1725 vs 7150 residuum - more Slot machines

The new raid drops a lot of AZ pieces in the first 4 bosses.
It will not take that long to save for a BiS piece.
Plus I have had only one BiS piece this whole raid tier and I did just fine.

Pretty sure that one slot is not going to make or break your DPS or HPS.
Id say purchase 4 randoms then one BiS.

Its only a matter of time before they fix the system and add three rolling bars that comes up lemons on all three if its the stats that you don’t need or want.

The unavoidable gamble, of course, is whether it’s worth saving all that residuum for the one piece you’ll be able to afford before then next tier comes out knowing there’s a nonzero chance the traits will get nerfed out from under you after you buy it. Again.

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They might as well add badges back I’m sick of all this random garbage. Bosses that had random drops were fine. I’m pretty convinced this is a plan to get people to play more and it’s becoming clearer everytime I do something ingame. Why do I have to save currency to buy a random roll on a piece of gear? Why do I have to save an absurd amount of currency to get exactly what I want? With the old wrath system I could save currency I got from heroics/raids and purchase a tier off BiS and it held me over I downed the bosses and got my drop. The people defending layers of rng I’ll never understand it’s like they are okay with spending 6-12 weeks trying to get 1 piece of gear with the traits needed to be efficient.

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If it was wrath the version you’d buy with currency would be 2 slots of 370 and 2-4 slots of 355 gear.

You were never buying the best stuff in Wrath. ICC was 256, 264, 272 for 10, 25/10H, and 25H. You could buy 2 slots of 264 (if you already had those slots you’re SoL) and 2-4 slots of 256 gear. In today’s game that would be 355, and 370, and never touching a 385. And if the slot you were buying for had crap stats for your spec, again you’re SoL.

It’s different now.

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Of course in Wrath, you could, you know, actually target the piece in the dungeon instead of having it mysteriously absent from all the loot tables it’s supposed to be in.

What are you talking about?

Every boss has a defined loot table in BfA same as always.

Mythic+ dungeons drop loot from their own dungeon.

What are you even talking about “mysteriously absent from all the loot tables it’s supposed to be in”?

Azerite is only present in M0. It’s not in the M+ chest, and it was retroactively removed from the M+ weekly chest. You can’t just run the dungeon until it drops, and all sources of residuum are on a weekly lockout.

Don’t worry man by the time you farm 7,150 for every slot the next raid will be here and your gear will be useless
 oh wait that can’t be right :thinking:

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It was removed because people cried about it being in the chests. Don’t you remember the first few months?

People didn’t want it in their chest because it couldn’t titanforge, and the breakpoints where not obvious.

Now you get 1 approximately every 3 weeks, with less RNG because you at least pick the slot. It’s also in addition to your weekly chest since it isn’t taking up a gear spot.

If they dropped in mythic+ with no cooldown the new complaint would be about how raiders are “forced” to grind mythic+ for 16 hours a day to shard and buy their best gear.

The targeted BiS option is mainly for people running high keys and raiding mythic anyway, which is pretty expected since this is the first time you could buy a targeted highest raid difficulty item with a currency.

Are you deliberately being obtuse?
This is how the vendor has worked since it was implemented. An item of a specific ilvl for a random slot has always been cheaper than an item for a specific slot, and sometimes a specific item is exactly what you need because you only need to fill one or two slots with 415 items instead of running the chance of getting items you don’t need because you’ve filled that slot already or got better.

Jeez you people will complain about anything.

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What was stopping chest from dropping 2 items: one azerite and one non azerite? Nothing but Blizzard’s greed.

coughs up drink

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What is wrong with raid bosses dropping 10 items for 20 people instead of 5?

Untrue. It had nothing to do with “not titanforging” because Azerite gear never could.

People didn’t want the weekly chest to be their ONLY source of it because the M+ chest was a single random piece from literally the entire combined drop table of all ten dungeons and your chance of getting any Azerite at all – much less one with non-garbage traits – was almost nil. You don’t get one approximately every three weeks. You get a random one approximately every three weeks, still overwhelmingly likely to be garbage, because apparently being able to target fricking anything is badwrong or something.

Previous badge systems were bad luck protection. They were never the only available way of getting something at all outside of a raid.

They were catchup to raids because there wasn’t any good pve gear EXCEPT from raids. Now there is an entire new pathway, that frankly already overshowers gear for the effort required.

back luck protection also never extended to heroic raid (now mythic) quality of gear. It was normal (now heroic) or lower.

Not all classes get particularly good traits from Uldir or Legionnaire. I’m lucky (or perhaps unlucky) enough that almost all the druid traits are garbage outside of Uldir’s generics, but some classes rely heavily on the ones in dungeon loot tables.

Nothing. But there’s Blizzard’s greed on the way.

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How about 2 drops for 40 people like the glory days?

Leave that to Classic Servers.

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