In this preview, the World of Warcraft development team shares more on the new profession updates and shows off some of the new crafting stations and equipment becoming available in Dragonflight.
“The Artisan’s Consortium also has Crafting Order representatives located in the city and has even convinced some Auction House representatives to set up shop in the area as well”
Brutosaur hunting no more.
Please merge inscription and alchemy!! <3
Also, those goggles are so cute! #Snatching ![]()
The new reagent bag sounds amazing! ![]()
" the engineers of the Dragon Isles have invented remote crafting tables for alchemists to use— don’t worry, they very rarely explode."
This sounds like a goblin wrote this. ![]()
Stacking pots to 200 is really going to be nice.
Things stacking to 1,000 is going to save me so much space. This could be really amazing.
Sounds pretty good.
The only thing I’m absolutely not feeling are the Crafting Stations.
My “social experience” isn’t enhanced at all by having to travel to a station just because I want to quickly craft one piece. I don’t have any reason to interact with the people standing around there and for me it might just be another small annoying thing that’s a waste of time. Imho that’s a step back to some kind of Classic-gameplay and its inconveniences.
Good changes for the most part. Not sure how I feel about crafting stations yet. I guess it’s going to depend on their availability throughout the isles.
True. If they’re in every zone it might work. Still not that great because you have to be on the new continent, but it would provide a bit more flexibility. I’m just hoping they don’t stick to their old ways and keep these stations in one single area.
Make level 50 character
Skip maw intro
Pick up Shadowlands engineering
Send your crafted materials to level 50 character with Shadowlands engineering
Use engineering AH
You never needed brutosaur in oribos
That’s the exact same thing as having an AH character with a guild bank, which I already have. Don’t have to switch characters now is the point.
First impressions:
- I love the Engineering and the Alchemy Stations!!
- Love the change on stackable reagents and consumables. My very full bags appreciate it very much.
- Love the Mill/Prospect all option, my scribe was sick of standing on Ardenweald for hours at a time.
- Love the “tools as equiped items” thing.
- Good that you can’t transmog your working gear! I want to recognize a master crafter when I see one!
- Please make the Artisan’s Mettle reagent account bound! We have alts! We can’t do everything on one toon! Not all of them need things recrafted!
Edited to add:
Can we get a “station hearthstone” so we don’t have to waste time travelling to the crafting station? Please?
Ooh, nifty.
The main friction I see here is you need to be a certain place to craft things. I think that sort of thing in a game that tries really hard to elongate your travel time is always annoying.
Do I have to be at an Enchanting table to put a weapon enchant on my staff? Or is this just for crafting gear specifically?
Kind of feels like 3 steps foward 1 step back.
I like the reasoning behind tables but ultimately I think it will be tedious.
Reagent bag - Awesome
Proffesion equipment slots - Awesome
Higher stacking - Legendary!
LoL,alchemy,jewelers and engineering stations should have some sparks after all they do have reactions ,but nevertheless I like it.
I honestly don’t get the social interactions at a station ,that’s like in chemistry you have to pay attention to what you are doing or else. Maybe exchanges of items?
So what point is there to create profession specific looks yet don’t make them transmogable? Typical
As a utilitarian crafter (meaning I’ll probably never go deep into crafting “end game”) but as someone who fervently believes an MMORPG should be approached as a shared world immersion experience - I adore everything I am seeing so far.
Some nice to haves:
- Deconstructing gear to award components. The quality of the gear denotes the quality of the items, where deconstructing awards a small % of what it took to make the item. For low level, this could be fragments which need to be combined. So a low level green cloth item may award a common enchant item and 5 linen or wool.
- Deconstructing gear to learn a pattern. Instead of extracting components, when you pull apart an item, you have a chance to learn that pattern, with a “higher DC” (to use D&D terms) for the higher ilvl item. So maybe a 90% chance to learn a Vanilla white item pattern. but maybe a 3% chance to learn a “Shadowlands” epic item. You learn this skill for each prior expansion (so can’t be used for current expansion gear).
- Alchemical Experimentation - allows you to combine potions/phials/flasks and when using your alchemist stone as a catalyst, gives you a % chance of creating a new item and a smaller chance of learning how to make that item (and a small chance of blowing up, or turning you into a newt).
- Dyes - gear and weapon crafters can learn to apply dyes to recipes learned from deconstructing gear. This allows crafters to create “look alike” gear, especially for old-school patterns. Imagine being able to craft a judgment set but using pink dye, or gray dye).
- Transcriptions - at a certain level, crafters can learn how to write out their recipes and sell those on the AH. The buyer would need to be of the related level to be able to use the recipe.
Anyway, keep up the great work. I am really digging this.
