2 months Havoc Demon Hunter still unplayable

NA - 2 people above 2.4 in 3v3
EU - 1 person above 2.4 in 3v3

NA - 4 people above 2.4 in Solo Shuffle
EU - 5 people above 2.4 in Solo Shuffle

absolutely unplayable loterry if u get a less-impossible matchup

terrible defensive cds
no damage
bad hero talents that do nothing

fix this class

8 Likes

class needs a 20% single target buff and aldrachi reworked bare minimum

2 Likes

It feels okay to me, but yes our defensives are pretty weak. I’m surprised we’re not the kill target more often in shuffle lol.

Remove warbreaker, I mean essence break from DH and then buff/nerf around that.

Nobody wants a return of DF S3 DH.

5 Likes

you bring up a great point, i see people clearly ignore dh altogether

everyone still thinks they dodge everything or something, although blizz still hasn’t fixed all the random DH immunity issues that are unintended

Just did a solo and I wasn’t targeted once. They assume we are raid bosses or, we aren’t a threat. Not sure what it is lol

Would you drop loot if killed though?

5 Likes

You gotta kill
Me to find out!

Doesn’t matter who focuses what
Regardless if Havoc is focused or ignored nobody on the enemy side will die

demon hunters are just bad for the game. We have dragons now and they’re bad enough. we just need to keep dhs at the bottom of the barrel

2 Likes

Nah.

Ya, definitely lacking impactful damage

Fel scarred is super solid imo. More dam on your dam every dam. Aldrachi is garbage, though. Double glimpse is nuts, but not worth the ramp and tempo loss required.

If you feel this way then you haven’t played an actual squishy class.

It could also be that you’re fighting jungle, but EVERYTHING feels that way into jungle.

Glimpse cc immunity and meta immune are intended. Afaik there are no other “random” issues and they’re certainly not unintended.

If a DH doesn’t want to die they wont die. Between blur, nether, fly, and extreme mobility, they realistically won’t die unless you’ve got a rogue to lock them down.

This feels like more of the issue. It’s definitely not unplayable - especially at low ratings, but it struggles for sure relative to overtuned specs.

1 Like

No melee in the history of the game has ever been unplayable on low ratings

Low ratings are not related to what class balance should be simply because they do not outline the potential of any spec in any way. A regular to good Mage will be absolutely immortal to every melee but a completely new Mage might die to a warrior within 10 seconds - that does not mean mage should get any kind of further assistance against that when the player itself doesn’t know how to pilot their own class

So all these stories about getting 1600 successfully don’t mean anything. You can do that on any class regardless of meta or anything.

What does matter is a spec’s potential to reach the highest ratings if the player is good enough. This is where class balance starts to fail us and where outliers like BM hunters show up, gatekeeping many other specs for example.

Havoc is supposed to do big damage simply because the way it functions with timed damage means the opponents can either react and deny the damage, or not react and die. This is how it should be. The spec is built around punishing mistakes, which is in itself how the game should be. And when it has no damage to do this (like now), it becomes obsolete and useless.

2 Likes

On my new subt rogue, 4 piece set and that’s all, rest all greens, i almost killed a DH in my first SS game… And this DH was using DF glad mount.

lmao DH are just CRAP rn.

2 Likes

They really are bad :confused:

I have now 5 80s, 3 are fully geared and my DH and hunter are around half.

The DH flops over so easily its very depressing. The lack of healing, real healing and the entire spec just feels weird.

Its niche used to be its leech heals and as long as you were aggressive you could stay afloat. Now you have every melee in the game with real healing, consistent, and DH just…doesnt do anything. It has no purpose. What does it do well?

Its true though. Between lock, hunter, evoker and mage, DH feels like a relic. Needs a complete rework

4 Likes

Yeah with their goku level mobility and entirely instant, ranged cc kit I too think DH should do infinity damage. Also it should have boosted defensive. Epitome of a fun experience for everyone involved

3 Likes

Hurt?

Good.

1 Like

Make dh race wide. That’ll boost their pop abd subsequently the buffs will come. 200iq strat. Go on, spread the word in the GD.

Is DH mobility at this stage of the game really any different to warrior, feral, WW, rogue, even survival…? The whole crazy mobility statement doesnt hold true anymore compared to every other melee.

Ret has a 30 yard range on a huge amount of their abilities and cant realistically be kited anymore between horse, freedom and bubble.

What does DH have, par for par, thats so unique? 2 fel rushes, vengeful retreat and felblade.

Ok. 2 charges, bladestorm breaks roots, leap, intervene

Shadowstep, 2 charges of it; vanish on a low cd, 15+ yard range on melee abilities because of acrobatic strikes unless they removed this.

Feral, lol. Yeah.

WW fsk, 2x roll, tigers lust, teleport, and now can clash targets as WW iirc

Dk ams, deaths advance with a sprint + passive, 2x grip, abom limb.

Where is this goku like mobility that it means anything?

5 Likes

Did I say it was?