every boss drops azerite gear for every class in boda
good thing it is not like that in boda, in fact quite the opposite.
maybe you will get a random one approximately every 3 weeks, I plan on getting one every week 2 weeks tops.
If your still ilev 370ish then even a mediocre random 415 would be worth chancing 1750 on.
It is called a Korean grind fest. Blizzard avoided it for 14 years but this is clearly an artificial way to extend play time and pretty blatantly.
Blizzard is not stupid and knows exactly what this is.
3 months to get 1 piece, if youâre doing 10âs every single week, is incredibly excessive.
3 months.
Say it.
3 months.
Thatâs stupid long, for 1 piece of gear.
More than in mythic there isnât a boss drop table but a dungeon drop table. You are rolling on 3+ pieces per boss for the whole dungeon rather than x boss dropping 6 potential pieces and each boss drops a individual item. The method of each boss dropping something was better in My opinion
3 pieces of azerite per slot from raid each with 3 potential traits. If you want 3 of any given trait. You can pretty much get. On my warlock I am pretty sure I can get 3x Rolling Havoc from the raid multiple different ways if I want to. Or ID for Aff or something. Same can be said for pretty much all the random dungeon ones you would roll. You have 3 spec traits to work with. At least ONE of them is going to be worthwhile.
I mean when you think about it, there is generally a BiS azerite piece from raiding. That leaves 2 slots that your working towards. Combine your weekly chest, disenchanting world quest azerite, and raid azerite you donât need - 4x the amount for a BiS piece is really quite fair.
It sounds more like you want Blizzard to hand you your gear on a silver platter, and you donât want to wait more than 2 weeks for it to happen.
Iâd be cool with a system like Cata, where you could grind up a currency for oddball pieces like trinkets that kinda sucked and rings or off hands.
Something with a weekly cap that couldnât really be abused. Instead of tying gear to the end of warfronts, they can put that as a very good way to grind that currency. But also throw said currency on dungeons and raids, so we can hit that cap however we choose to play.
So its possible for guild altâs to purchase random 415âs, so they can funnel residuum to the main raid group?? Interesting.
Except it doesnât work. People stopped playing by and large, I saw a drop off of 99% of our guild logins about 2 months into the xpac. Itâs really, really bad. RNG kills the game. They put back currency systems, I know for certain most of my guild would still be playing.
it is flat out wrong if Blizzard thinks RNG drives logins, itâs the opposite. When people have a goal they can reach if they put the effort in, they play. If itâs a slot machine no matter how much you try, they go off to play better slot-machine games like any card game on the market.
It also encourages people to keep and DESTROY raid loot that your teammates could use in an attempt to eventually get enough residium for a piece you need.
Thatâs a really underplayed and toxic element of this entire system that could be solved just by having the residium drop from the Azerite bosses or as a bonus whenever you receive a piece of Azerite gear instead of incentivizing players to hoard and destroy their gear instead of sharing it.
Just another aspect of the game that only considers solo players and their experience at the expense of groups of friends.
my real big issue is the cost. by the time I earn the amount I probably wont need to buy it. then it will be cap so buy to vendor or scrap for bad mats for my profession.
Iâd be curious to know how many players have actually purchased one of the specific items.
Even if you were doing +15s and full clearing Mythic every week I still donât feel like it would have been possible to earn enough dust to actually buy a piece.
The entire system seems to exist mostly as a way for Blizzard to shrug off problems with the Azerite armor system and pretend like players have some measure of control when realistically nobody is ever going to be able to afford a set of those pieces.
Youâd have to scrap something like 60+ Heroic quality Azerite pieces to get enough dust for one of the 415 items and thatâs likely to be more Azerite armor than most people will see for the entire tier unless every other WQ emmisary is for an armor cache.
Why would sharding heroic gear let you buy a targetted BiS mythic slot?
Because thatâs how the Titan Residium system works? You get something like 115 dust for scrapping a Heroic Azerite armor piece.
Lets say you and I are on a team and Iâm a few hundred away from buying my BiS Mythic piece and your BiS Azerite shoulders drop in Heroic.
Youâd probably really like to have them but Iâd rather keep them to scrap so I can buy what I want.
Thatâs what I mean by toxic and solo-oriented and I anticipate it causing at least a few social issues in guild groups.
I agree with the hoarding aspect.
What I meant is why should people expect to get enough residium from heroic loot to buy BiS mythic loot?
Shouldnât it take some sharding of mythic items not heroic?
You can already target slots with the mythic quality azerite, so you wonât ever get 3 shoulders and no chests like the original system.
i think the biggest problem is GD sees a vendor and assumes the best stuff is supposed to be accessed by them
if you need 415 azerite gear, youâre pushing mythic progression and/or high keys and will be doing content that awards enough residiuum to buy pieces at a reasonable rate.
if youâre doing +6s and canât even time them, yea itâs gonna take awhile to buy a best in slot item but if you wanted something more reasonable, like the 385 or 400 pieces, you could get them at the same rate.
It does but even top tier players arenât going to clear Mythic enough times to get the 30 odd whatever Mythic level pieces of Azerite armor to scrap to buy a BiS piece.
For most players their biggest source is going to come from their weekly chest and by scrapping Heroic level armor.