Does it feel like the more players you have in a Zskarn fight, the more traps you get. I could swear the 10-12 man raid I did had less traps than my Friday night raid that we pack with 20-30 people.
Blackjack is still broken and doesn’t proc off of Blind, even though the tooltip says so. Is this another thing you’re leaving broken because balancing Rogue is a headache? Like you did with Nightstalker?
Just fyi, the Maw super rare Mor’geth is broken for some of us. It segfaults with a null pointer deref. Looks like it’s trying to index into an array that’s null, according to the crash info. Not sure when this one broke, but I’ve been able to reproduce it reliably.
Also mounted flying while drunk d/cs you to login. Think that one is a 10.0.7 regression.
Fixed an issue causing Rage of the Sleeper to grant crowd control immunity.
Evoker
Fixed an issue causing Ancient Flame to not be properly consumed in some cases.
Augmentation
Fixed an issue causing Breath of Eons’ final damage to benefit from critical damage modifiers.
Fixed an issue causing some damaging abilities from other classes to not contribute to Breath of Eons’ damage as intended.
Time Skip and Spatial Paradox now correctly have their cooldowns reset when an encounter ends.
Chrono Ward’s absorption cap will now function properly when dealing damage to multiple enemy targets with Temporal Wounds.
Motes of Possibility will now reduce the cooldown of Avatar for all Warrior specializations, instead of Shield Wall, Recklessness, and Colossus Smash.
Fixed an issue causing back-to-back Eruption casts to not benefit from Ignition Rush if Hoarded Power procs occur.
Warlock
Fixed an issue where Demon Skin was not correctly increasing Soul Leech’s absorption amount.
Fixed an issue where Drain Life would not target enemies affected by Soul Rot via Soul Swap.
Fixed an issue where Haunt would apply Shadow Embrace.
Fixed an issue where Neltharion’s Call to Dominance trinket could fail to trigger or consume stacks for Warlocks in certain situations.
Dungeons and Raids
Resolved an issue where players were unable to queue for Shadowlands raids at max level from Ta-elfar in Oribos.
Dawn of the Infinite
Addressed an issue causing Iridikron’s finale sequence to sometimes fail to trigger.
Aberrus, the Shadowed Crucible
Magmorax
Addressed an issue preventing Preservation Evokers’ Cycle of Life from working properly during the Magmorax encounter.
Events
Time Rifts
Usable Horde and Alliance guns will now remove shapeshifts.
The ability “Waste Cannonball” deals less damage, and should no longer deal damage to friendly units.
Fixed an error caused by aiming the Great Glorious Alliance Cannon too high in the air.
Increased spawn counts and respawn rates for Drifting Watchers, required for the task “Keep the Skies Clear”.
Fixed an issue causing some Time Rifts bosses to occasionally evade.
Increased spawn counts and respawn rates for Void Prisons.
The Great Glorious Alliance creature “Blessed Inquisitor” now has abilities once its shield is popped.
Wan’she Skystrider, contrary to her name, now obeys gravity.
Player versus Player
Evoker
Augmentation
Class set bonuses from Vault of Incarnates and Aberrus, the Shadowed Crucible are now appropriately reduced by 50% in PvP combat.
Quests
Removed an unnecessary Dragonflight campaign header, so that the 9 available chapters are properly displayed.
Fixed a bug preventing the Dragonflight campaign header from hiding itself once the chapters are all completed.
Fixed an issue that was causing some players to be unable to unlock the Zandalari Troll Allied race on “A Royal Occasion”.
Secrets of Naxxramas
Invader’s Scourgestones can now be exchanged prior to unlocking Corruptor’s Scourgestones at Light’s Hope Chapel.
Many Corruptor’s Scourgestones and Many Invader’s Scourgestones should now correctly award reputation with the Argent Dawn.
Invader’s Scourgestones, Corruptor’s Scourgestones, and Argent Dawn Valor Tokens are now all Bind on Account (was Bind on Pickup).
The Hand of Naxxramas will no longer obliterate itself if it successfully escapes.
Ward of Naxxramas from the Eyes of Naxxramas should now correctly drop for eligible players while in a group. Remember to equip your Argent Dawn Commission!
World
Resolved an issue where players riding a Druid player entering the travel portals in Dawn of the Infinite would become stuck until logging out.
That is all well and good but would still like the Anima Powers to work correctly for Tarragrue. Getting stun locked while having the power that makes me immune to stuns is beyond ridiculous.
sure, maybe that wasnt intended this time, but could we… oh idk make it intended in 11.0 as a node buff/ row below it?
dont other Tanks have some form of short cc immunity/ negation?