And like I said it’s a terrible idea. You should have zero chances of myth track gear or you can only do one key a week for each dungeon.
It’s a terrible idea.
It does in the vault.
And like I said it’s a terrible idea. You should have zero chances of myth track gear or you can only do one key a week for each dungeon.
It’s a terrible idea.
It does in the vault.
Mythic first 3 bosses are not hard compared to 11.
You do push if you have over 50 m+ done… Lmao this guy “i dont push” but play 10 hours of m+ a week.
And for the chest, 3 bosses of Mythic give you 1 piece + vault. M+ 11+ should do the same
11 is not hard. People compare 11 with randoms with guild group raids and expect equivalent results?
A lot more skeptical about pugging first 3 mythic than an 11 key.
Mildly agree… the crest limit effectively means it doesn’t make a difference barring how quicky you get bis
I’d like to see Delve-style maps drop in M+, very rarely of course. Using a map that drops in M12 or higher offer a guaranteed Myth piece in the next M12 or higher key that you run.
It will allow you to loot target somewhat by picking the dungeon that has the trinket or well-budgeted armor piece you are looking for. And it would be fun and help speed up gearing a tad without making M+ oppressively better than raid for getting Myth track gear.
Mythic raiding takes more organization.
Are you obtuse on purpose? I have 50 mplus done because my guild requires 4 10s completed every week
Yeah because one mythic raid boss is the same as an mplus boss.
You really are obtuse.
Asking for world content to be on par with Mythic raiding? Yes.
Delve gear ceiling is fine as is.
Edit: oh, this is about M+. Nevermind. Ignore me. lol
Might as well reinstate titanforging.
So long as the playerbase defends RNG gear this is what we get.
Same for mythic, do a 10 mythic first 4 bosses, its comparable to 11-12 imo
This is the definition of pushing… Are you for real? If not stick to 10 for the vault only
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yea, it’s my 3rd or 4th vault and it’s already looking like a socket. gg
Farming 10s and 11s is not the definition of pushing.
Fulfilling guild requirements of four 10s a week isn’t pushing.
Thank you for confirming you are clueless.
Literally what I do. Hence why I said I don’t push.
Also no we don’t. You don’t even have Rash killed and I have Broodkeeper to 19%.
On top of that you have zero purple parses.
Not at all comparable. 10-11s are easier.
10 ya, 11 and 12 not.
Found mythic way easier and it was my first time
First time, (do parses by ilvl you dunkey)
And i wasn’t gonna go there, but your m+ dps is trash, your best were month ago.
Unless if it was your guild’s first time, tag-along carry is different experience to prog.
Technically, someone who doesn’t do mythics is actually capped at 626. This is because once all your gear is upgraded to 619, you can exchange 90 runed crests for 15 gilded crests. Also the last 2 bosses on the heroic raid drop both runed and gilded crests.
Lot of boosters in this thread who feel threatened by loss of income if m+ was allowed to stand up on its own and not be sabotaged.
Theres no reason to push keys. Theres no esports, it is fake weekly lootbox timegate as progression. Thats not a progressive rpg grind experience. Being put in timeout told to wait 4 months to collect enough login lootboxes before attempting to even engage in pushing past 10 keys is silly.
Ive been doing eight 10s of mists only and immediately bailing after to do DF content. M+ is not allowed to stand on its own and feels trashed, and blizz tried the esports angle forgetting esports doesnt work when people have to cheese the timegate rather than progressively grind at their own pace to properly learn and play content.
Making m+ worse to steer people to mythic raiding aint the play either. Scrap raid lockouts and especially mythic lockouts.