Feedback: Non-Class-Set Item Rewards

Hello!

Please use this thread for any feedback or bugs related to non-class set item rewards such as trinkets or special items with additional effects. Many of these items can be found on Trinketaur in Stormwind, Orgrimmar, and in Dornogal outside Foundation Hall.

A few questions you might ask yourself as you try them out include:

  • Is the tooltip’s description of the item’s effects reasonably clear?
  • Is the item’s role clear?
  • Does the item feel powerful and rewarding to use?
  • Are any mechanics particularly clunky or unfun?
  • Do the visual effects match your expectation of the fantasy? Do they distract from the rest of your gameplay?

Feel free to share anything else that comes to mind, and thanks in advance for your feedback!

Best-in-Slots sharing an in- and out- of combat on-use effect has a lot of potential for self griefing and failure, as players trying to activate the “Cheat” effect immediately upon entering combat will inevitably end up pressing it too early and “Reconfigure” it instead - leaving them stuck with the wrong weapon type for the duration of combat!

This should be pretty easy to avoid, since the reconfiguration has a long cast-time, but I still wish there were a better way to dummy proof it.


The weapon also triggers the shared cooldown on trinkets (though curiously trinkets do not incur a cooldown on it, so one of these is a bug), and although I can understand the desire to avoid layering too many effects, it’s also a little annoying in a season chock full of on-use effect trinkets.


The intelligence version of the weapon has no cooldown on Cheat, allowing you to continuously activate it to chain the effect.


You can also dual wield them! Despite obstensibly being Unique-Equipped, that check gets ignored due to the Strength and Intelligence versions having different item ids. In most cases, this wouldn’t be worth the primary stat loss though.

1 Like

Modular Platinum Plating
This trinket is terrible in almost every way. The 4 stack effect works out to be about 6% physical DR for my Brewmaster (probably the spec that gains the most from armor) against even level opponent. Stacks will be eaten almost immediately in current content…

And its on a 2m CD…

Chromebustible Bomb Suit
This looks pretty damn cool except for the second tier straight the premium tank trinket from raid is haste based…pretty unfortunate if your class doesn’t have good haste interactions.

Scrapfield 9001
Similar to above, another tank trinket with haste stat.

Eye of Kezan: proc rate is far to low. It takes about 4 minutes to reach maximum stats, meaning for the first 2 minutes of a fight you have basically no trinket equipped.

3 Likes

Best-in-Slots.

I love the concept. Used it on a feral druid, then switched to balance.

It would be good if the weapon automatically switched based on spec (the way other items switch your primary stat) because it would be easy to forget. Especially for druids that don’t see the weapon when in form.

If I wanted to heal I would still need an alternative weapon with an appropriate enchant.

Remnant of Darkness - Takes ~2:30-2:40 to stack, and does ~2.25 million damage @678ilvl, or roughly 15k dps. Seems woefully undertuned unless the stacking main stat is the draw of the trinket.

Garbagemancer’s Last Resort - Zero cooldown, effectively free damage every 10 seconds with a simple @player macro. Either needs a cooldown attached or the damage needs to be nerfed/unable to crit

Zee’s Thug Hotline - Thematically cool, contributes ~2.4% overall damage in a 5min single target test (9.41mil from all 3 npc spawns out of 396.54mil total) so not the strongest but not the weakest

Sigil of Algari Concordence - 3 procs for a total of 15 attacks/hits in 5 minutes seems abysmally low for the amount of damage it contributes (trickster sub rogue, single target trinket test). Roughly 5.7k dps (7.11mil damage out of 398mil)

One thing came up in chat last night, this looks like the right place to check. None of the 1H weapons from Trinketaur have STR, is that intentional? Some of the special effects for the weapons look fun/hilarious, as is the case with this expansion broadly. Having a themed weapon available for prot pally/frost DK would be nice.

Healing in key and on training dummies.

Sigil of algari concordance- the proc rate feels a little low, healing from the summons is pretty small but it looks like most of the power comes from the mainstat buff on you and some party memebers making it more a neutral support trinket the a direct healing trinket.

Gallagio bottle service - visually really like the little suit. The healing each bottle does is pretty decent, it being cast while moving is really nice and the speed buff is a fun touch. The haste scalling feels a little low; 28% haste (which was all but 2 pieces of gear having a haste stat) is only 3 extra bottles. But as a miniature cooldown its nice, certainly feels more for small group content where people could get multiple bottles then raids.

Reverb radio- stacking haste for a higher haste payout. Maxed amp haste looks a little undertuned with the 678 giving less haste then a ilvl 600 changeling (similar 1.5 per minute proc rate) but the constant uptime on the lower value haste might be intended to make up the difference. If a specs likes haste theyll probably like this and its neutral so ican use it across specs. It not reseting out of combat like so many othet trinkets this season do makes it nice for keys and delves.

Eye of kezan - takes so long to charge and the fall off buff looks bugged. At 1 stack itll show 20 seconds to fall off out of combat but actually only gives 2.
Im sure the main draw is a near permanent 9k mainstat after the first 3 minutes of a fight in raids so the bonus damage and healing being tiny is purposeful but i barely noticed it while testing and it logged at less then any of my cyrce’s circlet procs.

House of cards - on use mastey buff with mini ramp while you remain in combat. Little hard to compare since trinketuar’s ilvls are all over the place but looking at numbers; its max 678 potential as a 2 minute cooldown was 10702 mastery for 20 seconds, while funhouse lens was a 665 1.5 minute cooldown for 10,016 for 15 seconds. Since the stacks dont increase the maximum stat just the minimum, and 3 stacks doesnt garuntee it hits cap it seems undertuned by comparison considering item level and the chance for low roles.
It also just felt bad when my 3rd stack was the one that gave the lowest mastery proc cause rng.

Funhouse lens - as above kinda hard to tell if its comparatively overtuned due to the ilvl differences on trinketaur. Its a good amount of haste or crit on a 1.5 minute timer, probably wouldnt run it if the spec only likes one of the 2 stats but if both are good its decent.

Test pilot cloak - fun, feels a little odd that you have to move yourself instead of it just launching you but more control is a good thing.

Jastor diamond - wore it for a key so was scaled down in item level but the bonus stat gain is nice and as a healer the transfer affect is generally a group positive, since its likely on the rarer side would be a shame if this is the only haste mastery ring in the raid.

this is for one of two reasons.

  1. the Trinketaur in Org/Stormwind only gives Hero gear while the Trinketaur in Dornogal gives Myth
  2. The gear ilvl reflects where it’s obtained. If it’s not Myth quality, it’s either a quest reward or delve gear.

This is just a lack of communication between the designers and whatever poor soul they voluntold to fill the database with everything and not giving enough specifics. Happens more often than you think, not just with Blizzard.

All of this will be from the perspective of an Unholy Death Knight, and won’t apply exactly to all specializations that can use these trinkets.


Eye of Kezan
The tooltip is clear and concise, feels generally good to use, and is powerful once stacked up fully. Ramp time is a bit faster than usual, with many trinkets like this taking 5 minutes to ramp, while Kezan takes ~4 (though likely closer to 3.5m on average when factoring in bad luck protection on its 5rppm.) Overall, it might be a bit overtuned? Or the on-use trinkets are undertuned, it’s hard to say for sure at the moment. But, I can say this is the best trinket for Unholy right now, a specialization that generally loves on-use trinkets, which is a tad concerning.


Mechano-core Amplifier
Bit of an interesting twist on the “highest stat” proc trinkets that have been so common recently. Throwing in a larger buff to the lowest secondary stat makes a lot of sense, as often that stat is the lowest because it gives the lowest overall power increase, so giving more stat makes that proc often more valuable than the highest stat. Great way to turn the general stat proc preferences on trinkets on its head.


Reverb Radio
Procs quite often, but even then seems woefully undertuned for what it’s meant to be. Unholy LOVES haste, and this trinket gives haste, but, it’s not even in its top 5 trinkets currently, even losing out to delve trinkets like Funhouse Lens and Suspicious Energy Drinket at significantly lower item levels.


House of Cards
Interesting in concept for this trinket to give a random amount of stat, but, I do fear the RNG range here is a bit too large (±15% from the median value), leading to pulls where people just get unlucky and do worse than a worse geared player who just rolled better on their trinket uses. Bringing the range down to ±10%, or even ±7.5% might be ideal to tighten up the range while keeping the concept intact. Power though, this trinket is quite good and is Unholy’s best on-use trinket despite its 2-minute cooldown.


Sigil of Algari Concordance
Earthen Dwarf friend slaps hard and scales with Unholy’s pet damage modifiers. Good trinket. Does feel like its proc rate is a bit too low though. Would like to see many more earthen friends.


Improvised Seaforium Pacemaker
Incredibly interesting concept for a trinket, and gives me a bit of a callback to the old Void Elf racial pre 11.0.7. For 1/2 minute specializations that often really like critical strike, this trinket seems like it will be incredible. Sadly Unholy’s critical strike scaling is by far its worst stat (worse than versatility), making this trinket just incredibly bad for us, no matter how interesting, and that’s just a bit sad to me.


Geargrinder’s Spare Keys
A pretty generic on-use damage trinket, thematically it fits, and mechanically it’s fine, makes you think about angles a bit. Otherwise, nothing much to talk about here.


Garbagemancer’s Last Resort
Impossible to give solid feedback on this atm as it’s currently missing a cooldown making it kinda spamable. So, ignoring power, the 10s time for this to come crashing down feels way too long. Chances of your targets being within its radius 10s after use seem incredibly low, and the long timeframe makes planning ahead near impossible. bringing this down to 5 seconds seems way more reasonable to achieve the same effect but lessen the punishment for predicting wrong.


Suspicious Energy Drink
Pretty run-of-the-mill mastery proc trinket, with a bonus of more mastery if you’re low health when using it. Generally not super exciting, but, being a delve trinket (at least I believe so anyway) means it can’t break the mold too much. Power-wise, seems incredibly overtuned for its item level, often competing with trinkets ~13ilvl higher than it. Seems like the 11.1 equivalent of Ritual Binding Knife in that regard.


Noggenfogger Ultimate Deluxe
On-use trinket that summons a pet, which in general is really interesting, and the summon does a LOT of damage, honestly probably way too much for its item level. It is a bit awkward though being a pet summon trinket with a targeting reticule. The first few times I used it I entirely missed the reticule expecting it to just summon a pet like most other trinkets like this.


Turbo-Drain 5000
Pretty run-of-the-mill damage proc trinket, though the move speed increase is an interesting benefit for world content, m+, delves, and the likes. Basically any scenario where you’re frequently killing enemies and need to move to another group quickly. Makes for an interesting choice in that regard, though honestly feels incredibly weak currently.


Ratfang Toxin
Bugged, and the debuff currently doesn’t apply to anything, so no feedback for this currently.


Papa’s Prized Putter
Very similar to Turbo-Drain 5000, a passive damage trinket with a move speed benefit. Interesting in concept, and generally just fine all around.


Amorphous Relic
Very interesting concept in this trinket, with a 50% uptime benefit. Doesnt seem all too powerful, but, still just a fun trinket to use and see how it affects your character every time it triggers. Get small, zoom around, or get big and start slapping enemies harder (and become more of a damage sponge yourself). Overall, I quite like this trinket, though I didn’t feel like this trinket contributed enough power.


Funhouse Lens
Ah Unholy’s precious, a 1.5m on use stat trinket. The only one at all in this patch, and it’s stuck at a lower item level than other trinkets due to either being delve or world content. With that limitation, great trinket for Unholy if you manage to snag one from a vault, but, otherwise, better to just use a passive trinket, which is saying something for the burst-heavy, stat-loving Unholy.


Torq’s Big Red Button
On the other side of the on-use arena, we have a big ol 3 minute stat on-use trinket which can be at the maximum item level available in this patch, Unholy should absolutely love this! but, it doesn’t. It gives less primary stat than a 639 Treacherous Transmitter, on twice the cooldown, making it a worse choice than sticking with your 639 Transmitter. Also worse than passive trinkets like Zee’s Thug Hotline, and Eye of Kezan. Hell, its even worse than a 2-minute trinket that doesn’t synchronize with our cooldowns in House of Cards. This trinket currently is abysmally undertuned if a specialization that should love it doesn’t.


Zee’s Thug Hotline
Alright boys, time to call the goon squad, and teach this guy a lesson!
I love this silly little trinket. Procs pets, which unholy loves since they scale with our pet modifiers. The pets are both goofy and thugs at the same time. Thwack Jack only being able to cast Thwack! and Thwack Thwack Thwack! is just top-tier comedy. Wish Snake Eyes had a bit more personality in his abilities, only being called Snipe feels out of character compared to the other two. In any case, I love this thing, it is perfect.


Mister Lock-N-Stalk
Passive proc trinket that procs a LOT. I notice this guy just popping up every few seconds, and it is kinda awesome. The on-use changing it between single target and AoE modes gives a lot of freedom of customization to the player to pick what they want this trinket to do at any time. My only concern is it seemed a bit undertuned, though it’s also a lower item-level trinket, so that might not matter much in the long run.


Capital Punisher (Vile Contamination)
Overall a pretty nice design, with a ramping damage effect that will do incredibly well in long encounters (raids probably), but ends up lackluster in short term encounters. Seems like a nice balance for a cantrip weapon to focus on a niche like this so its not overbearing and always the best choice in all content.


Best-in-Slots
An interesting concept for a cantrip weapon effect, giving a random stat at a random value within a range. Overall maths out to slightly over budget compared to an equal item level weapon, but, does come at the downside of not always giving you the stats you want, and those stats not always being active when you want them. For Unholy, this makes this weapon just flat-out worse than Capital Punisher, which is a bit sad since I wanted to meme about with my Best-in-Slots being best in slot. On use effect sharing a cooldown with trinkets as well is a bit odd. While I get preventing the overlap of other on-use effects at the same time, that conflict puts this use effect in an awkward spot. It is always going to be worse per use than an on-use trinket, and not even by a little bit, it’s a LOT worse. So, when do you even use the use effect? well, it won’t be with your cooldowns, that’s for sure since you’ll have an on-use trinket for those instead. Bringing this use effects value down to just WAY worse than an on-use trinket with a similar use effect.


Machine Gob’s Iron Grin
Pretty basic cantrip proc damage weapon. Though its damage and radius of effect changing based on what your proc is quite interesting, it does make the RNG multi-layered and potentially frustrating when you include the lack of secondary passive stats on this weapon. Putting so much power into a double layer of RNG will just lead to wild swings in damage.

That’s not a trinket. That’s a delve curio. They pulled this crap during beta when they had a trinket version of it to use. It’s a lie, don’t believe it.

I am concerned about Treacherous Transmitter’s power level going into the next tier. It occupies a niche no trinket in Season 2 can satisfy: lots of stats on a 90s cooldown. Specs with strong cooldowns on a 45s or 90s cycle loved this trinket in Season 1 and will have nothing to replace it. Torq’s Big Red Button is close, but it offers the same amount of primary stat at 678 as a 639 TT on twice as long a cooldown. Depending on how the spec interacts with primary stat, the extra damage from the button may not be enough to close the gap.

To investigate this, I ran some preliminary sims on trinkets already coded into SimC on a Rider of the Apocalypse Frost build. This build especially loves TT because it offers a massive buff to the player and the summoned Riders spawned with Apocalypse Now every 90s. The results put a 639 trinket on par with multiple 678 trinkets. Granted, it is very early in the testing cycle, but we do not expect previous season gear to come anywhere close to the maximum item-level gear in the upcoming season. https://www.raidbots.com/simbot/report/qtbT3nsraNvDip2X125C4a

Treacherous Transmitter is a uniquely powerful trinket that does something no other trinket in any season of TWW can do, leading to an awkward tuning problem. Specs that highly value TT right now will not have a suitable replacement until they get max item-level trinkets from Season 2, which could take quite a while.

Ringing Ritual Mud was stealth nerfed now give about 800k absorb shield and pulse 24k nature over 10 seconds.

Before, it was a 2.6m absorb shield that pulsed for 1.5m over 10 seconds.

What was once a clear winner for Brewmasters, and possibly the only thing making them remotely competitive with other tanks, is now the worst trinket in the entire rotation.

I can’t honestly believe it. It was a shield trinket with vers. And you nerfed it to oblivion.

EDIT: It was brought to my attention that the trinket at 665 is actually worse than the Fyrakk trinket from Dragonflight. How the hell is this even possible?

The team remembers that there are 1.5 minute cooldown specs in the game too right? We’ve had SEVERELY limited options so far this expansion.

Please consider adding a 1.5m strength trinket from raid to help with the 1.5 m CD specs: Unholy DK, Frost DK, and Fury Warrior.

These 3 specs do not have any attractive on-use trinket option from the raid (or m+)

Or, make Torq’s Big Red Button (3 min trinket) considerably stronger so it’s attractive enough for these 3 specs to consider it an aspirational item from the raid.

1 Like

House of Cards
The Change made to House of Cards to become a 1.5min CD is a big turn-off and i believe a mistake, as now, there will be no Trinket in the raid who matches the 1min/2min CD Profile for spellcasters, and the only Trinket in the seasson matching said CD is Signet of the Prioriy who quite honestly stinks as far as a damage dealing trinket goes.

look at my post above.
I am not saying that House of Cards going 1.5m is great for spellcasters, but I think it makes sense to have 1.5 option for specs that don’t have any options (neither from m+ and raid) versus casters that still have a choice from m+ albeit it not being as good as House of Cards

You just said the solution…add a 1.5m for strength trinkets or make Torq Big Red Button stronger.

making House of Crads 1.5m is just shifting the issue from 1 group of classes/specs to another group of classes specs.