damage taken.
5v5 Arena matches will have 65% base Resilience (unchanged).
The Bloodbath Orb will remain in every Arena starting area, allowing players the choice to influence when dampening will take effect during each match. We’re also turning on two enchants: Enchant Weapon - Bloody Dancing Steel and Enchant Weapon - Spirit of Conquest. These will be available after the first reset of Mogu’shan Vaults and will require 2200 Rating to purchase.
Thank you very much for all of your testing and feedback. We hope you really enjoy Season 12!
So you didn’t do testing, otherwise you would of realized that you again cannot just adjust resilience to be this high with such little output, otherwise you need to raise healing reductions to the same height or healers are unkillable. But like the community has said from the beginning. You don’t and won’t listen.
now can you tell us how many Gladiator and Rank 1 spots there are since it isnt flex .5% based but a set number that you guys at blizzard are picking as referenced here:
“We will have a flat cutoff instead of a percentage of players for Rank One and Gladiator slots.”
Dont get too excited, “The design team has also looked at glow effects from enchantments and has (figuratively) put a dimmer switch on them.” <–direct blue post quote.
depends, with this change basically cancelling out the trinket bonus, ur looking at 65% res, if full conq puts you at 35% pvp power (idk if it does or not) then ur good. 30% reduction is a good spot to be at.
i was on beta with conquest gear…just till conq gear, we can fight for another knock down if it isnt right by then rather then going back and forth on hypotheticals, cause your right this isnt original mop cause if it was KFC would be the ultimate comp with war and BM hunter killing people in 0.2sec or less.
As someone that has attempted to kill healers its nearly impossible. Also can we get some kind of update that benefits horde in some type of way like increased honor gains or nerfing EMFH?
true, but thats not much different then actual mop hence all the long possible CC chains, and thats coming from someone who played kitty cleave and gates open ran at healers as our only strat straight up to glad.
great comment, good explanation, definitely no need to elaborate at all /s
frost mage/resto druid is already insanely broken, and is now only better. wmd, which is the #1 3v3 comp all expansion, is now stronger. these classes were already crazy good before these changes