197 iLevel Cap Casual PVP

I literally haven’t said “git gud” in this thread.

You would think by now you would actually read what I said instead of regurgitating the same cluelessness you post over and over again :man_shrugging:t3:

Yes.

That’s what happens when you play a game type like an mmo rpg. The more you play the higher gear you have.

If someone only wants to log on and run a bg or two then this isn’t the game for them.

Basically. And the only people who want to keep it like that are people who stomp noobs easily and get there rewards easily.

Still not angry no matter how many times you repeat it

Which evens out over time as you play more matches. Nobody post’s threads about how great it was that their team crushed the opponent, they just queue back up and hope for another good group.

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And I have no problem with people doing high end content having better gear. That’s perfectly fair…except when they go into low-end pvp. If an unrated pvper is facing rated gear, he is not experiencing low-end opponents. The game basically locks unrated pvpers out of any chance at being on an equal footing in their own content, unless they get their gear in content they don’t want to do.

Terrible design.

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Get real, the gearing system and how it works varies from expansion to expansion, especially in PVP this has never been and never will be something that’s concrete.

You don’t get to dictate who plays WoW or why they play WoW, acting like you do is laughable although it does show your ignorance like many of your previous replies in this thread already have.

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If it was so stellar, why did they dump it in BFA and go 180 degrees in the opposite direction? Yeah my statements are based on my opinion. I know that I stayed away from PvP in Legion because I hated that model. But remember PvP was really popular at the start of 9.0 and gear mattered more than ever.

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He’s right though. This is not the game for casual pvpers to have fun in bgs anymore.

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It doesn’t have to be that way though, Blizzard changed it so it’s currently that way, it can be changed back just as easily.

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Basically. There is no casual pvp. Its do rated or get stomped! I stopped pvping a while ago. I was tired of refarming loot. WoD was nice. Legion was alt friendly for pvp at least.

SOme pvpers have advocated for a solo queue which I thought would be nice at least to maybe get decent gear to compete.

But my ultimate solution is to add a scaled bg queue. SO PEOPLE HAVE THE CHOICE. To get stomped or be on equal footing. I bet people will be drawn to different queues. Just like in overwatch we have the casual queue and the rated hardcore queue where you should be in voice comms etc.

I loved leveling through classic av the first time. It was nice to not worry about getting gear and just focus on the pvp. Right now you have to grind the campaign, get your right conduits, get the right covenant, get the right gear, enchant, get the right comp (feel bad if you picked the wrong spec/class/covenant).

A simple scaled pvp queue would fill the role of a solo queue sort of and be a nice way for casuals to pvp and maybe get better as they fight more skilled players on equal power terms. Right now it makes no sense noobs have to fight against good skill and gear!? Seems to not encourage a growing pvp community. And only feed the highest rated folks.

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Unrated doesn’t mean low end, its just convenient for anyone who wants to join and compete against anyone who shows up.

You are twisting words to suit your narrative. OP wants to cap ilvl in random BG’s to 197. That means people who work hard to get their 213 or higher gear will lose the advantage they currently enjoy. Why do rated content when 197 is all you need? The problem with this is that you run out of content faster. Maybe OP is okay with doing a few BG’s a day and logging off but I spend more time playing my character and want to feel that sense of progression carry into all aspects of the game, including random BG’s.

The gear advantage would also still be relevant for raids, mythic plus, world content and all other content except for random battle grounds where they would be item level locked. But that should not be a problem for them if they are good at pvp. If anything it would be more fun, more of a challenge that mimics the rated battle ground games a bit more. Also keep in mind that you can only get certain mounts, pets and achievements from playing rated pvp. So all the big benefits still come from rated pvp.

Maybe Blizzard will eventually come to their senses and have a i197 hard cap random for casuals and everyone else with higher gears can be lumped together in another random. Shouldn’t be too hard for them to do.

And 500 messages in this thread have addressed that capping ilvl at 197 isnt the way to go, it should be 1 honor set ->1 conquest set

Your post read as a i want my conquest gear to delete other people’s conquest gear, when conquest gear should be the same or at the very least so close people don’t get deleted over it

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If you think about the heart of the problem, it’s item lvl stretching from 197 to 226 for a single patch. I remember in Cata/MOP you could get reasonable gear purchased with honor. No longer the case. In part it has to do with so many levels of content (normal, heroic, mythic, mythic +) which is not a bad thing to have options, but imo they need to reduce from 7 ilvl per tier to about 2. Cap should be 210 ilvl and 197s should be 5% less effective. Raid encounters just need to incorporate faster enrage timers to ensure a 2% jump from normal to heroic gear is enough to clear mythic content

/Sigh dude. Lol is one example. I listed a dozen PvP examples game wise and real life wise. Competitive PvP doesn’t pit amateurs against pros like wow does. Then to add to it not one PvP thing anywhere also then gives the pro cleats and pads to go play against the amateurs in running shoes.

Way to ignore the reality PvP competition.

I’ve never played in a tourney like that. Doesn’t sound very popular. Pros plays vs pros and amateurs play vs amateurs. If they’re mixed the amateurs get the handicap bonus, not the pros. Sorry bud, wow is backwards af.

Lol seriously I hope 9.1 gets fixed so I can add you as a friend… I’ve never seen someone speak so much sense and have an actual competitive bone in their body :joy:

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TERRIBLE comparison. With the old pvp gearing system they had that was basically the same from wotlk - wod, you were still VERY MUCH able to have a gear advantage over people… a full conquest geared char vs a full honor geared char back then was still a 1-3shot dumpster.

The only difference between now and then is back then pve’rs couldn’t hop into instanced pvp and roflstomp everyone with their inflated ilvl like they can right now.
Pve gear was only good in pvp back then in open world combat.

Now all that being said, the old system of 2 static ilvls one being honor gear the other conquest gear with pvp stats like resilience, was a vastly better pvp gearing system then what we’ve had the last 3 expansions.
The old system worked amazingly for 4 expansions, I have no idea why they ever changed it. It makes me wanna rage lol :frowning:

Yes. Pvp players didn’t get anything previously and now we got the honor vendor we wanted and it’s still not good enough.

I’m not dictating anything. I’m explaining how the developers have designed the systems in the current game and have explained in an interview they aren’t changing it.

Is this your first MMO or something?

Ironic because if you have to call anyone’s post ignorant it’s because you lack the ability to make a credible argument.